#starbase_level_foo = { # ship_size = starbase_foo # Required # next_level = starbase_level_bar # Optional # show_in_outliner = yes # Default yes, if yes starbase will be shown in outliner # display_empire_shield = no # Default no, if yes empire shield will be shown even if there's no colony # display_map_icon = yes # Default yes, if yes starbase map icon will be shown even if there's no colony # level_weight = 1 # Default 0, used for claim cost and required module/building level # ai_weight = { weight = 1.0 } # Default 0, THIS = Starbase, FROM = Country - determines which levels are more important to upgrade from # picture = foo # Optional - determines the image used when viewing the starbase. Default is GFX_starbase_background which # OR is used if this is not set. # picture = { # Optional - determines the image used when viewing the starbase. Default is GFX_starbase_background which # trigger = { --- } is used if this is not set. Triggers use the starbase as scope. # picture = foo # } # potential_home_base = yes/no # Default no, if yes starbase may be used as homebase for fleets # can_always_dismantle = yes # Default no, if yes you can dismantle this starbase even if there are colonies #} starbase_level_enclave_mercenary_station = { ship_size = enclave_mercenary_station potential_home_base = yes show_in_outliner = yes } starbase_level_enclave_salvager_station = { ship_size = enclave_salvager_station potential_home_base = yes show_in_outliner = yes } starbase_level_enclave_shroudwalker_station = { ship_size = enclave_shroudwalker_station potential_home_base = yes show_in_outliner = yes } starbase_level_enclave_mindwarden_station = { ship_size = enclave_mindwarden_station potential_home_base = yes show_in_outliner = yes }