################ # Orbital ring # ################ @build_block_orbital_ring = 20 @orbital_ring_formation_priority = 1 orbital_ring_tier_1 = { max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = @outpost_armor starbase_defense_platform_capacity_add = 2 starbase_module_capacity_add = 2 starbase_building_capacity_add = 0 } ship_modifier = { ship_fire_rate_mult = 1.0 ship_weapon_range_mult = 1.0 } max_hitpoints = @outpost_hp base_buildtime = 720 resources = { category = starbases cost = { influence = 50 } cost = { trigger = { from = { country_uses_bio_ships = no } } alloys = @starhold_cost } cost = { trigger = { from = { country_uses_bio_ships = yes } } alloys = @starhold_cost mult = 0.5 } cost = { trigger = { from = { country_uses_bio_ships = yes } } food = @starhold_cost mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 2 } } combat_size_multiplier = 20 size_multiplier = 20 map_counter_icon = ship_counter_16 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } "1" = { locator = "part2" } "2" = { locator = "part3" } } potential_construction = { # This is build through a megastructure always = no } possible_construction = { always = no } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no can_disable = yes flip_control_on_disable = yes enable_default_design = yes #if yes, countries will have an auto-generated design at start prerequisites = { "tech_orbital_ring_tier_1" } class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" build_block_radius = @build_block_orbital_ring formation_priority = @orbital_ring_formation_priority icon_frame = 7 scales_with_planet = yes graphical_culture = yes available_to_everyone = yes } orbital_ring_tier_2 = { max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = @starport_armor starbase_defense_platform_capacity_add = 4 starbase_module_capacity_add = 3 starbase_building_capacity_add = 1 } ship_modifier = { ship_fire_rate_mult = 1.0 ship_weapon_range_mult = 1.50 } max_hitpoints = @starport_hp base_buildtime = 900 resources = { category = starbases cost = { influence = 100 } cost = { trigger = { from = { country_uses_bio_ships = no } } alloys = @starfort_cost } cost = { trigger = { from = { country_uses_bio_ships = yes } } alloys = @starfort_cost mult = 0.5 } cost = { trigger = { from = { country_uses_bio_ships = yes } } food = @starfort_cost mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 3 } } combat_size_multiplier = 40 size_multiplier = 40 map_counter_icon = ship_counter_32 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } "1" = { locator = "part2" } "2" = { locator = "part3" } "3" = { locator = "part4" } } potential_construction = { always = no } possible_construction = { always = no } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no can_disable = yes flip_control_on_disable = yes enable_default_design = yes #if yes, countries will have an auto-generated design at start prerequisites = { "tech_starbase_4" } class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" build_block_radius = @build_block_orbital_ring formation_priority = @orbital_ring_formation_priority icon_frame = 8 scales_with_planet = yes graphical_culture = yes available_to_everyone = yes } orbital_ring_tier_3 = { max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = @starport_armor starbase_defense_platform_capacity_add = 6 starbase_module_capacity_add = 4 starbase_building_capacity_add = 2 } ship_modifier = { ship_fire_rate_mult = 1.0 ship_weapon_range_mult = 2.0 } max_hitpoints = @starhold_hp base_buildtime = 1080 resources = { category = starbases cost = { influence = 150 } cost = { trigger = { from = { country_uses_bio_ships = no } } alloys = @citadel_cost } cost = { trigger = { from = { country_uses_bio_ships = yes } } alloys = @citadel_cost mult = 0.5 } cost = { trigger = { from = { country_uses_bio_ships = yes } } food = @citadel_cost mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 4 } } combat_size_multiplier = 80 size_multiplier = 80 map_counter_icon = ship_counter_64 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } "1" = { locator = "part2" } "2" = { locator = "part3" } "3" = { locator = "part4" } "4" = { locator = "part5" } } potential_construction = { always = no } possible_construction = { always = no } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no can_disable = yes flip_control_on_disable = yes enable_default_design = yes #if yes, countries will have an auto-generated design at start prerequisites = { "tech_starbase_5" } class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" build_block_radius = @build_block_orbital_ring formation_priority = @orbital_ring_formation_priority icon_frame = 9 scales_with_planet = yes graphical_culture = yes available_to_everyone = yes }