#reloadable with 'reload stats' # This file is where you start when you want to configure something new, then go to sections @corvette_collision_radius = 2.0 @destroyer_collision_radius = 2.5 @cruiser_collision_radius = 3 @battleship_collision_radius = 3 @titan_collision_radius = 15 @build_block_radius_none = 0 @build_block_radius_civilian = 20 @build_block_radius_military = 200 @speed_very_slow = 80 @speed_slow = 100 @speed_default = 120 @speed_fast = 140 @speed_very_fast = 160 @salvagecostsmall = 500 @salvagecostmedium = 1000 @salvagecostlarge = 2000 ######### # SWARM # ######### # Swarm Large Ship (Warrior) large_ship_swarm = { is_space_object = yes graphical_culture = { "swarm_01" } max_speed = @speed_slow acceleration = 0.2 rotation_speed = 0.15 collision_radius = @battleship_collision_radius modifier = { ship_evasion_add = 5 ship_armor_add = 3000 ships_upkeep_mult = -1 } max_hitpoints = @battleship_hp size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_military_8 fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no is_space_fauna_ship = yes components_add_to_cost = no resources = { category = ships cost = { food = @salvagecostlarge } } } # Swarm Carrier Ship (Brood Mother) large_ship_carrier_swarm = { is_space_object = yes graphical_culture = { "swarm_01" } max_speed = @speed_slow acceleration = 0.2 rotation_speed = 0.15 collision_radius = @battleship_collision_radius modifier = { ship_evasion_add = 5 ship_armor_add = 3000 ships_upkeep_mult = -1 } max_hitpoints = @battleship_hp size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_military_8 fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no is_space_fauna_ship = yes components_add_to_cost = no resources = { category = ships cost = { food = @salvagecostlarge } } } # Swarm Small Ship small_ship_swarm = { is_space_object = yes graphical_culture = { "swarm_01" } max_speed = @speed_fast acceleration = 0.3 rotation_speed = 0.2 collision_radius = @destroyer_collision_radius modifier = { ship_evasion_add = 65 ship_armor_add = 1000 ships_upkeep_mult = -1 } max_hitpoints = @corvette_hp size_multiplier = 10 map_counter_icon = ship_counter_8 icon = ship_size_military_2 fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no is_space_fauna_ship = yes components_add_to_cost = no resources = { category = ships cost = { food = @salvagecostsmall } } } # Swarm Queen queen_swarm = { is_space_object = yes graphical_culture = { "swarm_01" } max_speed = @speed_slow acceleration = 0.2 rotation_speed = 0.15 collision_radius = @battleship_collision_radius modifier = { ship_evasion_add = 5 ship_armor_add = 6000 ships_upkeep_mult = -1 } max_hitpoints = @titan_hp size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_military_8 fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no is_space_fauna_ship = yes components_add_to_cost = no resources = { category = ships cost = { food = @salvagecostlarge } } } # Swarm Constructor construction_ship_swarm = { graphical_culture = { "swarm_01" } is_space_object = yes max_speed = @speed_slow acceleration = 0.3 rotation_speed = 0.2 modifier = { ship_evasion_add = 15 ship_armor_add = 300 } max_hitpoints = @construction_hp size_multiplier = 1 map_counter_icon = ship_counter_4 icon = ship_size_constructor fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no is_civilian = yes is_designable = no is_space_fauna_ship = yes class = shipclass_constructor required_component_set = "ftl_components" required_component_set = "sensor_components" required_component_set = "thruster_components" components_add_to_cost = no resources = { category = ships cost = { food = @salvagecostsmall } } } # Swarm Colonizer colony_ship_swarm = { graphical_culture = { "swarm_01" } is_space_object = yes max_speed = @speed_slow acceleration = 0.3 rotation_speed = 0.2 modifier = { ship_evasion_add = 15 ship_armor_add = 300 } max_hitpoints = @colony_hp size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_colonizer fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no is_civilian = yes is_designable = no is_space_fauna_ship = yes class = shipclass_colonizer required_component_set = "ftl_components" required_component_set = "sensor_components" required_component_set = "thruster_components" components_add_to_cost = no resources = { category = ships cost = { food = @salvagecostmedium } } } # Swarm Transport transport_ship_swarm = { graphical_culture = { "swarm_01" } is_space_object = yes max_speed = @speed_fast acceleration = 0.3 rotation_speed = 0.2 acceleration = 0.6 modifier = { ship_evasion_add = 70 ship_armor_add = 300 } max_hitpoints = @corvette_hp size_multiplier = 1 map_counter_icon = ship_counter_4 icon = ship_size_transport fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no is_designable = no is_space_fauna_ship = yes class = shipclass_transport required_component_set = "ftl_components" required_component_set = "sensor_components" required_component_set = "thruster_components" components_add_to_cost = no resources = { category = ships cost = { food = @salvagecostmedium } } } ########### # Special # ########### sentinel_station = { is_space_object = yes entity = enclave_station_entity graphical_culture = no max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.002 modifier = { ship_evasion_mult = -1 ships_upkeep_mult = -0.25 } max_hitpoints = @station_enclave_hp size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_military_station fleet_slot_size = 4 section_slots = { "mid" = { locator = "station" } } num_target_locators = 0 is_space_station = yes build_block_radius = @build_block_radius_civilian class = shipclass_military_station is_designable = no is_space_fauna_ship = yes }