#starbase_level_foo = { # ship_size = starbase_foo # Required # next_level = starbase_level_bar # Optional # show_in_outliner = yes # Default yes, if yes starbase will be shown in outliner # display_empire_shield = no # Default no, if yes empire shield will be shown even if there's no colony # display_map_icon = yes # Default yes, if yes starbase map icon will be shown even if there's no colony # level_weight = 1 # Default 0, used for claim cost and required module/building level # ai_weight = { weight = 1.0 } # Default 0, THIS = Starbase, FROM = Country - determines which levels are more important to upgrade from # picture = foo # Optional - determines the image used when viewing the starbase. Default is GFX_starbase_background which # OR is used if this is not set. # picture = { # Optional - determines the image used when viewing the starbase. Default is GFX_starbase_background which # trigger = { --- } is used if this is not set. Triggers use the starbase as scope. # picture = foo # } # potential_home_base = yes/no # Default no, if yes starbase may be used as homebase for fleets # can_always_dismantle = yes # Default no, if yes you can dismantle this starbase even if there are colonies #} starbase_level_deep_space_citadel_1 = { picture = "GFX_deep_space_citadel_background" ship_size = starbase_deep_space_citadel_1 next_level = starbase_level_deep_space_citadel_2 level_weight = 0 ai_weight = { weight = 1 } potential_home_base = yes can_always_dismantle = yes } starbase_level_deep_space_citadel_2 = { picture = "GFX_deep_space_citadel_background" ship_size = starbase_deep_space_citadel_2 next_level = starbase_level_deep_space_citadel_3 level_weight = 2 ai_weight = { weight = 3 } potential_home_base = yes } starbase_level_deep_space_citadel_3 = { picture = "GFX_deep_space_citadel_background" ship_size = starbase_deep_space_citadel_3 level_weight = 3 ai_weight = { weight = 5 } potential_home_base = yes }