#reloadable with 'reload stats' # This file is where you start when you want to configure something new, then go to sections @corvette_collision_radius = 2.0 @destroyer_collision_radius = 2.5 @cruiser_collision_radius = 3 @battleship_collision_radius = 3 @titan_collision_radius = 15 @build_block_radius_none = 0 @build_block_radius_civilian = 20 @build_block_radius_military = 200 @speed_very_slow = 80 @speed_slow = 100 @speed_default = 120 @speed_fast = 140 @speed_very_fast = 160 @salvagecostsmall = 250 @salvagecostmedium = 500 @salvagecostlarge = 1000 @salvagecostsmallrare = 25 @salvagecostmediumrare = 50 @salvagecostlargerare = 100 #################### # EXTRADIMENSIONAL # #################### # Extradimensional Large Ship large_ship_ed = { graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" } max_speed = @speed_slow acceleration = 0.2 rotation_speed = 0.15 collision_radius = @battleship_collision_radius modifier = { ship_evasion_add = 15 } max_hitpoints = @battleship_hp size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_military_8 fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { energy = @salvagecostlarge sr_zro = @salvagecostlargerare } } ai_ship_data = { fraction = { base = 10 modifier = { factor = 2 is_preferred_weapons = weapon_type_strike_craft } } } } # Extradimensional Medium Ship medium_ship_ed = { graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" } max_speed = @speed_default acceleration = 0.25 rotation_speed = 0.175 collision_radius = @cruiser_collision_radius modifier = { ship_evasion_add = 25 } max_hitpoints = @cruiser_hp size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_military_4 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { energy = @salvagecostmedium sr_zro = @salvagecostmediumrare } } ai_ship_data = { fraction = { base = 10 modifier = { factor = 2 is_preferred_weapons = weapon_type_explosive } } } } # Extradimensional Small Ship small_ship_ed = { graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" } max_speed = @speed_fast acceleration = 0.3 rotation_speed = 0.2 collision_radius = @destroyer_collision_radius modifier = { ship_evasion_add = 20 } max_hitpoints = @destroyer_hp size_multiplier = 10 map_counter_icon = ship_counter_8 icon = ship_size_military_2 fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { energy = @salvagecostsmall sr_zro = @salvagecostsmallrare } } ai_ship_data = { fraction = { base = 15 } } } # Dimensional Portal dimensional_portal_ed = { graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" } max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ships_upkeep_mult = -0.25 } max_hitpoints = 150000 size_multiplier = 80 map_counter_icon = ship_counter_64 icon = ship_size_space_monster fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = yes build_block_radius = @build_block_radius_none class = shipclass_military_station is_designable = no components_add_to_cost = no resources = { category = ships cost = { energy = @salvagecostlarge sr_zro = @salvagecostlargerare } } } # Extradimensional Constructor construction_ship_ed = { graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" } is_space_object = yes max_speed = @speed_slow acceleration = 0.3 rotation_speed = 0.2 modifier = { ship_evasion_add = 30 } max_hitpoints = @destroyer_hp size_multiplier = 1 map_counter_icon = ship_counter_4 icon = ship_size_constructor fleet_slot_size = 3 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no is_civilian = yes is_designable = no class = shipclass_constructor required_component_set = "ftl_components" required_component_set = "thruster_components" components_add_to_cost = no resources = { category = ships cost = { energy = @salvagecostsmall sr_zro = @salvagecostsmallrare } } }