### Anniversary - Event Ships ### @salvagecostsmall = 250 @salvagecostmedium = 500 @salvagecostlarge = 1000 @salvagecostsmallrare = 25 @salvagecostmediumrare = 50 @salvagecostlargerare = 100 # Ancient Mining Drone Barge ancient_mining_expansion_barge = { graphical_culture = no max_speed = @speed_slow acceleration = 0.3 rotation_speed = 0.2 collision_radius = @battleship_collision_radius modifier = { ship_armor_add = 150 ship_evasion_add = @colony_evasion } max_hitpoints = @destroyer_hp size_multiplier = 10 map_counter_icon = ship_counter_16 icon = ship_size_military_4 fleet_slot_size = 10 section_slots = { "mid" = { locator = "root" } } num_target_locators = 0 is_space_station = no combat_disengage_chance = 0.5 class = shipclass_military is_civilian = no is_designable = no required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" valid_target_aggressive_stance = no graphical_culture = no components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostlarge minerals = @salvagecostlarge } } } # Ancient Drone - Expansion Fleet Edition ancient_mining_expansion_drone = { graphical_culture = no max_speed = @speed_slow rotation_speed = 0.5 acceleration = 0.5 modifier = { ship_armor_add = 10 ship_evasion_add = 50 } max_hitpoints = @tiny_ship_hp size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_military_1 fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" graphical_culture = no components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostlarge minerals = @salvagecostlarge } } } # Large Crystal Ship - Blue - Splitter Fleet Edition crystal_splitter_ship_large_blue = { entity = crystal_ship_large_blue_entity graphical_culture = no is_space_object = yes max_speed = @speed_slow rotation_speed = 0.01 acceleration = 0.3 modifier = { ship_evasion_add = @cruiser_evasion } max_hitpoints = @cruiser_hp size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_space_monster fleet_slot_size = 4 section_slots = { "mid" = { locator = "light_pos" } } num_target_locators = 0 class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostlarge minerals = @salvagecostlarge } } }