colossus = { formation_priority = @colossus_formation_priority max_speed = @speed_very_slow acceleration = 0.2 rotation_speed = 0.15 collision_radius = @colossus_collision_radius max_hitpoints = @colossus_hp modifier = { ship_evasion_add = @colossus_evasion } size_multiplier = 100 map_counter_icon = ship_counter_128 icon = ship_size_military_32 fleet_slot_size = 32 section_slots = { "ship" = { locator = "frame_ship" } } num_target_locators = 4 is_space_station = no base_buildtime = @colossus_build_time can_have_federation_design = no enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser selectable = { host_has_dlc = "Apocalypse" } prerequisites = { "tech_colossus" } class = shipclass_military_special construction_type = starbase_shipyard required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "combat_computers" potential_construction = { OR = { is_scope_type = starbase AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } } } possible_construction = { custom_tooltip = { fail_text = starbase_citadel_trigger OR = { AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } AND = { is_scope_type = starbase has_starbase_size >= starbase_citadel } } } custom_tooltip = { fail_text = starbase_colossal_yards_trigger OR = { AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } AND = { is_scope_type = starbase has_starbase_building = colossus_yards } } } } resources = { category = ships cost = { alloys = 10000 } upkeep = { energy = @colossus_upkeep_energy alloys = @colossus_upkeep_alloys } logistics = { trade = @colossus_logistic_upkeep_trade } } min_upgrade_cost = { alloys = 10 } ai_ship_data = { min = 1 max = 1 } available_to_everyone = yes }