#reloadable with 'reload stats' # This file is where you start when you want to configure something new, then go to sections @corvette_collision_radius = 2.0 @destroyer_collision_radius = 2.5 @cruiser_collision_radius = 3 @battleship_collision_radius = 3 @titan_collision_radius = 15 @build_block_radius_none = 0 @build_block_radius_civilian = 20 @build_block_radius_military = 200 @speed_crawl = 30 @speed_very_slow = 60 @speed_slow = 80 @speed_default = 100 @speed_fast = 120 @speed_very_fast = 170 @salvagecostsmall = 1000 @salvagecostmedium = 2500 @salvagecostlarge = 5000 @salvagecostsmallrare = 250 @salvagecostmediumrare = 500 @salvagecostlargerare = 1000 ################# # SCAVENGER BOT # ################# # Scavenger Bot leviathan_01_scavenger_bot = { graphical_culture = no can_be_inspected = no max_speed = @speed_very_slow acceleration = 0.3 rotation_speed = 0.05 collision_radius = 7 modifier = { ships_upkeep_mult = -1 ship_shield_add = 50000 ship_armor_add = 50000 } max_hitpoints = 100000 size_multiplier = 160 map_counter_icon = ship_counter_128 icon = ship_size_military_32 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } "bot_1" = { locator = "bot_1" } "bot_2" = { locator = "bot_2" } "bot_3" = { locator = "bot_3" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostlarge minerals = @salvagecostlarge } } } ##################### # TIYANKI MATRIARCH # ##################### # Tiyanki Matriarch leviathan_01_elder_tiyanki = { graphical_culture = no can_be_inspected = no is_space_object = yes max_speed = @speed_very_slow rotation_speed = 0.2 acceleration = 0.6 modifier = { ship_evasion_add = 15 ship_armor_add = 3000 } max_hitpoints = 125000 fleet_slot_size = 32 size_multiplier = 30 map_counter_icon = ship_counter_32 icon = ship_size_space_monster section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 100 } cost = { food = @salvagecostlarge exotic_gases = @salvagecostlargerare } } } # Voidspawn leviathan_01_voidspawn = { is_space_object = yes graphical_culture = no can_be_inspected = no max_speed = @speed_default acceleration = 0.2 rotation_speed = 0.20 collision_radius = 7 modifier = { ship_evasion_add = 25 ship_armor_add = 100000 ships_upkeep_mult = -1 } max_hitpoints = 100000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "spine" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 100 } cost = { food = @salvagecostlarge } } } # Enigmatic Cache enigmatic_cache = { entity = cylinder_entity # the model name is_space_object = yes graphical_culture = no can_be_inspected = no max_speed = @speed_very_slow acceleration = 0.3 rotation_speed = 0.20 collision_radius = 12 modifier = { ship_evasion_add = 50 ship_armor_add = 200 } max_hitpoints = 1000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 1 section_slots = { "mid" = { locator = "root" } } # locator = a point on the model which is added by the artists. num_target_locators = 0 # could be where enemy's fire at the ship is_space_station = no is_civilian = yes valid_target_aggressive_stance = no class = shipclass_science_ship is_designable = no components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostlarge sr_dark_matter = @salvagecostlargerare } } } # Baby Drake nanite_space_dragon_baby = { is_space_object = yes #graphical_culture = { "guardian_01" } graphical_culture = no can_be_inspected = no max_speed = 200 acceleration = 0.8 rotation_speed = 0.8 collision_radius = 7 modifier = { ship_evasion_add = 25 ships_upkeep_mult = -1 } max_hitpoints = 10000 size_multiplier = 80 map_counter_icon = ship_counter_64 icon = ship_size_space_monster fleet_slot_size = 16 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "sensor_components" required_component_set = "thruster_components" required_component_set = "combat_computers" components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostmedium nanites = @salvagecostmediumrare } } } # Adopted Space Amoeba Centenarian space_amoeba_centenarian = { entity = space_amoeba_large_section_bright_entity graphical_culture = no can_be_inspected = no is_space_object = yes max_speed = @speed_default rotation_speed = 0.8 collision_radius = 5.0 acceleration = 1.0 modifier = { ship_evasion_add = 15 ship_armor_add = 1500 #ship_piracy_suppression_add = 4 } max_hitpoints = 2000 size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_space_monster fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no pre_communications_name = "NO_COMMUNICATIONS_AMOEBA" components_add_to_cost = no resources = { category = ships cost = { food = @salvagecostlarge exotic_gases = @salvagecostlargerare } } }