ember_cruiser = { formation_priority = @cruiser_formation_priority max_speed = @speed_default acceleration = 0.25 rotation_speed = 0.175 collision_radius = @cruiser_collision_radius max_hitpoints = @cruiser_hp modifier = { ship_evasion_add = @cruiser_evasion } size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_military_4 fleet_slot_size = 3 section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } } num_target_locators = 4 is_space_station = no base_buildtime = @cruiser_build_time can_have_federation_design = no enable_default_design = yes enable_3dview_in_ship_browser = no default_behavior = line role_background = "GFX_role_selection_cruiser" combat_disengage_chance = 1.50 components_add_to_cost = no ship_roles = { gunship artillery carrier } triggered_ship_roles = { { name = explosive trigger = { has_technology = tech_torpedoes_1 } } { name = explosive_stealth trigger = { has_technology = tech_cloaking_3 } } { name = energy_torpedoes trigger = { has_technology = tech_energy_torpedoes_1 } } { name = energy_torpedoes_stealth trigger = { has_technology = tech_cloaking_3 has_technology = tech_energy_torpedoes_1 } } { name = artillery_stealth trigger = { has_technology = tech_cloaking_3 } } } potential_country = { has_crisis_level = crisis_hyperthermia_level_3 } use_shipnames_from = cruiser class = shipclass_military construction_type = starbase_shipyard required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "combat_computers" resources = { category = ships cost = { entropy_crystals = @ember_cruiser_cost } upkeep = { energy = @cruiser_upkeep_energy entropy_crystals = @cruiser_upkeep_alloys } logistics = { trade = @destroyer_logistic_upkeep_trade } } available_to_everyone = yes ai_ship_data = { fraction = { base = 0 modifier = { add = 25 uses_standard_ship_sizes = yes } modifier = { factor = 1.5 is_preferred_weapons = weapon_type_strike_craft } modifier = { factor = 1.5 has_valid_ai_personality = yes OR = { has_ai_personality = evangelising_zealots has_ai_personality = spiritual_seekers has_ai_personality = slaving_despots } } } } } ember_battleship = { formation_priority = @battleship_formation_priority max_speed = @speed_slow acceleration = 0.2 rotation_speed = 0.15 collision_radius = @battleship_collision_radius max_hitpoints = @battleship_hp modifier = { ship_evasion_add = @battleship_evasion } size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_military_8 fleet_slot_size = 4 section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } } num_target_locators = 4 is_space_station = no base_buildtime = @battleship_build_time can_have_federation_design = no enable_default_design = yes enable_3dview_in_ship_browser = no default_behavior = artillery role_background = "GFX_role_selection_battleship" combat_disengage_chance = 1.25 components_add_to_cost = no ship_roles = { artillery carrier gunship } potential_country = { has_crisis_level = crisis_hyperthermia_level_5 } use_shipnames_from = battleship class = shipclass_military construction_type = starbase_shipyard required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "combat_computers" resources = { category = ships cost = { entropy_crystals = @ember_battleship_cost } upkeep = { energy = @battleship_upkeep_energy entropy_crystals = @battleship_upkeep_alloys } logistics = { trade = @cruiser_logistic_upkeep_trade } } available_to_everyone = yes ai_ship_data = { fraction = { base = 0 modifier = { add = 50 uses_standard_ship_sizes = yes } modifier = { factor = 1.5 is_preferred_weapons = weapon_type_strike_craft } modifier = { factor = 1.5 has_valid_civic = civic_hive_devouring_swarm } modifier = { factor = 1.5 is_machine_empire = yes } modifier = { factor = 1.5 has_valid_ai_personality = yes OR = { has_ai_personality = honorbound_warriors has_ai_personality = hegemonic_imperialists has_ai_personality = democratic_crusaders has_ai_personality = became_the_crisis } } } } } entropy_conduit = { graphical_culture = no entity = entropy_conduit_ship_entity max_speed = @inf_conduit_speed rotation_speed = 0.2 acceleration = 0.65 max_hitpoints = @inf_conduit_hp modifier = { ship_armor_add = @inf_conduit_a ship_shield_add = @inf_conduit_s ship_weapon_damage = 0.25 ship_fire_rate_mult = 0.15 } size_multiplier = 20 map_counter_icon = ship_counter_16 icon = ship_size_military_station fleet_slot_size = 4 section_slots = { "core" = { locator = "root" } } num_target_locators = 0 combat_disengage_chance = -1 is_space_station = no ship_class_icon_frame = 61 is_listed = no enable_default_design = no is_designable = no components_add_to_cost = no is_entropy_conduit = yes class = shipclass_entropy_conduit required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" auto_upgrade = yes resources = { category = ships upkeep = { energy = @battleship_upkeep_energy } } } conduit_station = { graphical_culture = no entity = entropy_conduit_station_entity max_speed = 0 rotation_speed = 0.2 acceleration = 0 max_hitpoints = @inf_conduit_hp modifier = { ship_armor_add = @inf_conduit_a ship_shield_add = @inf_conduit_s ship_weapon_damage = 0.50 ship_fire_rate_mult = 0.50 } size_multiplier = 0 map_counter_icon = ship_counter_4 icon = ship_size_military_station fleet_slot_size = 0 section_slots = { "core" = { locator = "root" } } num_target_locators = 0 combat_disengage_chance = -1 is_space_station = yes is_listed = no enable_default_design = no is_designable = no components_add_to_cost = no is_entropy_conduit = yes build_block_radius = @build_block_radius_military class = shipclass_military_station auto_upgrade = yes } starfire_cannon = { max_speed = 0 rotation_speed = 10 acceleration = 10 max_hitpoints = 15000 modifier = { ship_evasion_mult = -1 } ship_modifier = { ship_armor_add = 2500 ship_shield_add = 5000 ship_weapon_range_mult = 0.20 } size_multiplier = 40 map_counter_icon = ship_counter_32 icon = ship_size_military_station fleet_slot_size = 8 combat_size_multiplier = 40 section_slots = { "core" = { locator = "part1" } } is_designable = no components_add_to_cost = yes uses_name_prefix = no takes_name_from_ship_design = yes num_target_locators = 0 is_space_station = yes auto_upgrade = no available_to_everyone = yes enable_default_design = no prerequisites = { "tech_starfire_cannon" } class = shipclass_military_station ship_class_icon_frame = 26 construction_type = starbase_defenses required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" resources = { category = starbases upkeep = { energy = 5 } } }