@jumps = 3 @asteroid_min_size = 2 @asteroid_max_size = 4 @frozen_world_min_size = 9 @frozen_world_max_size = 20 # Ocean Paradise Origin ocean_paradise_start = { class = "sc_a" flags = { empire_home_system } usage = origin asteroid_belt = { type = icy_asteroid_belt radius = 115 } init_effect = { every_neighbor_system = { set_star_flag = empire_cluster every_neighbor_system = { set_star_flag = empire_cluster } } generate_home_system_resources = yes if = { limit = { is_inside_nebula = no } create_nebula = { radius = 25 effect = { nebula_cloaking_effect = yes } } set_star_flag = ocean_paradise_nebula } } # Star planet = { class = star orbit_distance = 0 orbit_angle = 0 size = 28 has_ring = no } # Homeworld change_orbit = 60 planet = { class = "pc_ocean" orbit_angle = -45 orbit_distance = 0 size = 30 entity = "ocean_paradise_planet_01_entity" modifiers = none starting_planet = yes flags = { ignore_startup_effect } init_effect = { prevent_anomaly = yes } } # Nearby Frozen World to show off homeworld size planet = { class = pc_frozen orbit_angle = -17 orbit_distance = 25 size = @frozen_world_min_size } # Ice Asteroids change_orbit = 26 planet = { count = 10 class = pc_ice_asteroid orbit_distance = { min = 0 max = 1 } orbit_angle = { min = 10 max = 36 } size = { min = @asteroid_min_size max = @asteroid_max_size } } # Random Frozen Worlds planet = { count = 3 class = pc_frozen orbit_distance = { min = 20 max = 40 } orbit_angle = { min = 10 max = 36 } size = { min = @frozen_world_min_size max = @frozen_world_max_size } } # Guaranteed habitables - turned into Frozen Worlds in aquatics.1001 neighbor_system = { trigger = { num_guaranteed_colonies >= 2 } hyperlane_jumps = { min = 1 max = @jumps } initializer = "neighbor_t1" } neighbor_system = { trigger = { num_guaranteed_colonies >= 1 } hyperlane_jumps = { min = 1 max = @jumps } initializer = "neighbor_t1_first_colony" } }