#reloadable with 'reload stats' # This file is where you start when you want to configure something new, then go to sections @corvette_collision_radius = 2.0 @destroyer_collision_radius = 2.5 @cruiser_collision_radius = 3 @battleship_collision_radius = 3 @titan_collision_radius = 15 @build_block_radius_none = 0 @build_block_radius_civilian = 20 @build_block_radius_military = 200 @speed_very_slow = 80 @speed_slow = 100 @speed_default = 120 @speed_fast = 140 @speed_very_fast = 160 @salvagecostsmall = 250 @salvagecostmedium = 500 @salvagecostlarge = 1000 @salvagecostsmallrare = 25 @salvagecostmediumrare = 50 @salvagecostlargerare = 100 ################# # AVATAR # ################# # Avatar psionic_avatar = { graphical_culture = no is_space_object = yes max_speed = @speed_very_fast rotation_speed = 1 acceleration = 0.3 modifier = { ship_evasion_add = 15 ship_shield_add = 45000 ship_shield_regen_add_static = 225 } max_hitpoints = @battleship_hp size_multiplier = 80 map_counter_icon = ship_counter_64 icon = ship_size_space_monster fleet_slot_size = 16 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no } # Corrupted Avatar - spawns for failing in the Shroud corrupted_avatar = { graphical_culture = no is_space_object = yes max_speed = @speed_very_fast rotation_speed = 1 acceleration = 0.2 modifier = { ship_evasion_add = 25 ship_shield_add = 75000 ship_shield_regen_add_static = 225 } max_hitpoints = @titan_hp size_multiplier = 80 map_counter_icon = ship_counter_64 icon = ship_size_space_monster fleet_slot_size = 16 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { sr_zro = @salvagecostlargerare } } } # Shroud Manifestation - spawns at the End of the Cycle shroud_manifestation = { graphical_culture = no is_space_object = yes max_speed = @speed_fast rotation_speed = 1 acceleration = 0.2 modifier = { ship_evasion_add = 25 ship_shield_add = 75000 ship_shield_regen_add_static = 225 } max_hitpoints = @titan_hp size_multiplier = 80 map_counter_icon = ship_counter_64 icon = ship_size_space_monster fleet_slot_size = 16 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { sr_zro = @salvagecostmediumrare } } } # Warped Consciousness - spawns at the End of the Cycle warped_consciousness = { graphical_culture = no is_space_object = yes is_reckoning_ship = yes max_speed = @speed_very_slow rotation_speed = 1 acceleration = 0.1 modifier = { ship_evasion_add = 25 ship_hull_add = 985000 ship_shield_add = 2000000 } ship_modifier = { ship_shield_hardening_add = 1 } max_hitpoints = @titan_hp size_multiplier = 160 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 32 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { sr_zro = @salvagecostlargerare } } }