@civilian_ships_combat_speed = 0.5 @corvette_combat_speed = 1.5 # assault ships @corvette_combat_rotation = 0.08 @corvette_collision_radius = 2.0 @destroyer_combat_speed = 1.0 # picket ships, should stay with the battleships @destroyer_combat_rotation = 0.05 @destroyer_collision_radius = 2.5 @cruiser_combat_speed = 1.25 # assault ships @cruiser_combat_rotation = 0.025 @cruiser_collision_radius = 3 @battleship_combat_speed = 0.75 @battleship_combat_rotation = 0.02 @battleship_collision_radius = 3 @titan_combat_speed = 0.75 @titan_combat_rotation = 0.02 @titan_collision_radius = 15 @build_block_radius_none = 0 @build_block_radius_civilian = 20 @build_block_radius_military = 200 @speed_very_slow = 80 @speed_slow = 100 @speed_default = 120 @speed_fast = 140 @speed_very_fast = 160 # Marauder Corvette marauder_corvette = { graphical_culture = { "pirate_01" } entity = pirate_01_pirate_corvette_entity max_speed = @speed_very_fast acceleration = 0.35 rotation_speed = 0.1 collision_radius = @corvette_collision_radius modifier = { ship_armor_add = 200 ship_evasion_add = 60 ships_upkeep_mult = -1 } max_hitpoints = 350 size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_military_1 fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no is_civilian = no class = shipclass_military is_designable = no use_shipnames_from = corvette required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" } # Marauder Destroyer marauder_destroyer = { graphical_culture = { "pirate_01" } entity = pirate_01_pirate_destroyer_entity max_speed = @speed_fast acceleration = 0.3 rotation_speed = 0.2 collision_radius = @destroyer_collision_radius modifier = { ship_evasion_add = 25 ship_armor_add = 500 ships_upkeep_mult = -1 } max_hitpoints = 700 size_multiplier = 10 map_counter_icon = ship_counter_8 icon = ship_size_military_2 fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no is_civilian = no class = shipclass_military is_designable = no use_shipnames_from = destroyer required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" } # Marauder Cruiser marauder_cruiser = { graphical_culture = { "pirate_01" } entity = pirate_01_pirate_cruiser_entity max_speed = @speed_fast acceleration = 0.2 rotation_speed = 0.2 collision_radius = @destroyer_collision_radius modifier = { ship_evasion_add = 10 ship_armor_add = 1300 ships_upkeep_mult = -1 } max_hitpoints = 2000 size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_military_4 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no is_civilian = no class = shipclass_military is_designable = no use_shipnames_from = cruiser required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" } # Marauder Galleon marauder_galleon = { is_space_object = yes graphical_culture = { "pirate_01" } entity = pirate_01_galleon_entity graphical_culture = yes max_speed = @speed_very_slow acceleration = 0.3 rotation_speed = 0.05 collision_radius = 7 modifier = { ship_evasion_add = 35 ships_upkeep_mult = -1 } max_hitpoints = 40000 size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_military_8 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no is_civilian = no use_shipnames_from = battleship class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" } # Marauder Asteroid Base marauder_station = { graphical_culture = { "pirate_01" } entity = pirate_01_pirate_station_entity max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = 1300 ship_weapon_range_mult = 0.20 ships_upkeep_mult = -1 } max_hitpoints = 2000 size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_military_station fleet_slot_size = 4 section_slots = { "west" = { locator = "part1" } } num_target_locators = 0 is_space_station = yes build_block_radius = @build_block_radius_civilian use_shipnames_from = military_station_small class = shipclass_military_station is_designable = no } # Marauder Void Dwelling marauder_void_dwelling = { graphical_culture = no entity = station_generic_01_entity max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = 400 ships_upkeep_mult = -1 } max_hitpoints = 8000 size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_military_station fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = yes build_block_radius = @build_block_radius_civilian use_shipnames_from = military_station_small class = shipclass_military_station is_designable = no }