juggernaut = { formation_priority = @juggernaut_formation_priority max_speed = @speed_slow acceleration = 0.2 rotation_speed = 0.15 collision_radius = @juggernaut_collision_radius max_hitpoints = @juggernaut_hp modifier = { ship_evasion_add = @juggernaut_evasion starbase_shipyard_capacity_add = 10 } base_buildtime = @juggernaut_build_time resources = { category = ships upkeep = { energy = @juggernaut_upkeep_energy alloys = @juggernaut_upkeep_alloys } } combat_size_multiplier = 100 size_multiplier = 100 map_counter_icon = ship_counter_128 icon = ship_size_military_64 fleet_slot_size = 32 section_slots = { "core" = { locator = "part1" } } potential_construction = { OR = { AND = { is_scope_type = starbase NOT = { has_starbase_size = juggernaut } } AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } } } possible_construction = { custom_tooltip = { fail_text = starbase_citadel_trigger OR = { AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } AND = { is_scope_type = starbase has_starbase_size >= starbase_citadel } } } custom_tooltip = { fail_text = starbase_colossal_yards_trigger OR = { AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } AND = { is_scope_type = starbase has_starbase_building = colossus_yards } } } } num_target_locators = 0 can_have_federation_design = no enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser can_disable = no icon_frame = 7 #probably unused, but mobile starbases are special ship_class_icon_frame = 35 selectable = { host_has_dlc = "Federations" } default_behavior = carrier ship_roles = { carrier artillery } prerequisites = { "tech_juggernaut" } class = shipclass_starbase construction_type = starbase_shipyard required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "ship_aura_components" min_upgrade_cost = { alloys = 50 } ai_ship_data = { min = 1 max = 1 } available_to_everyone = yes }