### PARAGON SECTION TEMPLATES ### # First Claw (Paragon Battleship-Titan) ship_section_template = { key = "firstclaw_section_key" ship_size = first_claw fits_on_slot = mid should_draw_components = yes entity = "paragon_01_skrand_ship_01_entity" icon = "GFX_ship_part_core_mid" component_slot = { name = "STRIKE_CRAFT_01" template = "large_strike_craft" rotation = 90 locatorname = "strike_craft_locator_01" } component_slot = { name = "STRIKE_CRAFT_02" template = "large_strike_craft" rotation = 90 locatorname = "strike_craft_locator_01" } component_slot = { name = "STRIKE_CRAFT_03" template = "large_strike_craft" rotation = 90 locatorname = "strike_craft_locator_01" } component_slot = { name = "STRIKE_CRAFT_04" template = "large_strike_craft" rotation = 90 locatorname = "strike_craft_locator_02" } component_slot = { name = "STRIKE_CRAFT_05" template = "large_strike_craft" rotation = 90 locatorname = "strike_craft_locator_02" } component_slot = { name = "STRIKE_CRAFT_06" template = "large_strike_craft" rotation = 90 locatorname = "strike_craft_locator_02" } component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "large_gun_01" } component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "large_gun_02" } component_slot = { name = "LARGE_GUN_03" template = "large_turret" is_side_slot = yes locatorname = "large_gun_03" } component_slot = { name = "LARGE_GUN_04" template = "large_turret" is_side_slot = yes locatorname = "large_gun_04" } component_slot = { name = "LARGE_GUN_05" template = "large_turret" is_side_slot = yes locatorname = "large_gun_05" } component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "large_gun_06" } component_slot = { name = "LARGE_GUN_07" template = "large_turret" is_side_slot = yes locatorname = "large_gun_07" } component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" template = "small_turret" locatorname = "small_gun_02" } component_slot = { name = "SMALL_GUN_03" template = "point_defence_turret" locatorname = "small_gun_03" } component_slot = { name = "SMALL_GUN_04" template = "point_defence_turret" is_side_slot = yes locatorname = "small_gun_04" } component_slot = { name = "SMALL_GUN_05" template = "point_defence_turret" is_side_slot = yes locatorname = "small_gun_05" } component_slot = { name = "SMALL_GUN_06" template = "small_turret" locatorname = "small_gun_06" } component_slot = { name = "SMALL_GUN_07" template = "small_turret" locatorname = "small_gun_07" } component_slot = { name = "SMALL_GUN_08" template = "small_turret" locatorname = "small_gun_08" } component_slot = { name = "SMALL_GUN_09" template = "small_turret" locatorname = "small_gun_09" } component_slot = { name = "SMALL_GUN_10" template = "small_turret" locatorname = "small_gun_10" } component_slot = { name = "SMALL_GUN_11" template = "point_defence_turret" locatorname = "small_gun_11" } component_slot = { name = "SMALL_GUN_12" template = "point_defence_turret" locatorname = "small_gun_12" } component_slot = { name = "SMALL_GUN_13" template = "point_defence_turret" locatorname = "small_gun_13" } large_utility_slots = 20 aux_utility_slots = 3 } ship_section_template = { key = "maven_cruiser_section" ship_size = maven_cruiser_01 fits_on_slot = mid entity = "maven_cruiser_01_section_entity" icon = "GFX_ship_part_core_mid" component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" template = "small_turret" locatorname = "small_gun_02" } component_slot = { name = "SMALL_GUN_03" template = "small_turret" locatorname = "small_gun_03" } component_slot = { name = "MEDIUM_GUN_01" template = "medium_turret" locatorname = "small_gun_04" } component_slot = { name = "MEDIUM_GUN_02" template = "medium_turret" locatorname = "small_gun_05" } component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "small_gun_06" } medium_utility_slots = 6 aux_utility_slots = 1 } ### Temple of Whispers ship_section_template = { key = "temple_of_whispers_key" ship_size = temple_of_whispers should_draw_components = yes fits_on_slot = "ship" entity = "temple_of_whispers_ship_entity" icon = "GFX_ship_part_core_mid" component_slot = { name = "LARGE_GUN_01" template = "invisible_large_turret" locatorname = "weapon_locator" } component_slot = { name = "LARGE_GUN_02" template = "invisible_large_turret" locatorname = "weapon_locator" } component_slot = { name = "LARGE_GUN_03" template = "invisible_large_turret" locatorname = "weapon_locator" } component_slot = { name = "LARGE_GUN_04" template = "invisible_large_turret" locatorname = "weapon_locator" } component_slot = { name = "LARGE_GUN_05" template = "invisible_large_turret" locatorname = "weapon_locator" } component_slot = { name = "LARGE_GUN_06" template = "invisible_large_turret" locatorname = "weapon_locator" } component_slot = { name = "LARGE_GUN_07" template = "invisible_large_turret" locatorname = "weapon_locator" } component_slot = { name = "LARGE_GUN_08" template = "invisible_large_turret" locatorname = "weapon_locator" } component_slot = { name = "LARGE_GUN_09" template = "invisible_large_turret" locatorname = "weapon_locator" } component_slot = { name = "LARGE_GUN_10" template = "invisible_large_turret" locatorname = "weapon_locator" } large_utility_slots = 10 } ship_section_template = { key = "azaryn_dome_key" ship_size = azaryn_dome should_draw_components = no fits_on_slot = "ship" entity = "azaryn_dome_ship_entity" icon = "GFX_ship_part_core_mid" large_utility_slots = 10 }