### Crisis Corvette # M1S1 ship_section_template = { key = "CRISIS_CORVETTE_M1S1" ship_size = crisis_corvette fits_on_slot = mid should_draw_components = yes entity = "crisis_corvette_M1S1_entity" icon = "GFX_ship_part_core_mid" ai_tags = { gunship artillery } component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } component_slot = { name = "MEDIUM_GUN_01" template = "medium_turret" locatorname = "medium_gun_01" } small_utility_slots = 3 aux_utility_slots = 2 } # S3 ship_section_template = { key = "CRISIS_CORVETTE_S3" ship_size = crisis_corvette fits_on_slot = mid should_draw_components = yes entity = "crisis_corvette_S3_entity" icon = "GFX_ship_part_core_mid" ai_tags = { brawler } component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" template = "small_turret" locatorname = "small_gun_02" } component_slot = { name = "SMALL_GUN_03" template = "small_turret" locatorname = "small_gun_03" } small_utility_slots = 3 aux_utility_slots = 2 } ### Crisis Destroyer # 1M1G1S1P ship_section_template = { key = "CRISIS_DESTROYER_1M2S1M" ship_size = crisis_destroyer fits_on_slot = mid should_draw_components = yes entity = "crisis_destroyer_1M2S1M_entity" icon = "GFX_ship_part_core_mid" ai_tags = { brawler explosive energy_torpedoes } component_slot = { name = "MEDIUM_GUN_01" template = "medium_turret" locatorname = "medium_gun_01" } component_slot = { name = "TORPEDO_01" template = "medium_missile_turret" locatorname = "medium_gun_02" } component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "small_gun_02" } medium_utility_slots = 3 aux_utility_slots = 2 } # 1L2S ship_section_template = { key = "CRISIS_DESTROYER_1L2S" ship_size = crisis_destroyer fits_on_slot = mid should_draw_components = yes entity = "crisis_destroyer_1L2S_entity" icon = "GFX_ship_part_core_mid" ai_tags = { gunship artillery } component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "large_gun_01" } component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" template = "small_turret" locatorname = "small_gun_02" } medium_utility_slots = 3 aux_utility_slots = 2 } ### Crisis Cruiser ship_section_template = { key = "CRISIS_CRUISER_SECTION" ship_size = crisis_cruiser fits_on_slot = mid should_draw_components = yes entity = "crisis_cruiser_hull_entity" icon = "GFX_ship_part_core_mid" component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "large_gun_01" } component_slot = { name = "MEDIUM_GUN_01" template = "medium_turret" locatorname = "medium_gun_01" } component_slot = { name = "MEDIUM_GUN_02" template = "medium_turret" locatorname = "medium_gun_02" } component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" template = "small_turret" locatorname = "small_gun_02" } medium_utility_slots = 6 aux_utility_slots = 2 } ### Crisis Star-Eater ship_section_template = { key = "SHIP_CRISIS_STAR_EATER_SECTION" ship_size = star_eater fits_on_slot = mid should_draw_components = yes entity = "star_eater_ship_entity" icon = "GFX_ship_part_core_mid" component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "core" } component_slot = { name = "STRIKE_CRAFT_01" template = "large_strike_craft" locatorname = "root" } component_slot = { name = "STRIKE_CRAFT_02" template = "large_strike_craft" locatorname = "root" } component_slot = { name = "STRIKE_CRAFT_03" template = "large_strike_craft" locatorname = "root" } component_slot = { name = "STRIKE_CRAFT_04" template = "large_strike_craft" locatorname = "root" } # unused #component_slot = { # name = "EXTRA_LARGE_GUN_01" # template = "invisible_extra_large_fixed" # locatorname = "root" #} component_slot = { name = "LARGE_GUN_01" template = "invisible_large_turret" locatorname = "root" } component_slot = { name = "LARGE_GUN_02" template = "invisible_large_turret" locatorname = "root" } component_slot = { name = "LARGE_GUN_03" template = "invisible_large_turret" locatorname = "root" } component_slot = { name = "MEDIUM_GUN_01" template = "invisible_medium_turret" locatorname = "root" } component_slot = { name = "MEDIUM_GUN_02" template = "invisible_medium_turret" locatorname = "root" } component_slot = { name = "MEDIUM_GUN_03" template = "invisible_medium_turret" locatorname = "root" } component_slot = { name = "MEDIUM_GUN_05" template = "invisible_medium_turret" locatorname = "root" } component_slot = { name = "MEDIUM_GUN_07" template = "invisible_medium_turret" locatorname = "root" } component_slot = { name = "MEDIUM_GUN_08" template = "invisible_medium_turret" locatorname = "root" } component_slot = { name = "MEDIUM_GUN_09" template = "invisible_medium_turret" locatorname = "root" } component_slot = { name = "SMALL_GUN_01" template = "invisible_small_turret" locatorname = "root" } component_slot = { name = "SMALL_GUN_02" template = "invisible_small_turret" locatorname = "root" } component_slot = { name = "SMALL_GUN_03" template = "invisible_small_turret" locatorname = "root" } component_slot = { name = "SMALL_GUN_05" template = "invisible_small_turret" locatorname = "root" } component_slot = { name = "SMALL_GUN_06" template = "invisible_small_turret" locatorname = "root" } component_slot = { name = "PD_01" template = "invisible_point_defence_turret" locatorname = "root" } component_slot = { name = "PD_02" template = "invisible_point_defence_turret" locatorname = "root" } component_slot = { name = "PD_03" template = "invisible_point_defence_turret" locatorname = "root" } component_slot = { name = "PD_04" template = "invisible_point_defence_turret" locatorname = "root" } component_slot = { name = "PD_05" template = "invisible_point_defence_turret" locatorname = "root" } component_slot = { name = "PD_06" template = "invisible_point_defence_turret" locatorname = "root" } large_utility_slots = 20 aux_utility_slots = 4 }