#starbase_level_foo = { # ship_size = starbase_foo # Required # next_level = starbase_level_bar # Optional # show_in_outliner = yes # Default yes, if yes starbase will be shown in outliner # display_empire_shield = no # Default no, if yes empire shield will be shown even if there's no colony # display_map_icon = yes # Default yes, if yes starbase map icon will be shown even if there's no colony # level_weight = 1 # Default 0, used for claim cost and required module/building level # ai_weight = { weight = 1.0 } # Default 0, THIS = Starbase, FROM = Country - determines which levels are more important to upgrade from # picture = foo # Optional - determines the image used when viewing the starbase. Default is GFX_starbase_background which # OR is used if this is not set. # picture = { # Optional - determines the image used when viewing the starbase. Default is GFX_starbase_background which # trigger = { --- } is used if this is not set. Triggers use the starbase as scope. # picture = foo # } # potential_home_base = yes/no # Default no, if yes starbase may be used as homebase for fleets # can_always_dismantle = yes # Default no, if yes you can dismantle this starbase even if there are colonies #} # Normal starbase_level_outpost = { ship_size = starbase_outpost next_level = starbase_level_starport show_in_outliner = no display_map_icon = no level_weight = 0 ai_weight = { weight = 1 } picture = { trigger = { owner = { uses_ship_category = bio_ship } } picture = "GFX_bioship_starbase_background" } } starbase_level_starport = { ship_size = starbase_starport next_level = starbase_level_starhold level_weight = 1 ai_weight = { weight = 2 } potential_home_base = yes picture = { trigger = { owner = { uses_ship_category = bio_ship } } picture = "GFX_bioship_starbase_background" } } starbase_level_starhold = { ship_size = starbase_starhold next_level = starbase_level_starfortress level_weight = 2 ai_weight = { weight = 3 } potential_home_base = yes picture = { trigger = { owner = { uses_ship_category = bio_ship } } picture = "GFX_bioship_starbase_background" } } starbase_level_starfortress = { ship_size = starbase_starfortress next_level = starbase_level_citadel level_weight = 3 ai_weight = { weight = 4 } potential_home_base = yes picture = { trigger = { owner = { uses_ship_category = bio_ship } } picture = "GFX_bioship_starbase_background" } } starbase_level_citadel = { ship_size = starbase_citadel level_weight = 4 ai_weight = { weight = 5 } potential_home_base = yes picture = { trigger = { owner = { uses_ship_category = bio_ship } } picture = "GFX_bioship_starbase_background" } } # Special starbase_level_swarm = { ship_size = starbase_swarm level_weight = 5 ai_weight = { weight = 5 } } starbase_level_ai = { ship_size = starbase_ai level_weight = 5 ai_weight = { weight = 5 } } starbase_level_exd_0 = { ship_size = starbase_exd_0 next_level = starbase_level_exd level_weight = 5 ai_weight = { weight = 5 } } starbase_level_exd = { ship_size = starbase_exd display_map_icon = yes display_empire_shield = yes level_weight = 5 ai_weight = { weight = 5 } } starbase_level_marauder = { ship_size = starbase_marauder display_empire_shield = yes level_weight = 5 ai_weight = { weight = 5 } picture = { trigger = { owner = { uses_ship_category = bio_ship } } picture = "GFX_bioship_starbase_background" } } starbase_level_gatebuilders = { ship_size = starbase_gatebuilders display_empire_shield = yes level_weight = 5 ai_weight = { weight = 5 } } starbase_level_synth_queen = { ship_size = starbase_synth_queen level_weight = 4 ai_weight = { weight = 5 } } starbase_level_synth_queen_big = { ship_size = big_starbase_synth_queen level_weight = 5 display_map_icon = yes ai_weight = { weight = 5 } } starbase_level_caravaneer = { ship_size = starbase_caravaneer display_empire_shield = yes level_weight = 5 ai_weight = { weight = 5 } picture = { trigger = { owner = { uses_ship_category = bio_ship } } picture = "GFX_bioship_starbase_background" } } starbase_level_fe_outpost = { ship_size = starbase_fe_outpost next_level = starbase_level_starport show_in_outliner = no display_map_icon = no level_weight = 0 ai_weight = { weight = 1 } picture = { trigger = { owner = { uses_ship_category = bio_ship } } picture = "GFX_bioship_starbase_background" } } starbase_level_voidworm_nest = { ship_size = voidworm_nest level_weight = 1 ai_weight = { weight = 2 } } starbase_level_hatchery = { ship_size = starbase_hatchery display_empire_shield = yes level_weight = 5 ai_weight = { weight = 5 } picture = { trigger = { owner = { uses_ship_category = bio_ship } } picture = "GFX_bioship_starbase_background" } }