special_project = { key = "CARAVAN_HULK_PROJECT" days_to_research = 180 tech_department = engineering_technology timelimit = 3600 picture = GFX_evt_unknown_ships icon = "gfx/interface/icons/situation_log/situation_log_quest.dds" event_scope = ship_event requirements = { shipclass_constructor = 1 } on_success = { owner = { country_event = { id = cara.4025 } } } on_fail = { if = { limit = { exists = event_target:caravan_hulk_object } event_target:caravan_hulk_object = { destroy_ambient_object = this } } } }