# Basic is inherited by all. It has: # - high base weights for vital things, like amenities, housing and countering crime # - low base weights for other buildings, which the other plans will fall back on if they can't do what they are # meant to for whatever reason (also so it knows how to update buildings you plant there) # Other plans overwrite weights for their special field so that the sector will favour these # Whether the planet can get pops to work the jobs from the building, and whether the owner can afford the upkeep, # are now checked in code (this doesn't cover upkeep from jobs) # Add exempt_from_jobs_check = yes to not run the jobs check on this building (e.g. for capital buildings, where you # pretty much always want to upgrade them) # The code will pick a priority building first. If it doesn't find one, it'll try districts, then buildings, then upgrades. # Basic basic = { hidden = yes } ############# # BALANCED FOCUS ############# balanced = { } ############# # PRODUCTION FOCUS ############# production = { } ############# # MANUFACTURING FOCUS ############# manufacturing = { } ############# # RESEARCH FOCUS ############# research = { } ############# # UNITY FOCUS ############# unity = { }