#reloadable with 'reload stats' # This file is where you start when you want to configure something new, then go to sections @corvette_collision_radius = 2.0 @destroyer_collision_radius = 2.5 @cruiser_collision_radius = 3 @battleship_collision_radius = 3 @titan_collision_radius = 15 @build_block_radius_none = 0 @build_block_radius_civilian = 20 @build_block_radius_military = 200 @speed_crawl = 30 @speed_very_slow = 80 @speed_slow = 100 @speed_default = 120 @speed_fast = 140 @speed_very_fast = 160 @salvagecostlarge = 5000 @salvagecostlargerare = 200 # Dragon Test # Swarm Queen #guardian_01_space_dragon_red = { space_dragon_red = { is_space_object = yes #graphical_culture = { "guardian_01" } graphical_culture = no can_be_inspected = no max_speed = @speed_very_fast acceleration = 0.4 rotation_speed = 0.50 collision_radius = 7 modifier = { ship_evasion_add = 25 ship_armor_add = 100000 } max_hitpoints = 150000 combat_size_multiplier = 200 size_multiplier = 200 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 100 } } } # Enclave enclave_station = { is_space_object = yes graphical_culture = no max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.002 modifier = { ship_evasion_mult = -1 ship_armor_mult = 1 ship_shield_mult = 1 ship_fire_rate_mult = 1 } max_hitpoints = 40000 combat_size_multiplier = 100 size_multiplier = 100 map_counter_icon = ship_counter_128 icon = ship_size_military_station fleet_slot_size = 4 section_slots = { "mid" = { locator = "station" } } num_target_locators = 0 is_space_station = yes build_block_radius = @build_block_radius_civilian use_shipnames_from = military_station_small class = shipclass_military_station is_designable = no } # Stellarite stellarite = { is_space_object = yes #graphical_culture = { "guardian_01" } graphical_culture = no can_be_inspected = no max_speed = @speed_crawl acceleration = 0.2 rotation_speed = 0.01 collision_radius = @titan_collision_radius modifier = { ship_evasion_add = 30 } max_hitpoints = 200000 combat_size_multiplier = 200 size_multiplier = 200 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { energy = @salvagecostlarge } } } # Technosphere sphere = { is_space_object = yes graphical_culture = { "techno" } max_speed = @speed_very_slow acceleration = 0.3 rotation_speed = 1.00 collision_radius = @titan_collision_radius modifier = { ship_evasion_add = 35 ship_armor_add = 20000 } max_hitpoints = 50000 combat_size_multiplier = 200 size_multiplier = 200 map_counter_icon = ship_counter_128 icon = ship_size_military_32 fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostlarge } } } galleon = { is_space_object = yes graphical_culture = { "pirate_01" } graphical_culture = yes max_speed = @speed_very_slow acceleration = 0.3 rotation_speed = 0.05 collision_radius = 7 modifier = { ship_evasion_add = 5 } max_hitpoints = 40000 combat_size_multiplier = 100 size_multiplier = 100 map_counter_icon = ship_counter_32 icon = ship_size_military_8 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostlarge } } } station_xl = { graphical_culture = { "ancient" } max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 collision_radius = 17 modifier = { ship_evasion_mult = -1 } max_hitpoints = 50000 combat_size_multiplier = 100 size_multiplier = 100 map_counter_icon = ship_counter_128 icon = ship_size_military_station fleet_slot_size = 16 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 5 is_space_station = yes build_block_radius = @build_block_radius_civilian class = shipclass_military_station is_designable = no required_component_set = "station_large_aura_components" components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostlarge sr_dark_matter = @salvagecostlargerare } } } station_l = { graphical_culture = { "ancient" } max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 } max_hitpoints = 20000 size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_military_station fleet_slot_size = 8 section_slots = { "mid" = { locator = "station" } } num_target_locators = 2 is_space_station = yes build_block_radius = @build_block_radius_civilian class = shipclass_military_station is_designable = no components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostlarge sr_dark_matter = @salvagecostlargerare } } } station_m = { graphical_culture = { "ancient" } max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 } max_hitpoints = 10000 size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_military_station fleet_slot_size = 4 section_slots = { "mid" = { locator = "station" } } num_target_locators = 2 is_space_station = yes build_block_radius = @build_block_radius_civilian class = shipclass_military_station is_designable = no components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostlarge sr_dark_matter = @salvagecostlargerare } } } station_s = { graphical_culture = { "ancient" } max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 } max_hitpoints = 5000 size_multiplier = 10 map_counter_icon = ship_counter_8 icon = ship_size_military_station fleet_slot_size = 2 section_slots = { "mid" = { locator = "station" } } num_target_locators = 1 is_space_station = yes build_block_radius = @build_block_radius_civilian class = shipclass_military_station is_designable = no components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostlarge sr_dark_matter = @salvagecostlargerare } } } station_xs = { graphical_culture = { "ancient" } max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 } max_hitpoints = 1250 size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_military_station fleet_slot_size = 1 section_slots = { "mid" = { locator = "station" } } num_target_locators = 1 is_space_station = yes build_block_radius = @build_block_radius_civilian class = shipclass_military_station is_designable = no components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostlarge sr_dark_matter = @salvagecostlargerare } } } # Dimensional Horror dimensional_horror = { graphical_culture = no can_be_inspected = no is_space_object = yes max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.05 collision_radius = 15 modifier = { ship_evasion_mult = -1 ship_shield_add = 100000 ship_armor_add = 100000 } ship_modifier = { ship_weapon_range_mult = 0.50 } max_hitpoints = 100000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 4 is_space_station = no build_block_radius = @build_block_radius_military class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { sr_dark_matter = @salvagecostlargerare } } } # Toxic God toxic_god = { graphical_culture = no can_be_inspected = no is_space_object = yes max_speed = @speed_very_fast acceleration = 0.4 rotation_speed = 0.25 collision_radius = 15 modifier = { ship_evasion_mult = -1 ship_shield_add = 150000 ship_armor_add = 50000 } ship_modifier = { ship_weapon_range_mult = 0.50 } max_hitpoints = 150000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 4 is_space_station = no build_block_radius = @build_block_radius_military class = shipclass_military_special is_designable = no } # Toxic God toxic_demigod = { entity = toxic_god_entity graphical_culture = no can_be_inspected = no is_space_object = yes max_speed = @speed_very_fast acceleration = 0.4 rotation_speed = 0.25 collision_radius = 15 modifier = { ship_evasion_mult = -1 ship_shield_add = 150000 ship_armor_add = 50000 } ship_modifier = { ship_weapon_range_mult = 0.50 } max_hitpoints = 150000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 4 is_space_station = no build_block_radius = @build_block_radius_military hull_scale = 0.75 class = shipclass_military_special is_designable = no } # Automated Dreadnought npc_warship_01 = { graphical_culture = { "npf_01" "npf_01_dirty" } is_space_object = yes graphical_culture = yes max_speed = @speed_slow acceleration = 0.15 rotation_speed = 0.1 collision_radius = 7 modifier = { ship_evasion_add = 2 ships_upkeep_mult = -1 ship_weapon_damage = 2 ship_shield_mult = 3 ship_armor_add = 5000 } max_hitpoints = 20000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_64 icon = ship_size_military_16 fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no required_component_set = "ship_aura_components" components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostlarge } } } homebase = { graphical_culture = { "drone" } max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = 10000 } max_hitpoints = 30000 combat_size_multiplier = 100 size_multiplier = 100 map_counter_icon = ship_counter_128 icon = ship_size_military_station fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 5 is_space_station = yes build_block_radius = @build_block_radius_civilian class = shipclass_military_station is_designable = no } hive_asteroid = { graphical_culture = no can_be_inspected = no max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = 10000 } max_hitpoints = 20000 size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_space_monster fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 1 is_space_station = yes build_block_radius = @build_block_radius_civilian class = shipclass_military_station is_designable = no } # Wraith wraith_01_blue = { is_space_object = yes #graphical_culture = { "guardian_01" } graphical_culture = no can_be_inspected = no max_speed = @speed_very_slow acceleration = 0.3 rotation_speed = 0.50 collision_radius = 8 modifier = { ship_evasion_add = 75 ship_armor_add = 10000 } max_hitpoints = 80000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { energy = @salvagecostlarge } } } # Wraith, Red wraith_01_red = { is_space_object = yes #graphical_culture = { "guardian_01" } graphical_culture = no can_be_inspected = no max_speed = @speed_very_slow acceleration = 0.3 rotation_speed = 0.50 collision_radius = 8 modifier = { ship_evasion_add = 75 ship_armor_add = 10000 } max_hitpoints = 80000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { energy = @salvagecostlarge } } } # Wraith, Yellow wraith_01_yellow = { is_space_object = yes #graphical_culture = { "guardian_01" } graphical_culture = no can_be_inspected = no max_speed = @speed_very_slow acceleration = 0.3 rotation_speed = 0.50 collision_radius = 8 modifier = { ship_evasion_add = 75 ship_armor_add = 10000 } max_hitpoints = 80000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { energy = @salvagecostlarge } } } # Baby Drake space_dragon_baby = { is_space_object = yes #graphical_culture = { "guardian_01" } graphical_culture = no can_be_inspected = no max_speed = 200 acceleration = 0.8 rotation_speed = 0.8 collision_radius = 7 modifier = { ship_evasion_add = 25 ships_upkeep_mult = -1 } max_hitpoints = 10000 size_multiplier = 80 map_counter_icon = ship_counter_64 icon = ship_size_space_monster fleet_slot_size = 16 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "sensor_components" required_component_set = "thruster_components" required_component_set = "combat_computers" } #Shard the Dragon space_dragon_blue = { is_space_object = yes #graphical_culture = { "guardian_01" } graphical_culture = no can_be_inspected = no max_speed = @speed_very_fast acceleration = 0.4 rotation_speed = 0.50 collision_radius = 7 modifier = { ship_evasion_add = 25 ship_armor_add = 100000 } max_hitpoints = 150000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 100 } } } #Here Be Dragons space_dragon_origin = { entity = aquatic_dragon_entity is_space_object = yes #graphical_culture = { "guardian_01" } graphical_culture = no can_be_inspected = no max_speed = @speed_very_fast acceleration = 0.4 rotation_speed = 0.50 collision_radius = 7 modifier = { ship_evasion_add = 25 ship_armor_add = 100000 } max_hitpoints = 150000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 100 } } } # Baby Drake space_dragon_origin_baby = { entity = aquatic_dragon_baby_entity is_space_object = yes #graphical_culture = { "guardian_01" } base_buildtime = @titan_build_time construction_type = { starbase_shipyard starbase_hatchery starbase_beastport } is_listed = yes graphical_culture = no can_be_inspected = no max_speed = 200 acceleration = 0.8 rotation_speed = 0.8 collision_radius = 15 modifier = { ship_evasion_add = 25 ships_upkeep_mult = -1 } max_hitpoints = 10000 size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "sensor_components" required_component_set = "thruster_components" required_component_set = "combat_computers" potential_country = { is_dragon_breeder_country = yes } potential_construction = { is_scope_type = starbase } possible_construction = { custom_tooltip = { fail_text = requires_dragon_hatchery has_starbase_building = dragon_hatchery } } components_add_to_cost = no resources = { category = ships cost = { rare_crystals = 500 exotic_gases = 500 sr_living_metal = 100 } upkeep = { food = 10 } } available_to_everyone = yes ai_ship_data = { min = 5 planet_mult = 0.5 max = 10 } }