ship_section_template = { key = "CORE_JUGGERNAUT_SECTION" ship_size = juggernaut fits_on_slot = "core" entity = "juggernaut_core_section_entity" icon = "GFX_ship_part_core_mid" ai_tags = { carrier artillery } component_slot = { name = "EXTRA_LARGE_01" template = "extra_large_turret" locatorname = "xl_gun_01" } component_slot = { name = "EXTRA_LARGE_02" template = "extra_large_turret" locatorname = "xl_gun_02" } component_slot = { name = "STRIKE_CRAFT_01" template = "large_strike_craft" locatorname = "strike_craft_locator_01" } component_slot = { name = "STRIKE_CRAFT_02" template = "large_strike_craft" locatorname = "strike_craft_locator_02" } component_slot = { name = "STRIKE_CRAFT_03" template = "large_strike_craft" locatorname = "strike_craft_locator_03" } component_slot = { name = "STRIKE_CRAFT_04" template = "large_strike_craft" locatorname = "strike_craft_locator_04" } component_slot = { name = "STRIKE_CRAFT_05" template = "large_strike_craft" locatorname = "strike_craft_locator_05" } component_slot = { name = "STRIKE_CRAFT_06" template = "large_strike_craft" locatorname = "strike_craft_locator_06" } component_slot = { name = "MEDIUM_GUN_01" template = "medium_turret" locatorname = "gun_1" } component_slot = { name = "MEDIUM_GUN_02" template = "medium_turret" locatorname = "gun_2" } component_slot = { name = "MEDIUM_GUN_03" template = "medium_turret" locatorname = "gun_3" } component_slot = { name = "MEDIUM_GUN_04" template = "medium_turret" locatorname = "gun_4" } component_slot = { name = "MEDIUM_GUN_05" template = "medium_turret" locatorname = "gun_5" } small_utility_slots = 0 medium_utility_slots = 0 large_utility_slots = 21 aux_utility_slots = 4 resources = { category = ship_sections cost = { alloys = 10000 } } }