################ # STARBASES # ################ @build_block_radius_starbase = 20 @starbase_formation_priority = 1 starbase_caravaneer = { graphical_culture = { "caravaneer_01" } max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_shield_add = 10000 ship_armor_add = 10000 } ship_modifier = { ship_weapon_range_mult = 0.20 } max_hitpoints = @station_enclave_hp base_buildtime = 720 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_military_station fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no is_listed = no can_disable = no enable_default_design = no #if yes, countries will have an auto-generated design at start class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = -1 } caravaneer_station_01 = { is_space_object = yes graphical_culture = no max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.002 modifier = { ship_evasion_mult = -1 } max_hitpoints = @station_enclave_hp combat_size_multiplier = 100 size_multiplier = 100 map_counter_icon = ship_counter_128 icon = ship_size_military_station fleet_slot_size = 4 section_slots = { "mid" = { locator = "station" } } num_target_locators = 0 is_space_station = yes build_block_radius = @build_block_radius_civilian class = shipclass_military_station is_designable = no }