### Synth Queen ### @salvagecostsmall = 500 @salvagecostmedium = 1000 @salvagecostlarge = 2000 synth_queen_titan = { graphical_culture = { "synth_queen_01" } entity = "synth_queen_01_mothership_entity" max_speed = @speed_default acceleration = 0.2 rotation_speed = 0.15 collision_radius = 16 modifier = { ship_evasion_add = 5 ship_armor_add = 1250000 ship_shield_add = 500000 ships_upkeep_mult = -1 ship_weapon_damage = 2 ship_fire_rate_mult = 3 ship_disengage_chance_mult = -1 ship_shield_regen_add_perc = 0.05 } max_hitpoints = 1750000 size_multiplier = 640 map_counter_icon = ship_counter_128 icon = ship_size_military_32 fleet_slot_size = 8 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no icon_frame = 7 base_buildtime = 6000 can_have_federation_design = no components_add_to_cost = no is_designable = no never_mia = yes class = shipclass_military_special use_shipnames_from = colossus potential_construction = { always = no } required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "combat_computers" ai_ship_data = { min = 1 max = 1 } } # Large Ship large_ship_synth_queen = { graphical_culture = { "synth_queen_01"} entity = "synth_queen_01_big_ship_entity" max_speed = @speed_slow acceleration = 0.2 rotation_speed = 0.15 collision_radius = 8 modifier = { ship_evasion_add = 10 } max_hitpoints = 22500 size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_military_8 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostlarge } } } # Small Ship small_ship_synth_queen = { graphical_culture = { "synth_queen_01"} entity = "synth_queen_01_small_ship_entity" max_speed = @speed_very_fast acceleration = 0.3 rotation_speed = 0.2 collision_radius = 6 modifier = { ship_base_speed_mult = 0.5 ship_evasion_add = 75 ship_disengage_chance_mult = 2 ship_disengage_opportunities_add = 2 } max_hitpoints = 800 size_multiplier = 10 map_counter_icon = ship_counter_8 icon = ship_size_military_2 fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no class = shipclass_military is_designable = no components_add_to_cost = no resources = { category = ships cost = { alloys = @salvagecostsmall } } } # Defense Platform defense_platform_synth_queen = { graphical_culture = { "synth_queen_01"} entity = "synth_queen_01_military_station_small_entity" max_speed = 6 rotation_speed = 0.02 acceleration = 10 modifier = { ship_evasion_mult = -1 ship_hull_regen_add_perc = 0.1 ship_armor_regen_add_perc = 0.1 ships_upkeep_mult = -0.25 } ship_modifier = { ship_weapon_range_mult = 0.4 } max_hitpoints = @station_medium_hp collision_radius = 8 combat_size_multiplier = 20 size_multiplier = 10 map_counter_icon = ship_counter_8 icon = ship_size_military_station fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 9 is_space_station = yes build_block_radius = @build_block_radius_military uses_name_prefix = no takes_name_from_ship_design = yes potential_construction = { always = no } use_shipnames_from = military_station_small class = shipclass_military_station construction_type = starbase_defenses is_designable = no } ### Starbases are in 00_starbases