####### Deep Space Citadel @build_block_radius_starbase = 20 @starbase_formation_priority = 1 starbase_deep_space_citadel_1 = { entity = "deep_space_01_starbase_citadel_frame_entity" max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 resources = { category = starbases # Refit cost is half of the intial cost cost = { trigger = { from = { country_uses_bio_ships = no } } alloys = 500 } cost = { trigger = { from = { country_uses_bio_ships = yes } } alloys = 500 mult = 0.5 } cost = { trigger = { from = { country_uses_bio_ships = yes } } food = 500 mult = @halved_alloy_to_food_cost_ratio } upkeep = { alloys = 5 energy = 10 } } modifier = { # Starhold Modifiers + Innate Shields ship_evasion_mult = -1 ship_armor_add = @starhold_armor ship_shield_add = @starhold_armor ship_shield_regen_add_static = 35 # Roughly the same shield regen as T3 Shields starbase_building_capacity_add = 1 starbase_defense_platform_capacity_add = 9 ship_sensor_range_add = 1 } ship_modifier = { ship_fire_rate_mult = 0.25 ship_weapon_range_mult = 0.25 ship_weapon_damage = 0.25 } max_hitpoints = @starhold_hp base_buildtime = 720 potential_construction = { # Uses a megastructure for construction # but is upgradeable AND = { exists = this.starbase is_ship_size = starbase_deep_space_citadel_1 } } possible_construction = { # Uses a megastructure for construction # but is upgradeable AND = { exists = this.starbase is_ship_size = starbase_deep_space_citadel_1 } } role_background = "GFX_role_selection_background" ship_roles = { citadel } combat_size_multiplier = 40 size_multiplier = 40 map_counter_icon = ship_counter_32 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } } is_designable = yes num_target_locators = 0 is_space_station = yes can_have_federation_design = no is_civilian = no components_add_to_cost = no is_listed = no can_disable = yes enable_default_design = yes #if yes, countries will have an auto-generated design at start prerequisites = { "tech_deep_space_citadel" } class = shipclass_starbase use_shipnames_from = military_station_small required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" required_component_set = "ftl_inhibitor" required_component_set = "dsc_aura_components" auto_upgrade = no available_to_everyone = yes build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = 10 icon = ship_size_military_station on_click_sound = "deep_space_citadel_select" } starbase_deep_space_citadel_2 = { entity = "deep_space_02_starbase_citadel_entity" max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 resources = { category = starbases cost ={ trigger = { NOT = { is_ship_size = starbase_deep_space_citadel_2 } } unity = 2500 } cost ={ rare_crystals = 100 } cost = { trigger = { from = { country_uses_bio_ships = no } } alloys = @starfort_cost } cost = { trigger = { from = { country_uses_bio_ships = yes } } alloys = @starfort_cost mult = 0.5 } cost = { trigger = { from = { country_uses_bio_ships = yes } } food = @starfort_cost mult = @halved_alloy_to_food_cost_ratio } upkeep = { alloys = 10 energy = 15 rare_crystals = 2 } } modifier = { # Starfort Modifiers + Innate Shields ship_evasion_mult = -1 ship_armor_add = @starfort_armor ship_shield_add = @starfort_armor ship_shield_regen_add_static = 68 # Roughly the same shield regen as T4 Shields starbase_building_capacity_add = 2 starbase_defense_platform_capacity_add = 12 ship_sensor_range_add = 1 } ship_modifier = { ship_fire_rate_mult = 0.50 ship_weapon_range_mult = 0.50 ship_weapon_damage = 0.50 } max_hitpoints = @starfort_hp base_buildtime = 1080 potential_construction = { # Uses a megastructure for construction # but is upgradeable always = no } possible_construction = { # Uses a megastructure for construction # but is upgradeable always = no } role_background = "GFX_role_selection_background" ship_roles = { citadel } combat_size_multiplier = 60 size_multiplier = 60 map_counter_icon = ship_counter_64 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } } is_designable = yes num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no is_listed = no can_disable = yes enable_default_design = yes #if yes, countries will have an auto-generated design at start prerequisites = { "tech_deep_space_citadel" } class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" required_component_set = "ftl_inhibitor" required_component_set = "dsc_aura_components" auto_upgrade = no available_to_everyone = yes build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = 11 icon = ship_size_military_station on_click_sound = "deep_space_citadel_select" use_shipnames_from = military_station_small } starbase_deep_space_citadel_3 = { entity = "deep_space_03_starbase_citadel_entity" max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 resources = { category = starbases cost ={ trigger = { NOT = { is_ship_size = starbase_deep_space_citadel_3 } } unity = 5000 } cost ={ rare_crystals = 500 } cost = { trigger = { from = { country_uses_bio_ships = no } } alloys = @citadel_cost } cost = { trigger = { from = { country_uses_bio_ships = yes } } alloys = @citadel_cost mult = 0.5 } cost = { trigger = { from = { country_uses_bio_ships = yes } } food = @citadel_cost mult = @halved_alloy_to_food_cost_ratio } upkeep = { alloys = 20 energy = 30 rare_crystals = 5 } } modifier = { # Citadel Modifiers + Innate Shields ship_evasion_mult = -1 ship_armor_add = @citadel_armor ship_shield_add = @citadel_armor ship_shield_regen_add_static = 132 # Roughly the same shield regen as T5 Shields starbase_building_capacity_add = 4 starbase_defense_platform_capacity_add = 15 ship_sensor_range_add = 1 } ship_modifier = { ship_fire_rate_mult = 0.75 ship_weapon_range_mult = 0.75 ship_weapon_damage = 0.75 } max_hitpoints = @citadel_hp base_buildtime = 1440 potential_construction = { # Uses a megastructure for construction # but is upgradeable always = no } possible_construction = { # Uses a megastructure for construction # but is upgradeable always = no } role_background = "GFX_role_selection_background" ship_roles = { citadel } combat_size_multiplier = 80 size_multiplier = 80 map_counter_icon = ship_counter_64 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } } is_designable = yes num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no is_listed = no can_disable = yes enable_default_design = yes #if yes, countries will have an auto-generated design at start prerequisites = { "tech_deep_space_citadel" } class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" required_component_set = "ftl_inhibitor" required_component_set = "dsc_aura_components" required_component_set = "ship_aura_components" auto_upgrade = no available_to_everyone = yes build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = 12 icon = ship_size_military_station on_click_sound = "deep_space_citadel_select" use_shipnames_from = military_station_small }