@section_cost = 240 #BOW ship_section_template = { key = "CRUISER_BOW_L1" ship_size = cruiser fits_on_slot = bow should_draw_components = yes entity = "cruiser_bow_L1_entity" icon = "GFX_ship_part_core_bow" ai_tags = { artillery artillery_stealth } component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "large_gun_01" } medium_utility_slots = 4 resources = { category = ship_sections cost = { alloys = @section_cost } } } ship_section_template = { key = "CRUISER_BOW_M1S2" ship_size = cruiser fits_on_slot = bow should_draw_components = yes entity = "cruiser_bow_M1S2_entity" icon = "GFX_ship_part_core_bow" ai_tags = { explosive explosive_stealth energy_torpedoes energy_torpedoes_stealth } prerequisites = { tech_torpedoes_1 } ai_weight = { modifier = { factor = 10.0 is_preferred_weapons = weapon_type_explosive } modifier = { factor = 0.1 NOT = { is_preferred_weapons = weapon_type_explosive } } } component_slot = { name = "TORPEDO_01" template = "medium_missile_turret" locatorname = "medium_gun_01" } component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" template = "small_turret" locatorname = "small_gun_02" } medium_utility_slots = 4 resources = { category = ship_sections cost = { alloys = @section_cost } } } ship_section_template = { key = "CRUISER_BOW_M2" ship_size = cruiser fits_on_slot = bow should_draw_components = yes entity = "cruiser_bow_M2_entity" icon = "GFX_ship_part_core_bow" ai_tags = { gunship carrier } component_slot = { name = "MEDIUM_GUN_01" template = "medium_turret" locatorname = "medium_gun_01" } component_slot = { name = "MEDIUM_GUN_02" template = "medium_turret" locatorname = "medium_gun_02" } medium_utility_slots = 4 resources = { category = ship_sections cost = { alloys = @section_cost } } } #MID ship_section_template = { key = "CRUISER_MID_S2HB" ship_size = cruiser fits_on_slot = mid should_draw_components = yes entity = "cruiser_mid_S2HB_entity" icon = "GFX_ship_part_core_mid" ai_tags = { carrier } ai_weight = { modifier = { factor = 10.0 is_preferred_weapons = weapon_type_strike_craft } modifier = { factor = 0.1 NOT = { is_preferred_weapons = weapon_type_strike_craft } } } component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "small_gun_01" } component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "small_gun_02" } component_slot = { name = "STRIKE_CRAFT_01" template = "large_strike_craft" rotation = 90 locatorname = "strike_craft_locator_01" } medium_utility_slots = 4 resources = { category = ship_sections cost = { alloys = @section_cost } } } ship_section_template = { key = "CRUISER_MID_L1M1" ship_size = cruiser fits_on_slot = mid should_draw_components = yes entity = "cruiser_mid_L1M1_entity" icon = "GFX_ship_part_core_mid" ai_tags = { artillery artillery_stealth } component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "large_gun_01" } component_slot = { name = "MEDIUM_GUN_01" template = "medium_turret" locatorname = "medium_gun_01" } medium_utility_slots = 4 resources = { category = ship_sections cost = { alloys = @section_cost } } } ship_section_template = { key = "CRUISER_MID_M3" ship_size = cruiser fits_on_slot = mid should_draw_components = yes entity = "cruiser_mid_M3_entity" icon = "GFX_ship_part_core_mid" ai_tags = { gunship } component_slot = { name = "MEDIUM_GUN_01" template = "medium_turret" locatorname = "medium_gun_01" } component_slot = { name = "MEDIUM_GUN_02" template = "medium_turret" locatorname = "medium_gun_02" } component_slot = { name = "MEDIUM_GUN_03" template = "medium_turret" locatorname = "medium_gun_03" } medium_utility_slots = 4 resources = { category = ship_sections cost = { alloys = @section_cost } } } ship_section_template = { key = "CRUISER_MID_M2S2" ship_size = cruiser fits_on_slot = mid should_draw_components = yes entity = "cruiser_mid_M2S2_entity" icon = "GFX_ship_part_core_mid" ai_tags = { explosive explosive_stealth energy_torpedoes energy_torpedoes_stealth } prerequisites = { tech_torpedoes_1 } ai_weight = { modifier = { factor = 10.0 is_preferred_weapons = weapon_type_explosive } modifier = { factor = 0.1 NOT = { is_preferred_weapons = weapon_type_explosive } } } component_slot = { name = "TORPEDO_01" template = "medium_missile_turret" locatorname = "medium_gun_01" } component_slot = { name = "TORPEDO_02" template = "medium_missile_turret" locatorname = "medium_gun_02" } component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" template = "small_turret" locatorname = "small_gun_02" } medium_utility_slots = 4 resources = { category = ship_sections cost = { alloys = @section_cost } } } #STERN ship_section_template = { key = "CRUISER_STERN_M1" ship_size = cruiser fits_on_slot = stern should_draw_components = yes entity = "cruiser_stern_M1_entity" icon = "GFX_ship_part_core_stern" ai_tags = { artillery artillery_stealth carrier } component_slot = { name = "MEDIUM_GUN_01" template = "medium_turret" locatorname = "medium_gun_01" } aux_utility_slots = 2 resources = { category = ship_sections cost = { alloys = @section_cost } } } ship_section_template = { key = "CRUISER_STERN_S2" ship_size = cruiser fits_on_slot = stern should_draw_components = yes entity = "cruiser_stern_S2_entity" icon = "GFX_ship_part_core_stern" ai_tags = { gunship explosive explosive_stealth energy_torpedoes energy_torpedoes_stealth } component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" template = "small_turret" locatorname = "small_gun_02" } aux_utility_slots = 3 resources = { category = ship_sections cost = { alloys = @section_cost } } }