@civilian_ships_combat_speed = 0.5 @corvette_combat_speed = 1.5 # assault ships @corvette_combat_rotation = 0.08 @corvette_collision_radius = 2.0 @destroyer_combat_speed = 1.0 # picket ships, should stay with the battleships @destroyer_combat_rotation = 0.05 @destroyer_collision_radius = 2.5 @cruiser_combat_speed = 1.25 # assault ships @cruiser_combat_rotation = 0.025 @cruiser_collision_radius = 3 @battleship_combat_speed = 0.75 @battleship_combat_rotation = 0.02 @battleship_collision_radius = 3 @titan_combat_speed = 0.75 @titan_combat_rotation = 0.02 @titan_collision_radius = 15 @build_block_radius_none = 0 @build_block_radius_civilian = 20 @build_block_radius_military = 200 @speed_very_slow = 80 @speed_slow = 100 @speed_default = 120 @speed_fast = 140 @speed_very_fast = 160 @salvagecostsmall = 100 @salvagecostmedium = 250 @salvagecostlarge = 500 @salvagecostsmallrare = 25 @salvagecostmediumrare = 50 @salvagecostlargerare = 100 # Gray Goo Mothership graygoo_mothership = { graphical_culture = no entity = "gatebuilder_01_mothership_entity" max_speed = @speed_default acceleration = 0.2 rotation_speed = 0.15 collision_radius = 5 modifier = { ship_evasion_add = 10 ships_upkeep_mult = -1 } max_hitpoints = @colossus_hp size_multiplier = 80 map_counter_icon = ship_counter_64 icon = ship_size_military_16 fleet_slot_size = 16 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" required_component_set = "sensor_components" components_add_to_cost = no resources = { category = ships cost = { nanites = @salvagecostlargerare } } } # Gray Goo Interdictor graygoo_interdictor = { graphical_culture = no entity = gatebuilder_01_cruiser_entity max_speed = @speed_fast acceleration = 0.25 rotation_speed = 0.175 collision_radius = 4 modifier = { ship_evasion_add = 20 ships_upkeep_mult = -1 #ship_piracy_suppression_add = 4 } max_hitpoints = @cruiser_hp size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_military_4 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" required_component_set = "sensor_components" components_add_to_cost = no resources = { category = ships cost = { nanites = @salvagecostmediumrare } } } # Nanite Factory graygoo_factory = { graphical_culture = no entity = gatebuilder_01_space_station_entity max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = 50000 ships_upkeep_mult = -1 } max_hitpoints = @juggernaut_hp size_multiplier = 160 map_counter_icon = ship_counter_128 icon = ship_size_military_station fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = yes build_block_radius = @build_block_radius_civilian class = shipclass_military_station is_designable = no required_component_set = "combat_computers" required_component_set = "sensor_components" components_add_to_cost = no resources = { category = ships cost = { nanites = @salvagecostlargerare } } }