### Nemesis ### crisis_corvette = { graphical_culture = yes max_speed = @speed_very_fast acceleration = 0.35 rotation_speed = 0.1 collision_radius = @corvette_collision_radius modifier = { ship_armor_add = 3 ship_evasion_add = 60 } max_hitpoints = @corvette_hp size_multiplier = 4 map_counter_icon = ship_counter_4 icon = ship_size_military_1 fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no can_have_federation_design = no icon_frame = 2 base_buildtime = 30 components_add_to_cost = no default_behavior = swarm ship_roles = { gunship brawler } class = shipclass_military construction_type = starbase_shipyard enable_default_design = yes use_shipnames_from = corvette potential_country = { has_crisis_level = crisis_level_2 } required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "combat_computers" resources = { category = ships cost = { minerals = 300 } upkeep = { energy = @corvette_upkeep_energy minerals = @corvette_upkeep_minerals } } available_to_everyone = yes ai_ship_data = { fraction = 33 } } crisis_destroyer = { graphical_culture = yes max_speed = @speed_fast acceleration = 0.3 rotation_speed = 0.2 collision_radius = @destroyer_collision_radius modifier = { ship_evasion_add = 25 ship_armor_add = 15 } max_hitpoints = @destroyer_hp size_multiplier = 8 map_counter_icon = ship_counter_8 icon = ship_size_military_2 fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 icon_frame = 3 base_buildtime = 60 is_space_station = no can_have_federation_design = no components_add_to_cost = no default_behavior = line ship_roles = { gunship brawler artillery explosive energy_torpedoes } potential_country = { has_crisis_level = crisis_level_3 } class = shipclass_military construction_type = starbase_shipyard enable_default_design = yes use_shipnames_from = destroyer required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "combat_computers" resources = { category = ships cost = { minerals = 550 } upkeep = { energy = @destroyer_upkeep_energy minerals = @destroyer_upkeep_minerals } } available_to_everyone = yes ai_ship_data = { fraction = 33 } } crisis_cruiser = { graphical_culture = yes max_speed = @speed_fast acceleration = 0.2 rotation_speed = 0.2 collision_radius = @destroyer_collision_radius modifier = { ship_evasion_add = 10 ship_armor_add = 34 } max_hitpoints = @cruiser_hp size_multiplier = 16 map_counter_icon = ship_counter_16 icon = ship_size_military_4 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 icon_frame = 4 base_buildtime = 120 is_space_station = no can_have_federation_design = no components_add_to_cost = no default_behavior = line ship_roles = { gunship brawler artillery } potential_country = { has_crisis_level = crisis_level_4 } class = shipclass_military construction_type = starbase_shipyard enable_default_design = yes use_shipnames_from = cruiser required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "combat_computers" resources = { category = ships cost = { minerals = 900 } upkeep = { energy = @cruiser_upkeep_energy minerals = @cruiser_upkeep_minerals } } available_to_everyone = yes ai_ship_data = { fraction = 33 } } star_eater = { is_space_object = yes max_speed = @speed_default acceleration = 0.2 rotation_speed = 0.15 collision_radius = 16 modifier = { ship_evasion_add = 5 ship_armor_add = 100000 ships_upkeep_mult = -1 } max_hitpoints = 150000 size_multiplier = 40 map_counter_icon = ship_counter_128 icon = ship_size_military_32 fleet_slot_size = 8 section_slots = { "mid" = { locator = "main_body" } } num_target_locators = 0 is_space_station = no icon_frame = 7 construction_type = starbase_shipyard base_buildtime = 6000 can_have_federation_design = no components_add_to_cost = no class = shipclass_military_special enable_default_design = yes use_shipnames_from = colossus ship_roles = { artillery gunship } potential_country = { has_crisis_level = crisis_level_5 } potential_construction = { OR = { is_scope_type = starbase AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } } } possible_construction = { custom_tooltip = { fail_text = starbase_citadel_trigger OR = { AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } AND = { is_scope_type = starbase has_starbase_size >= starbase_citadel } } } custom_tooltip = { fail_text = starbase_colossal_yards_trigger OR = { AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } AND = { is_scope_type = starbase has_starbase_building = colossus_yards } } } } required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "combat_computers" resources = { category = ships cost = { sr_dark_matter = 10000 } } available_to_everyone = yes ai_ship_data = { min = 1 max = 1 } }