#reloadable with 'reload stats' # This file is where you start when you want to configure something new, then go to sections @corvette_collision_radius = 2.0 @destroyer_collision_radius = 2.5 @cruiser_collision_radius = 3 @battleship_collision_radius = 3 @titan_collision_radius = 15 @build_block_radius_none = 0 @build_block_radius_civilian = 20 @build_block_radius_military = 200 @speed_crawl = 30 @speed_very_slow = 80 @speed_slow = 100 @speed_default = 120 @speed_fast = 140 @speed_very_fast = 160 #guardian_01_space_dragon_red = { reanimated_space_dragon_red = { entity = space_dragon_red_entity is_space_object = yes #graphical_culture = { "guardian_01" } graphical_culture = no can_be_inspected = no max_speed = @speed_very_fast acceleration = 0.4 rotation_speed = 0.50 collision_radius = 7 modifier = { ship_evasion_add = 25 ship_armor_add = 100000 } max_hitpoints = 150000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no is_reanimated = yes resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 100 } } } #Shard the Dragon reanimated_space_dragon_blue = { entity = space_dragon_blue_entity is_space_object = yes #graphical_culture = { "guardian_01" } graphical_culture = no can_be_inspected = no max_speed = @speed_very_fast acceleration = 0.4 rotation_speed = 0.50 collision_radius = 7 modifier = { ship_evasion_add = 25 ship_armor_add = 100000 } max_hitpoints = 150000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no is_reanimated = yes resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 100 } } } #Here Be Dragons reanimated_space_dragon_origin = { entity = aquatic_dragon_entity is_space_object = yes #graphical_culture = { "guardian_01" } graphical_culture = no can_be_inspected = no max_speed = @speed_very_fast acceleration = 0.4 rotation_speed = 0.50 collision_radius = 7 modifier = { ship_evasion_add = 25 ship_armor_add = 100000 } max_hitpoints = 150000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no is_reanimated = yes resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 100 } } } reanimated_leviathan_01_elder_tiyanki = { entity = leviathan_01_elder_tiyanki_entity graphical_culture = no can_be_inspected = no is_space_object = yes max_speed = @speed_very_slow rotation_speed = 0.2 acceleration = 0.6 modifier = { ship_evasion_add = 15 ship_armor_add = 3000 } max_hitpoints = 125000 fleet_slot_size = 32 size_multiplier = 30 map_counter_icon = ship_counter_32 icon = ship_size_space_monster section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no is_reanimated = yes resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 100 } } } # Voidspawn reanimated_leviathan_01_voidspawn = { entity = leviathan_01_voidspawn_entity is_space_object = yes graphical_culture = no can_be_inspected = no max_speed = @speed_default acceleration = 0.2 rotation_speed = 0.20 collision_radius = 7 modifier = { ship_evasion_add = 25 ship_armor_add = 100000 ships_upkeep_mult = -1 } max_hitpoints = 100000 combat_size_multiplier = 250 size_multiplier = 250 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 8 section_slots = { "mid" = { locator = "spine" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no is_reanimated = yes resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 100 } } } # Space Amoeba reanimated_space_amoeba = { ship_category = space_amoeba entity = space_amoeba_medium_reanimated_entity graphical_culture = no can_be_inspected = no is_space_object = yes max_speed = @speed_slow rotation_speed = 0.03 collision_radius = 1.0 acceleration = 0.5 modifier = { ship_evasion_add = 65 ship_armor_add = 100 } max_hitpoints = 300 size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_space_monster fleet_slot_size = 1 section_slots = { "mid" = { locator = "gun_01" } } num_target_locators = 0 class = shipclass_military is_designable = no is_space_fauna_ship = yes is_reanimated = yes pre_communications_name = "NO_COMMUNICATIONS_AMOEBA" resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 2 } } } reanimated_space_amoeba_centenarian = { ship_category = space_amoeba entity = space_amoeba_large_section_bright_entity graphical_culture = no can_be_inspected = no is_space_object = yes max_speed = @speed_default rotation_speed = 0.8 collision_radius = 5.0 acceleration = 1.0 modifier = { ship_evasion_add = 15 ship_armor_add = 1500 #ship_piracy_suppression_add = 4 } max_hitpoints = 2000 size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_space_monster fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no is_space_fauna_ship = yes is_reanimated = yes pre_communications_name = "NO_COMMUNICATIONS_AMOEBA" } # Space Amoeba reanimated_space_amoeba_mother = { ship_category = space_amoeba entity = space_amoeba_mother_entity graphical_culture = no can_be_inspected = no is_space_object = yes max_speed = @speed_slow rotation_speed = 0.1 collision_radius = 5.0 acceleration = 1.0 modifier = { ship_evasion_add = 15 ship_armor_add = 1500 } max_hitpoints = 2000 size_multiplier = 10 map_counter_icon = ship_counter_8 icon = ship_size_space_monster fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no is_space_fauna_ship = yes is_reanimated = yes pre_communications_name = "NO_COMMUNICATIONS_AMOEBA" resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 4 } } } # Space Whale Cow reanimated_space_whale_1 = { ship_category = tiyanki entity = space_whale_1_entity graphical_culture = no can_be_inspected = no is_space_object = yes max_speed = @speed_very_slow rotation_speed = 0.02 acceleration = 0.6 modifier = { ship_evasion_add = 8 ship_armor_add = 500 } max_hitpoints = 2400 size_multiplier = 10 map_counter_icon = ship_counter_8 icon = ship_size_space_monster fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no is_space_fauna_ship = yes is_reanimated = yes resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 4 } } } # Space Whale Bull reanimated_space_whale_2 = { ship_category = tiyanki entity = space_whale_2_entity graphical_culture = no can_be_inspected = no is_space_object = yes max_speed = @speed_very_slow rotation_speed = 0.02 acceleration = 0.6 modifier = { ship_evasion_add = 8 ship_armor_add = 500 } max_hitpoints = 2400 size_multiplier = 10 map_counter_icon = ship_counter_8 icon = ship_size_space_monster fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 class = shipclass_military is_designable = no is_space_fauna_ship = yes is_reanimated = yes resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 4 } } } # Space Whale Hatchling reanimated_space_whale_3 = { ship_category = tiyanki graphical_culture = no can_be_inspected = no entity = space_whale_orange_section_entity is_space_object = yes max_speed = @speed_very_slow rotation_speed = 0.02 acceleration = 0.6 modifier = { ship_evasion_add = 25 ship_armor_add = 200 } max_hitpoints = 500 fleet_slot_size = 1 size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_space_monster hull_scale = 0.2 section_slots = { "mid" = { locator = "root" } } num_target_locators = 0 class = shipclass_military is_designable = no is_space_fauna_ship = yes is_reanimated = yes resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 2 } } } # Space Whale Calf reanimated_space_whale_4 = { ship_category = tiyanki graphical_culture = no can_be_inspected = no entity = space_whale_albino_section_entity is_space_object = yes max_speed = @speed_very_slow rotation_speed = 0.02 acceleration = 0.6 modifier = { ship_evasion_add = 20 ship_armor_add = 300 } max_hitpoints = 1100 fleet_slot_size = 1 size_multiplier = 5 map_counter_icon = ship_counter_4 icon = ship_size_space_monster hull_scale = 0.2 section_slots = { "mid" = { locator = "root" } } num_target_locators = 0 class = shipclass_military is_designable = no is_space_fauna_ship = yes is_reanimated = yes resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 2 } } }