tooth_eater = { graphical_culture = no entity = extra_dimensional_03_warship_small_entity max_speed = @speed_very_fast acceleration = 0.35 rotation_speed = 0.1 collision_radius = @corvette_collision_radius max_hitpoints = @corvette_hp modifier = { ship_evasion_add = @corvette_evasion } ship_modifier = { mod_ship_naval_cap_usage_mult = -1.0 } size_multiplier = 2 map_counter_icon = ship_counter_4 icon = ship_size_military_1 fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 2 is_space_station = no components_add_to_cost = yes class = shipclass_military is_designable = no enable_default_design = no use_shipnames_from = corvette uses_name_prefix = no role_background = "GFX_role_selection_corvette" ship_roles = { screen gunship artillery brawler } combat_disengage_chance = 1.00 resources = { category = ships upkeep = { energy = 0.3 alloys = 0.05 } } class = shipclass_military required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "combat_computers" } enclave_mindwarden_station = { graphical_culture = no max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.002 modifier = { ship_evasion_mult = -1 ship_armor_mult = 1 ship_shield_mult = 1 ship_fire_rate_mult = 1 starbase_shipyard_capacity_add = 4 starbase_defense_platform_capacity_add = 8 } max_hitpoints = @station_enclave_hp combat_size_multiplier = 100 size_multiplier = 100 map_counter_icon = ship_counter_128 icon = ship_size_military_station fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 can_disable = no is_space_station = yes build_block_radius = @build_block_radius_civilian use_shipnames_from = military_station_small class = shipclass_starbase construction_type = starbase_shipyard required_component_set = "power_core" required_component_set = "sensor_components" is_designable = no }