### PARAGON SHIP SIZES ### #reloadable with 'reload stats' # This file is where you start when you want to configure something new, then go to sections @corvette_collision_radius = 2.0 @destroyer_collision_radius = 2.5 @cruiser_collision_radius = 3 @battleship_collision_radius = 3 @titan_collision_radius = 15 @build_block_radius_none = 0 @build_block_radius_civilian = 20 @build_block_radius_military = 200 @speed_very_slow = 80 @speed_slow = 100 @speed_default = 120 @speed_fast = 140 @speed_very_fast = 160 #First Claw Galactic Paragons Ship first_claw = { formation_priority = @titan_formation_priority graphical_culture = { "npf_01" } entity = paragon_01_skrand_ship_01_entity max_speed = @speed_slow acceleration = 0.15 rotation_speed = 0.1 collision_radius = 7 modifier = { ship_evasion_add = 15 } max_hitpoints = 15000 size_multiplier = 80 map_counter_icon = ship_counter_64 icon = ship_size_military_16 combat_size_multiplier = 80 fleet_slot_size = 16 resources = { category = ships upkeep = { energy = 12 alloys = 4 } } section_slots = { "mid" = { locator = "root" } } num_target_locators = 0 is_space_station = no is_space_object = no can_be_inspected = no combat_disengage_chance = 1 class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" } # Maven Cruiser maven_cruiser_01 = { max_speed = @speed_fast acceleration = 0.5 rotation_speed = 0.2 collision_radius = 4 modifier = { ship_evasion_add = 15 ship_armor_add = 30 #ship_piracy_suppression_add = 6 } max_hitpoints = @cruiser_hp size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_military_4 fleet_slot_size = 3 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" } temple_of_whispers = { formation_priority = @colossus_formation_priority max_speed = @speed_very_slow acceleration = 0.05 rotation_speed = 0.1 collision_radius = @colossus_collision_radius max_hitpoints = 10000 size_multiplier = 80 map_counter_icon = ship_counter_128 icon = ship_size_military_32 fleet_slot_size = 8 section_slots = { "ship" = { locator = "frame_ship" } } num_target_locators = 4 is_space_station = no can_have_federation_design = no class = shipclass_military graphical_culture = no is_designable = no components_add_to_cost = no # Affects upkeep resources = { category = ships upkeep = { energy = 20 } } } azaryn_dome = { formation_priority = @colossus_formation_priority max_speed = @speed_very_slow acceleration = 0.05 rotation_speed = 0.1 collision_radius = @colossus_collision_radius max_hitpoints = 40000 size_multiplier = 160 map_counter_icon = ship_counter_128 icon = ship_size_science fleet_slot_size = 0 section_slots = { "ship" = { locator = "frame_ship" } } num_target_locators = 4 is_space_station = no can_have_federation_design = no class = shipclass_science_ship is_civilian = yes cloaking_forbidden = yes # Need to hide cloaking button because we dont have space in the UI graphical_culture = no is_designable = no components_add_to_cost = no # Affects upkeep resources = { category = ships upkeep = { energy = 20 } } }