@section_cost = 120 #BOW ship_section_template = { key = "DESTROYER_BOW_M1S2" ship_size = destroyer fits_on_slot = bow should_draw_components = yes entity = "destroyer_bow_M1S2_entity" icon = "GFX_ship_part_core_bow" ai_tags = { gunship brawler } ai_weight = { modifier = { factor = 10.0 NOR = { has_ai_personality = peaceful_traders has_ai_personality = slaving_despots has_ai_personality = migrating_flock has_ai_personality = evangelising_zealots has_ai_personality = hive_mind } } } component_slot = { name = "MEDIUM_GUN_01" template = "medium_turret" locatorname = "medium_gun_01" } component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" template = "small_turret" locatorname = "small_gun_02" } small_utility_slots = 6 resources = { category = ship_sections cost = { alloys = @section_cost } } } ship_section_template = { key = "DESTROYER_BOW_S3" ship_size = destroyer fits_on_slot = bow should_draw_components = yes entity = "destroyer_bow_S3_entity" icon = "GFX_ship_part_core_bow" ai_tags = { screen } ai_weight = { modifier = { factor = 10.0 is_preferred_weapons = weapon_type_explosive } modifier = { factor = 0.1 has_technology = tech_battleships } modifier = { factor = 0.1 NOT = { is_preferred_weapons = weapon_type_explosive } } } component_slot = { name = "SMALL_GUN_01" template = "point_defence_turret" locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" template = "small_turret" locatorname = "small_gun_02" } component_slot = { name = "SMALL_GUN_03" template = "small_turret" locatorname = "small_gun_03" } small_utility_slots = 6 resources = { category = ship_sections cost = { alloys = @section_cost } } } ship_section_template = { key = "DESTROYER_BOW_L1" ship_size = destroyer fits_on_slot = bow should_draw_components = yes entity = "destroyer_bow_L1_entity" icon = "GFX_ship_part_core_bow" ai_tags = { artillery artillery_stealth } ai_weight = { modifier = { factor = 0.1 NOT = { has_technology = tech_battleships } } modifier = { factor = 10.0 is_preferred_weapons = weapon_type_explosive } modifier = { factor = 0.1 NOT = { is_preferred_weapons = weapon_type_explosive } } } component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "large_gun_01" } small_utility_slots = 6 resources = { category = ship_sections cost = { alloys = @section_cost } } } #STERN ship_section_template = { key = "DESTROYER_STERN_PD2" ship_size = destroyer fits_on_slot = stern should_draw_components = yes entity = "destroyer_stern_S2_entity" icon = "GFX_ship_part_core_stern" ai_tags = { screen } ai_weight = { modifier = { factor = 10.0 NOR = { has_ai_personality = peaceful_traders has_ai_personality = slaving_despots has_ai_personality = migrating_flock has_ai_personality = evangelising_zealots has_ai_personality = hive_mind } } } component_slot = { name = "SMALL_GUN_01" template = "point_defence_turret" locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" template = "point_defence_turret" locatorname = "small_gun_02" } aux_utility_slots = 1 resources = { category = ship_sections cost = { alloys = @section_cost } } } ship_section_template = { key = "DESTROYER_STERN_S2" ship_size = destroyer fits_on_slot = stern should_draw_components = yes entity = "destroyer_stern_S2_entity" icon = "GFX_ship_part_core_stern" ai_tags = { gunship brawler } ai_weight = { factor = 100 } component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" template = "small_turret" locatorname = "small_gun_02" } aux_utility_slots = 2 resources = { category = ship_sections cost = { alloys = @section_cost } } } ship_section_template = { key = "DESTROYER_STERN_M1" ship_size = destroyer fits_on_slot = stern should_draw_components = yes entity = "destroyer_stern_M1_entity" icon = "GFX_ship_part_core_stern" ai_tags = { artillery artillery_stealth } component_slot = { name = "MEDIUM_GUN_01" template = "medium_turret" locatorname = "medium_gun_01" } aux_utility_slots = 1 resources = { category = ship_sections cost = { alloys = @section_cost } } }