### Federations - Event Ships ### lesser_messenger_01 = { graphical_culture = no max_speed = @speed_very_fast acceleration = 0.40 rotation_speed = 0.15 collision_radius = @corvette_collision_radius modifier = { ship_armor_add = 150 ship_evasion_add = 60 } max_hitpoints = @destroyer_hp size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_military_1 fleet_slot_size = 1 section_slots = { "mid" = { locator = "root" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "corvette_combat_computers" } # Gardening Drone wenkwort_drone = { entity = "ancient_mining_drone_hull_entity" max_speed = @speed_very_slow rotation_speed = 0.2 acceleration = 0.4 modifier = { ship_armor_add = 16 ship_evasion_add = 80 } max_hitpoints = @destroyer_hp size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_military_1 fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no graphical_culture = no } # Garden Warden wenkwort_enforcer = { entity = eventship_01_entity graphical_culture = no max_speed = @speed_fast acceleration = 0.25 rotation_speed = 0.175 collision_radius = 4 modifier = { ship_evasion_add = 15 #ship_piracy_suppression_add = 6 } max_hitpoints = @cruiser_hp size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_military_4 fleet_slot_size = 3 section_slots = { "mid" = { locator = "root" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" } # Training Target - based on Small Probe training_target = { max_speed = @speed_very_fast entity = probe_entity rotation_speed = 0.15 acceleration = 0.4 modifier = { ship_armor_add = 50 ship_evasion_add = 80 ship_shield_add = 120 ship_speed_mult = 1.25 } max_hitpoints = @corvette_hp size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_military_1 fleet_slot_size = 1 section_slots = { "mid" = { locator = "root" } } num_target_locators = 0 class = shipclass_military is_designable = no }