#reloadable with 'reload stats' # This file is where you start when you want to configure something new, then go to sections @corvette_collision_radius = 2.0 @destroyer_collision_radius = 2.5 @cruiser_collision_radius = 3 @battleship_collision_radius = 3 @titan_collision_radius = 15 @build_block_radius_none = 0 @build_block_radius_civilian = 20 @build_block_radius_military = 200 @speed_very_slow = 80 @speed_slow = 100 @speed_default = 120 @speed_fast = 140 @speed_very_fast = 160 @salvagecostsmall = 100 @salvagecostmedium = 250 @salvagecostlarge = 500 @salvagecostsmallrare = 10 @salvagecostmediumrare = 25 @salvagecostlargerare = 50 ################# # SPACE MONSTER # ################# # Space Cloud space_cloud = { graphical_culture = no is_space_object = yes max_speed = @speed_very_slow rotation_speed = 0.1 acceleration = 0.3 modifier = { ship_evasion_add = 65 ship_shield_add = 10000 ship_shield_regen_add_static = 20 } max_hitpoints = 4000 size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_space_monster fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no is_space_fauna_ship = yes components_add_to_cost = no resources = { category = ships cost = { energy = @salvagecostmedium sr_dark_matter = @salvagecostmediumrare } } } # Space Amoeba space_amoeba = { ship_category = space_amoeba mutation_components_size = small graphical_culture = no is_space_object = yes max_speed = @speed_slow rotation_speed = 0.03 collision_radius = 1.0 acceleration = 0.5 modifier = { ship_evasion_add = 65 ship_armor_add = 100 } max_hitpoints = 300 size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_space_amoeba fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } "mutations" = { locator = "part1" } } num_target_locators = 0 icon_cloned = ship_size_military_1 class = shipclass_military construction_type = { starbase_hatchery starbase_beastport } base_buildtime = @corvette_build_time uses_name_prefix = no pre_communications_name = "NO_COMMUNICATIONS_AMOEBA" can_have_federation_design = yes is_space_fauna_ship = yes space_fauna_values = { age_threshold = { max = 30 } culling_value = { category = vivarium produces = { physics_research = @tier1_research_culling_value } } reanimated_ship_design = NAME_Reanimated_Small_Space_Organism icon_frame = 1 } enable_default_design = yes potential_country = { has_dna = { ship_category = space_amoeba } } resources = { category = ships cost = { food = 500 mult = @fauna_cost_scaling } inline_script = { script = "grand_archive/space_fauna_upkeep" RESOURCE = food UPKEEP = @fauna_small_upkeep_food } inline_script = { script = "grand_archive/space_fauna_upkeep" RESOURCE = energy UPKEEP = @fauna_small_upkeep_energy } } ai_ship_data = { fraction = { base = 0 modifier = { add = 15 uses_fauna_ship_sizes = yes } } } required_component_set = "ftl_components_bio" required_component_set = "thruster_components_bio" required_component_set = "sensor_components_bio" required_component_set = "neurochips" } # Space Amoeba space_amoeba_mother = { ship_category = space_amoeba mutation_components_size = large graphical_culture = no is_space_object = yes max_speed = @speed_slow rotation_speed = 0.1 collision_radius = 5.0 acceleration = 1.0 modifier = { ship_evasion_add = 15 ship_armor_add = 1500 } max_hitpoints = 2000 size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_space_amoeba fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } "mutations" = { locator = "part1" } } num_target_locators = 0 icon_cloned = ship_size_military_4 class = shipclass_military construction_type = { starbase_hatchery starbase_beastport } base_buildtime = @cruiser_build_time prerequisites = { "tech_metabolic_gases" } uses_name_prefix = no pre_communications_name = "NO_COMMUNICATIONS_AMOEBA" can_have_federation_design = yes is_space_fauna_ship = yes space_fauna_values = { age_threshold = { min = 30 } culling_value = { category = vivarium produces = { physics_research = @tier2_research_culling_value } } monthly_initial_breeding_chance = 5 monthly_increased_breeding_chance = 1 breeding_cooldown_months = 6 reanimated_ship_design = NAME_Reanimated_Great_Space_Organism icon_frame = 2 } enable_default_design = yes potential_country = { has_dna = { ship_category = space_amoeba } } resources = { category = ships cost = { food = 1900 mult = @fauna_cost_scaling } inline_script = { script = "grand_archive/space_fauna_upkeep" RESOURCE = food UPKEEP = @fauna_big_upkeep_food } inline_script = { script = "grand_archive/space_fauna_upkeep" RESOURCE = energy UPKEEP = @fauna_big_upkeep_energy } } ai_ship_data = { fraction = { base = 0 modifier = { add = 25 uses_fauna_ship_sizes = yes } } } required_component_set = "ftl_components_bio" required_component_set = "thruster_components_bio" required_component_set = "sensor_components_bio" required_component_set = "neurochips" } # Space Whale Cow space_whale_1 = { ship_category = tiyanki mutation_components_size = large graphical_culture = no is_space_object = yes max_speed = @speed_very_slow rotation_speed = 0.02 acceleration = 0.6 modifier = { ship_evasion_add = 8 ship_armor_add = 500 } max_hitpoints = 2400 size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_tiyanki fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } "mutations" = { locator = "part1" } } num_target_locators = 0 icon_cloned = ship_size_military_4 class = shipclass_military construction_type = { starbase_hatchery starbase_beastport } base_buildtime = @cruiser_build_time prerequisites = { "tech_metabolic_gases" } uses_name_prefix = no can_have_federation_design = yes is_space_fauna_ship = yes space_fauna_values = { age_threshold = { min = 30 max = 80 } culling_value = { category = vivarium produces = { food = @tier3_material_culling_value } } monthly_initial_breeding_chance = 5 monthly_increased_breeding_chance = 1 breeding_cooldown_months = 12 reanimated_ship_design = NAME_Reanimated_Tiyanki_Cow icon_frame = 3 } enable_default_design = yes potential_country = { has_dna = { ship_category = tiyanki } } resources = { category = ships cost = { food = 1700 mult = @fauna_cost_scaling } inline_script = { script = "grand_archive/space_fauna_upkeep" RESOURCE = food UPKEEP = @fauna_big_upkeep_food } inline_script = { script = "grand_archive/space_fauna_upkeep" RESOURCE = energy UPKEEP = @fauna_big_upkeep_energy } } ai_ship_data = { fraction = { base = 0 modifier = { add = 25 uses_fauna_ship_sizes = yes } } } required_component_set = "ftl_components_bio" required_component_set = "thruster_components_bio" required_component_set = "sensor_components_bio" required_component_set = "neurochips" } # Space Whale Bull space_whale_2 = { ship_category = tiyanki mutation_components_size = large graphical_culture = no is_space_object = yes max_speed = @speed_very_slow rotation_speed = 0.02 acceleration = 0.6 modifier = { ship_evasion_add = 8 ship_armor_add = 500 } max_hitpoints = 2400 size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_tiyanki fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } "mutations" = { locator = "part1" } } num_target_locators = 0 icon_cloned = ship_size_military_4 class = shipclass_military construction_type = { starbase_hatchery starbase_beastport } base_buildtime = @cruiser_build_time prerequisites = { "tech_metabolic_gases" } uses_name_prefix = no can_have_federation_design = yes is_space_fauna_ship = yes space_fauna_values = { age_threshold = { min = 30 max = 80 } culling_value = { category = vivarium produces = { food = @tier3_material_culling_value } } monthly_initial_breeding_chance = 5 monthly_increased_breeding_chance = 1 breeding_cooldown_months = 12 reanimated_ship_design = NAME_Reanimated_Tiyanki_Bull icon_frame = 3 } enable_default_design = yes potential_country = { has_dna = { ship_category = tiyanki } } resources = { category = ships cost = { food = 1700 mult = @fauna_cost_scaling } inline_script = { script = "grand_archive/space_fauna_upkeep" RESOURCE = food UPKEEP = @fauna_big_upkeep_food } inline_script = { script = "grand_archive/space_fauna_upkeep" RESOURCE = energy UPKEEP = @fauna_big_upkeep_energy } } ai_ship_data = { fraction = { base = 0 modifier = { add = 25 uses_fauna_ship_sizes = yes } } } required_component_set = "ftl_components_bio" required_component_set = "thruster_components_bio" required_component_set = "sensor_components_bio" required_component_set = "neurochips" } # Space Whale Hatchling space_whale_3 = { ship_category = tiyanki mutation_components_size = small graphical_culture = no entity = space_whale_orange_section_entity is_space_object = yes max_speed = @speed_very_slow rotation_speed = 0.02 acceleration = 0.6 modifier = { ship_evasion_add = 25 ship_armor_add = 200 } max_hitpoints = 500 fleet_slot_size = 1 size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_tiyanki section_slots = { "mid" = { locator = "root" } "mutations" = { locator = "root" } } num_target_locators = 0 icon_cloned = ship_size_military_1 class = shipclass_military construction_type = { starbase_hatchery starbase_beastport } base_buildtime = @corvette_build_time uses_name_prefix = no can_have_federation_design = yes is_space_fauna_ship = yes space_fauna_values = { age_threshold = { max = 15 } culling_value = { category = vivarium produces = { food = @tier1_material_culling_value } } reanimated_ship_design = NAME_Reanimated_Tiyanki_Hatchling icon_frame = 1 } enable_default_design = yes potential_country = { has_dna = { ship_category = tiyanki } } resources = { category = ships cost = { food = 550 mult = @fauna_cost_scaling } inline_script = { script = "grand_archive/space_fauna_upkeep" RESOURCE = food UPKEEP = @fauna_small_upkeep_food } inline_script = { script = "grand_archive/space_fauna_upkeep" RESOURCE = energy UPKEEP = @fauna_small_upkeep_energy } } ai_ship_data = { fraction = { base = 0 modifier = { add = 15 uses_fauna_ship_sizes = yes } } } required_component_set = "ftl_components_bio" required_component_set = "thruster_components_bio" required_component_set = "sensor_components_bio" required_component_set = "neurochips" } # Space Whale Calf space_whale_4 = { ship_category = tiyanki mutation_components_size = medium graphical_culture = no entity = space_whale_albino_section_entity is_space_object = yes max_speed = @speed_very_slow rotation_speed = 0.02 acceleration = 0.6 modifier = { ship_evasion_add = 20 ship_armor_add = 300 } max_hitpoints = 1100 fleet_slot_size = 2 size_multiplier = 10 map_counter_icon = ship_counter_8 icon = ship_size_tiyanki section_slots = { "mid" = { locator = "root" } "mutations" = { locator = "root" } } num_target_locators = 0 icon_cloned = ship_size_military_2 class = shipclass_military construction_type = { starbase_hatchery starbase_beastport } base_buildtime = @destroyer_build_time prerequisites = { "tech_improved_incubators" } uses_name_prefix = no can_have_federation_design = yes is_space_fauna_ship = yes space_fauna_values = { age_threshold = { min = 15 max = 30 } culling_value = { category = vivarium produces = { food = @tier2_material_culling_value } } reanimated_ship_design = NAME_Reanimated_Tiyanki_Calf icon_frame = 2 } enable_default_design = yes potential_country = { has_dna = { ship_category = tiyanki } } resources = { category = ships cost = { food = 1100 mult = @fauna_cost_scaling } inline_script = { script = "grand_archive/space_fauna_upkeep" RESOURCE = food UPKEEP = @fauna_medium_upkeep_food } inline_script = { script = "grand_archive/space_fauna_upkeep" RESOURCE = energy UPKEEP = @fauna_medium_upkeep_energy } } ai_ship_data = { fraction = { base = 0 modifier = { add = 20 uses_fauna_ship_sizes = yes } } } required_component_set = "ftl_components_bio" required_component_set = "thruster_components_bio" required_component_set = "sensor_components_bio" required_component_set = "neurochips" } # Space Whale Gravekeeper space_whale_5 = { ship_category = tiyanki mutation_components_size = extra_large graphical_culture = no is_space_object = yes max_speed = @speed_very_slow rotation_speed = 0.02 acceleration = 0.04 modifier = { ship_evasion_mult = -1 ship_armor_add = 1500 } max_hitpoints = 5000 fleet_slot_size = 8 size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_tiyanki section_slots = { "mid" = { locator = "root" } "mutations" = { locator = "root" } } num_target_locators = 0 icon_cloned = ship_size_military_8 class = shipclass_military construction_type = { starbase_hatchery starbase_beastport } base_buildtime = @battleship_build_time prerequisites = { "tech_metabolic_gases" } uses_name_prefix = no can_have_federation_design = yes is_space_fauna_ship = yes space_fauna_values = { age_threshold = { min = 80 } culling_value = { category = vivarium produces = { food = @tier4_material_culling_value } } monthly_initial_breeding_chance = 10 monthly_increased_breeding_chance = 1 breeding_cooldown_months = 12 reanimated_ship_design = NAME_Reanimated_Tiyanki_Bull icon_frame = 4 } enable_default_design = yes potential_country = { has_dna = { ship_category = tiyanki } } resources = { category = ships cost = { food = 3300 mult = @fauna_cost_scaling } inline_script = { script = "grand_archive/space_fauna_upkeep" RESOURCE = food UPKEEP = @fauna_large_upkeep_food } inline_script = { script = "grand_archive/space_fauna_upkeep" RESOURCE = energy UPKEEP = @fauna_large_upkeep_energy } } ai_ship_data = { fraction = { base = 0 modifier = { add = 50 uses_fauna_ship_sizes = yes } } } required_component_set = "ftl_components_bio" required_component_set = "thruster_components_bio" required_component_set = "sensor_components_bio" required_component_set = "neurochips" } #Lost Swarm# lost_swarm_adult = { is_space_object = yes graphical_culture = { "swarm_01" } max_speed = @speed_slow acceleration = 0.2 rotation_speed = 0.15 collision_radius = @battleship_collision_radius modifier = { ship_evasion_add = 5 ship_armor_add = 4000 ships_upkeep_mult = -1 } max_hitpoints = 8000 size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no can_be_inspected = no class = shipclass_military is_designable = no is_space_fauna_ship = yes } ############################################# # # # Ancient Drones # # # ############################################# # Ancient Drone ancient_mining_drone = { max_speed = @speed_very_fast rotation_speed = 0.5 acceleration = 0.5 modifier = { ship_armor_add = 6 ship_evasion_add = 60 } max_hitpoints = 200 size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_space_monster fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no graphical_culture = no components_add_to_cost = no resources = { category = ships cost = { minerals = @salvagecostmedium alloys = @salvagecostsmall } } } ancient_corvette = { max_speed = @speed_very_fast rotation_speed = 0.15 acceleration = 0.35 modifier = { ship_armor_add = 2 ship_evasion_add = 60 } max_hitpoints = 450 size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_space_monster fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no graphical_culture = no components_add_to_cost = no resources = { category = ships cost = { minerals = @salvagecostmedium alloys = @salvagecostsmall } } } ancient_destroyer = { max_speed = @speed_very_fast rotation_speed = 0.3 acceleration = 1.0 modifier = { ship_armor_add = 10 ship_evasion_add = 30 } max_hitpoints = 900 size_multiplier = 10 map_counter_icon = ship_counter_8 icon = ship_size_space_monster fleet_slot_size = 2 combat_size_multiplier = 20 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 3 class = shipclass_military is_designable = no graphical_culture = no components_add_to_cost = no resources = { category = ships cost = { minerals = @salvagecostlarge alloys = @salvagecostmedium } } } # Lesser Space Cloud lesser_space_cloud = { graphical_culture = no entity = space_cloud_entity is_space_object = yes max_speed = @speed_very_slow rotation_speed = 0.1 acceleration = 0.3 modifier = { ship_evasion_add = 65 ship_shield_add = 2000 ship_shield_regen_add_static = 20 } max_hitpoints = 2000 size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_space_monster fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { energy = @salvagecostsmall sr_dark_matter = @salvagecostsmallrare } } }