# Stellarite biopsy special_project = { key = "STELLARITE_DEAD_PROJECT" cost = 0 days_to_research = 60 tech_department = physics_technology picture = GFX_evt_stellarites event_scope = ship_event requirements = { shipclass_science_ship = 1 } abort_trigger = { } on_success = { ship_event = { id = leviathans.1017 } } on_fail = { } } # Stellarite sun project special_project = { key = "STELLARITE_STAR_PROJECT" cost = 0 days_to_research = 90 tech_department = physics_technology picture = GFX_evt_star_yellow event_scope = ship_event requirements = { shipclass_science_ship = 1 } abort_trigger = { } on_success = { ship_event = { id = leviathans.1018 } } on_fail = { } } # Dimensional Horror Project special_project = { key = "DIMENSIONAL_HORROR_PROJECT" cost = 0 days_to_research = 140 tech_department = physics_technology picture = GFX_evt_dimensional_horror event_scope = ship_event requirements = { shipclass_science_ship = 1 } abort_trigger = { } on_success = { ship_event = { id = leviathans.3004 } } on_fail = { } } # Automated Dreadnought Project special_project = { key = "DISABLED_DREADNOUGHT_PROJECT" cost = 50000 #days_to_research = 360 tech_department = engineering_technology picture = GFX_evt_automated_dreadnought event_scope = ship_event requirements = { shipclass_constructor = 1 } abort_trigger = { } on_success = { ship_event = { id = leviathans.3103 } } on_fail = { } } # Dead Hivers Project special_project = { key = "HIVE_ASTEROID_PROJECT" cost = 0 days_to_research = 140 tech_department = physics_technology picture = GFX_evt_hive event_scope = ship_event requirements = { shipclass_science_ship = 1 } abort_trigger = { } on_success = { ship_event = { id = leviathans.3205 } } on_fail = { } } special_project = { key = "EXPLOIT_HIVERS" cost = 2000 tech_department = society_technology picture = GFX_evt_hive event_scope = ship_event requirements = { shipclass_science_ship = 1 } abort_trigger = { has_global_flag = hivers_appeared } on_success = { ship_event = { id = leviathans.3230 } } on_fail = { } } # Enigmatic Fortress: Demolitions Team special_project = { key = "ENIGMATIC_FORTRESS_1A" event_chain = "enigmatic_fortress_chain" cost = 0 days_to_research = 30 tech_department = engineering_technology timelimit = 1080 picture = GFX_evt_enigmatic_fortress event_scope = ship_event requirements = { shipclass_transport = 1 } on_success = { ship_event = { id = leviathans.2112 } } on_fail = { country_event = { id = leviathans.2160 } } } # Enigmatic Fortress: Local Power Surge special_project = { key = "ENIGMATIC_FORTRESS_1B" event_chain = "enigmatic_fortress_chain" cost = 0 days_to_research = 30 tech_department = engineering_technology timelimit = 1080 picture = GFX_evt_enigmatic_fortress same_option_group_as = { ENIGMATIC_FORTRESS_1A } event_scope = ship_event requirements = { shipclass_science_ship = 1 } on_success = { ship_event = { id = leviathans.2113 } } on_fail = { } } # Black Hole Research special_project = { key = "ENIGMATIC_FORTRESS_5A" event_chain = "enigmatic_fortress_chain" cost = 0 days_to_research = 60 tech_department = engineering_technology timelimit = 1080 picture = GFX_evt_enigmatic_fortress event_scope = ship_event requirements = { shipclass_science_ship = 1 leader = scientist # skill = 5 } on_success = { owner = { country_event = { id = leviathans.2151 } } } on_fail = { country_event = { id = leviathans.2160 } } } # Home System Research special_project = { key = "ENIGMATIC_FORTRESS_5B" event_chain = "enigmatic_fortress_chain" cost = 0 days_to_research = 120 tech_department = engineering_technology timelimit = 1080 picture = GFX_evt_enigmatic_fortress event_scope = ship_event same_option_group_as = { ENIGMATIC_FORTRESS_5A } requirements = { shipclass_science_ship = 1 leader = scientist } on_success = { owner = { country_event = { id = leviathans.2152 } } } on_fail = { } } # Supply Dark Matter special_project = { key = "ENIGMATIC_FORTRESS_5C" event_chain = "enigmatic_fortress_chain" cost = 0 days_to_research = 30 tech_department = engineering_technology timelimit = 1080 picture = GFX_evt_enigmatic_fortress event_scope = ship_event same_option_group_as = { ENIGMATIC_FORTRESS_5A } requirements = { shipclass_science_ship = 1 leader = scientist } on_success = { owner = { country_event = { id = leviathans.2156 } } } on_fail = { } } # Use Force special_project = { key = "ENIGMATIC_FORTRESS_5D" event_chain = "enigmatic_fortress_chain" cost = 0 days_to_research = 10 tech_department = engineering_technology timelimit = 1080 picture = GFX_evt_enigmatic_fortress event_scope = ship_event same_option_group_as = { ENIGMATIC_FORTRESS_5A } requirements = { shipclass_military = 1 } on_success = { owner = { country_event = { id = leviathans.2157 } } } on_fail = { } } # Investigate Technosphere special_project = { key = "TECHNOSPHERE_PROJECT" cost = 0 days_to_research = 360 tech_department = engineering_technology picture = GFX_evt_technosphere event_scope = ship_event requirements = { shipclass_science_ship = 1 leader = scientist # skill = 3 } on_success = { owner = { country_event = { id = leviathans.1051 } } } } # Investigate Technosphere's black hole special_project = { key = "TECHNOSPHERE_BLACKHOLE" cost = 0 days_to_research = 1800 tech_department = engineering_technology picture = GFX_evt_technosphere event_scope = ship_event requirements = { shipclass_science_ship = 1 leader = scientist # skill = 5 } on_success = { owner = { random_list = { 50 = { country_event = { id = leviathans.1061 } #succeeds } 25 = { country_event = { id = leviathans.1062 } #fails } 25 = { set_country_flag = technosphere_special country_event = { id = leviathans.1062 } #secret awesome stuff } } } } } # Hack into the Technosphere special_project = { key = "TECHNOSPHERE_HACKING" cost = 0 days_to_research = 720 tech_department = engineering_technology picture = GFX_evt_technosphere event_scope = ship_event requirements = { shipclass_science_ship = 1 leader = scientist # skill = 5 } on_success = { owner = { random_list = { 50 = { modifier = { factor = 10 OR = { has_technology = tech_self_aware_logic has_technology = tech_sapient_ai has_technology = tech_synthetic_leaders has_technology = tech_decryption_3 any_owned_leader = { OR = { has_trait = leader_trait_expertise_computing has_trait = leader_trait_expertise_computing_2 has_trait = leader_trait_expertise_computing_3 has_trait = leader_trait_spark_of_genius has_trait = leader_trait_spark_of_genius_2 has_trait = leader_trait_sapient_AI_assistant } } } } country_event = { id = leviathans.1052 } #succeeds } 50 = { country_event = { id = leviathans.1053 } } #fails } } } } # Technosphere Demolition special_project = { key = "TECHNOSPHERE_DESTRUCTION" cost = 0 days_to_research = 10 tech_department = engineering_technology picture = GFX_evt_technosphere timelimit = -1 event_scope = ship_event requirements = { shipclass_transport = 1 } on_success = { owner = { country_event = { id = leviathans.1040 } } from = { fleet = { destroy_fleet = this } } } on_fail = { } } # Dragon Incubation special_project = { key = "DRAGON_INCUBATION_PROJECT" cost = 50000 tech_department = society_technology timelimit = 1800 picture = GFX_evt_space_dragon event_scope = planet_event requirements = { } on_success = { planet_event = { id = leviathans.664 } } on_fail = { country_event = { id = leviathans.665 } } } special_project = { key = "REANIMATE_GUARDIAN_DRAGON" cost = 10000 tech_department = society_technology picture = GFX_evt_necromancy timelimit = 1080 event_scope = ship_event requirements = { shipclass_science_ship = 1 leader = scientist } abort_trigger = { is_reanimator = no } on_success = { owner = { country_event = { id = leviathans.675 } set_country_flag = reanimated_leviathan } } on_fail = { } } special_project = { key = "REANIMATE_ORIGIN_DRAGON" cost = 10000 tech_department = society_technology picture = GFX_evt_necromancy timelimit = 1080 event_scope = ship_event requirements = { shipclass_science_ship = 1 leader = scientist } abort_trigger = { is_reanimator = no } on_success = { owner = { country_event = { id = aquatics.115 } set_country_flag = reanimated_leviathan } } on_fail = { } } special_project = { key = "STELLARITE_INFESTED_STAR_PROJECT" cost = 0 days_to_research = 450 picture = GFX_evt_stellarites event_scope = ship_event requirements = { shipclass_science_ship = 1 leader = scientist } on_success = { owner = { country_event = { id = situation.1165 } } } abort_trigger = { owner = { NOT = { any_situation = { is_situation_type = situation_stellarite_infested_star } } } } }