### MINDWARDEN SYSTEMS ##################### ### Home System I ### ##################### mindwarden_enclave_initializer = { class = "rl_standard_stars" usage = misc_system_init asteroid_belt = { type = rocky_asteroid_belt radius = 230 } max_instances = 1 usage_odds = { base = 0 modifier = { has_shroud_dlc = yes add = @spawn_system_extreme } modifier = { factor = 0 any_country = { has_origin = origin_mindwardens } } } spawn_chance = 100 flags = { mindwarden_enclave_system enclave } planet = { count = 1 class = star orbit_distance = 0 orbit_angle = 1 size = { min = 20 max = 30 } has_ring = no init_effect = { prevent_anomaly = yes clear_deposits = yes create_ambient_object = { type = "nebula_L10_entity" location = this } last_created_ambient_object = { set_location = { target = prev distance = 0 angle = random } } } } change_orbit = 60 planet = { class = pc_shrouded orbit_distance = 50 orbit_angle = { min = 90 max = 270 } size = 20 has_ring = no init_effect = { set_planet_flag = mindwarden_enclave_planet save_event_target_as = mindwarden_enclave_planet clear_deposits = yes prevent_anomaly = yes create_species = { homeworld = this name = MINDWARDEN class = MINDWARDEN_ENCLAVE namelist = HUM2 blocked_archetypes = { MACHINE ROBOT LITHOID } portrait = mindwarden_01 traits = { trait = "trait_organic" trait = "trait_resilient" trait = "trait_natural_engineers" trait = "trait_nomadic" trait = "trait_solitary" trait = "trait_humanoid_psychological_infertility" } effect = { save_event_target_as = mindwarden_enclave_species } } create_country = { name = random species = event_target:mindwarden_enclave_species type = mindwarden_enclave origin = "origin_default" civics = { civic = civic_mindwarden_enclave } flag = { icon = { category = "special" file = "mindwardens.dds" } background = { category = "backgrounds" file = "stripe.dds" } colors = { "black" "purple" "null" "null" } } ethos = { ethic = ethic_militarist ethic = ethic_fanatic_materialist } ignore_initial_colony_error = yes } last_created_country = { set_graphical_culture = mindwarden_01 save_global_event_target_as = mindwarden_enclave_country set_country_flag = mindwarden_enclave_country create_mindwarden_enclave = yes set_custom_capital_location = prev } solar_system = { save_global_event_target_as = mindwarden_enclave_system } } } init_effect = { spawn_megastructure = { type = shroud_seal orbit_angle = 0 orbit_distance = 60 owner = event_target:mindwarden_enclave_country } } }