# Baby Behemoth behemoth_01 = { graphical_culture = no entity = "kaiju_01_hatchling_entity" can_be_inspected = yes max_speed = @speed_default acceleration = 0.2 rotation_speed = 0.20 collision_radius = 7 modifier = { ship_evasion_add = 60 ship_armor_add = 100000 ship_hull_regen_add_perc = 0.10 } ship_modifier = { ship_disengage_chance_mult = -0.5 damage_vs_country_type_behemoth_hatchling_mult = 5 ship_weapon_damage = 1 ship_fire_rate_mult = 1 } max_hitpoints = 175000 combat_size_multiplier = 250 size_multiplier = 80 map_counter_icon = ship_counter_64 icon = ship_size_behemoth fleet_slot_size = 8 section_slots = { "mid" = { locator = "root" } } num_target_locators = 0 never_lost = yes is_space_station = no on_click_sound = "ui_kaiju_select_fleet" ship_class_icon_frame = 57 map_icon_override = { normal = GFX_fleet_presence_kaiju_icons mixed = GFX_fleet_presence_kaiju_icons_mixed cloaked = GFX_fleet_presence_kaiju_icons_cloaked } class = shipclass_military_special is_designable = no is_hero_ship = yes custom_state_loc_prefix = "HANGER_STATE" bioship_growth_progress_required = 150 hero_ship_fleet_background = "GFX_fleet_view_behemoth_stage_2" resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 250 } cost = { food = 5000 } } } #Teenage Behemoth behemoth_02 = { graphical_culture = no entity = "kaiju_01_juvenile_entity" can_be_inspected = yes max_speed = @speed_default acceleration = 0.2 rotation_speed = 0.20 collision_radius = 7 modifier = { ship_evasion_add = 40 ship_armor_add = 437500 ship_hull_regen_add_perc = 0.15 } ship_modifier = { ship_weapon_damage = 1.5 ship_disengage_chance_mult = -0.75 ship_fire_rate_mult = 1.5 damage_vs_country_type_behemoth_hatchling_mult = 5 } max_hitpoints = 437500 combat_size_multiplier = 175 size_multiplier = 120 map_counter_icon = ship_counter_128 icon = ship_size_behemoth fleet_slot_size = 8 section_slots = { "mid" = { locator = "root" } } num_target_locators = 0 never_lost = yes is_space_station = no on_click_sound = "ui_kaiju_select_fleet" ship_class_icon_frame = 57 map_icon_override = { normal = GFX_fleet_presence_kaiju_icons mixed = GFX_fleet_presence_kaiju_icons_mixed cloaked = GFX_fleet_presence_kaiju_icons_cloaked } class = shipclass_military_special is_designable = no is_hero_ship = yes custom_state_loc_prefix = "HANGER_STATE" bioship_growth_progress_required = 300 hero_ship_fleet_background = "GFX_fleet_view_behemoth_stage_2" resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 500 } cost = { food = 10000 } } } #Adult Behemoth behemoth_03 = { graphical_culture = no entity = "kaiju_01_adult_entity" can_be_inspected = yes hull_scale = 1 max_speed = @speed_default acceleration = 0.2 rotation_speed = 0.13 collision_radius = 7 modifier = { ship_evasion_add = 25 ship_armor_add = 1000000 ship_hull_regen_add_perc = 0.20 } ship_modifier = { ship_windup_mult = 0.5 ship_disengage_chance_mult = -1 ship_weapon_damage = 2 ship_fire_rate_mult = 2 damage_vs_country_type_behemoth_hatchling_mult = 5 } max_hitpoints = 1000000 combat_size_multiplier = 250 size_multiplier = 160 map_counter_icon = ship_counter_128 icon = ship_size_behemoth fleet_slot_size = 8 section_slots = { "mid" = { locator = "root" } } num_target_locators = 0 never_lost = yes is_space_station = no on_click_sound = "ui_kaiju_select_fleet" ship_class_icon_frame = 57 map_icon_override = { normal = GFX_fleet_presence_kaiju_icons mixed = GFX_fleet_presence_kaiju_icons_mixed cloaked = GFX_fleet_presence_kaiju_icons_cloaked } class = shipclass_military_special is_designable = no is_hero_ship = yes custom_state_loc_prefix = "HANGER_STATE" hero_ship_fleet_background = "GFX_fleet_view_behemoth_stage_3" resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 1000 } cost = { food = 25000 } } } #Adult Behemoth - Ascended behemoth_04 = { graphical_culture = no entity = "kaiju_01_adult_entity" can_be_inspected = yes hull_scale = 1.75 max_speed = @speed_default acceleration = 0.2 rotation_speed = 0.1 collision_radius = 7 modifier = { ship_evasion_add = 35 ship_armor_add = 1000000 ship_hull_regen_add_perc = 0.25 } ship_modifier = { ship_windup_mult = 0.5 ship_disengage_chance_mult = -5 ship_weapon_damage = 4 ship_fire_rate_mult = 3 damage_vs_country_type_behemoth_hatchling_mult = 5 } max_hitpoints = 1000000 combat_size_multiplier = 250 size_multiplier = 320 map_counter_icon = ship_counter_128 icon = ship_size_behemoth fleet_slot_size = 8 section_slots = { "mid" = { locator = "root" } } num_target_locators = 0 never_lost = yes never_mia = yes is_space_station = no on_click_sound = "ui_kaiju_select_fleet" ship_class_icon_frame = 58 map_icon_override = { normal = GFX_fleet_presence_kaiju_icons mixed = GFX_fleet_presence_kaiju_icons_mixed cloaked = GFX_fleet_presence_kaiju_icons_cloaked } class = shipclass_military_special is_designable = no is_hero_ship = yes custom_state_loc_prefix = "HANGER_STATE" hero_ship_fleet_background = "GFX_fleet_view_behemoth_stage_4" components_add_to_cost = no resources = { category = ships upkeep = { trigger = { from = { is_country_type = default } } food = 2500 } upkeep = { trigger = { from = { has_country_flag = behemoth_anti_shield } } exotic_gases = @behemoth_shield_pen_upkeep } upkeep = { trigger = { from = { has_country_flag = behemoth_anti_armor } } volatile_motes = @behemoth_armor_pen_upkeep } upkeep = { trigger = { from = { has_country_flag = behemoth_tracking } } rare_crystals = @behemoth_tracking_upkeep } cost = { food = 50000 } } } #Voidspawn Boss voidspawn_boss = { graphical_culture = no can_be_inspected = no hull_scale = 5 max_speed = @speed_very_slow acceleration = 0.1 rotation_speed = 0.20 collision_radius = 7 modifier = { ship_armor_add = 1500000 } ship_modifier = { ship_disengage_chance_mult = -2 } max_hitpoints = 1500000 combat_size_multiplier = 500 size_multiplier = 500 map_counter_icon = ship_counter_128 icon = ship_size_space_monster fleet_slot_size = 100 section_slots = { "mid" = { locator = "spine" } } num_target_locators = 0 never_lost = yes never_mia = yes is_space_station = no map_icon_override = { normal = GFX_fleet_presence_kaiju_icons mixed = GFX_fleet_presence_kaiju_icons_mixed cloaked = GFX_fleet_presence_kaiju_icons_cloaked } class = shipclass_military_special is_designable = no components_add_to_cost = no resources = { category = ships } }