#reloadable with 'reload stats' # This file is where you start when you want to configure something new, then go to sections @corvette_collision_radius = 2.0 @destroyer_collision_radius = 2.5 @cruiser_collision_radius = 3 @battleship_collision_radius = 3 @titan_collision_radius = 15 @build_block_radius_none = 0 @build_block_radius_civilian = 20 @build_block_radius_military = 200 @speed_very_slow = 80 @speed_slow = 100 @speed_default = 120 @speed_fast = 140 @speed_very_fast = 160 ########## # PIRATE # ########## pirate_corvette = { graphical_culture = { "pirate_01" } max_speed = @speed_very_fast acceleration = 0.35 rotation_speed = 0.1 collision_radius = @corvette_collision_radius modifier = { ship_armor_add = 3 ship_evasion_add = 60 #ship_piracy_suppression_add = 10 } max_hitpoints = @corvette_hp size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_military_1 fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" } pirate_destroyer = { graphical_culture = { "pirate_01" } max_speed = @speed_fast acceleration = 0.3 rotation_speed = 0.2 collision_radius = @destroyer_collision_radius modifier = { ship_evasion_add = 25 ship_armor_add = 15 #ship_piracy_suppression_add = 8 } max_hitpoints = @destroyer_hp size_multiplier = 10 map_counter_icon = ship_counter_8 icon = ship_size_military_2 fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" } pirate_cruiser = { graphical_culture = { "pirate_01" } max_speed = @speed_fast acceleration = 0.2 rotation_speed = 0.2 collision_radius = @destroyer_collision_radius modifier = { ship_evasion_add = 10 ship_armor_add = 34 #ship_piracy_suppression_add = 6 } max_hitpoints = @cruiser_hp size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_military_4 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" } pirate_station = { graphical_culture = { "pirate_01" } max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = 35 ships_upkeep_mult = -0.25 } ship_modifier = { ship_weapon_range_mult = 0.20 } max_hitpoints = @station_civilian_hp size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_military_station fleet_slot_size = 4 section_slots = { "west" = { locator = "part1" } } num_target_locators = 0 is_space_station = yes build_block_radius = @build_block_radius_civilian class = shipclass_military_station is_designable = no } ##################### # LATE-GAME PIRATES ##################### # Bemat Corvette bemat_corvette = { graphical_culture = { "pirate_01" } max_speed = @speed_very_fast acceleration = 0.35 rotation_speed = 0.1 collision_radius = @corvette_collision_radius modifier = { ship_armor_add = 6 ship_evasion_add = 50 #ship_piracy_suppression_add = 10 } max_hitpoints = @corvette_hp size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_military_1 fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_designable = no is_space_station = no is_space_object = no class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" } # Bemat Destroyer bemat_destroyer = { graphical_culture = { "pirate_01" } entity = "humanoid_01_destroyer_entity" max_speed = @speed_fast acceleration = 0.3 rotation_speed = 0.35 collision_radius = @destroyer_collision_radius modifier = { ship_armor_add = 25 ship_evasion_add = 25 #ship_piracy_suppression_add = 8 } max_hitpoints = @destroyer_hp size_multiplier = 5 map_counter_icon = ship_counter_8 icon = ship_size_military_2 fleet_slot_size = 2 section_slots = { "bow" = { locator = "part1" } "stern" = { locator = "part2" } } num_target_locators = 0 is_designable = no is_space_station = no is_space_object = no class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" } # Bemat Cruiser bemat_cruiser = { graphical_culture = { "pirate_01" } entity = "humanoid_01_cruiser_entity" max_speed = @speed_fast acceleration = 0.25 rotation_speed = 0.2 collision_radius = @cruiser_collision_radius modifier = { ship_armor_add = 25 ship_evasion_add = 15 #ship_piracy_suppression_add = 3 } max_hitpoints = @cruiser_hp size_multiplier = 5 map_counter_icon = ship_counter_16 icon = ship_size_military_4 fleet_slot_size = 3 section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } } num_target_locators = 0 is_designable = no is_space_station = no is_space_object = no class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" }