# Start Screen Messages # Parameters: # trigger, a trigger with country which decides if this is a valid part. Empty will be treated as always=yes. # localization, a key to a localized string. # location, decides where this chunk of text is located in the description, cannot be negative. ### FIRST PARTS # Continental part = { location = 0 localization = "START_SCREEN_PART_ONE_CONTINENTAL" trigger = { ideal_planet_class = pc_continental NOR = { has_country_flag = custom_start_screen is_hive_empire = yes is_machine_empire = yes } } } # Ocean part = { location = 0 localization = "START_SCREEN_PART_ONE_OCEAN" trigger = { ideal_planet_class = pc_ocean NOR = { has_country_flag = custom_start_screen is_hive_empire = yes is_machine_empire = yes } } } # Tropical part = { location = 0 localization = "START_SCREEN_PART_ONE_TROPICAL" trigger = { ideal_planet_class = pc_tropical NOR = { has_country_flag = custom_start_screen is_hive_empire = yes is_machine_empire = yes } } } # Desert part = { location = 0 localization = "START_SCREEN_PART_ONE_DESERT" trigger = { ideal_planet_class = pc_desert NOR = { has_country_flag = custom_start_screen is_hive_empire = yes is_machine_empire = yes } } } # Arid part = { location = 0 localization = "START_SCREEN_PART_ONE_ARID" trigger = { ideal_planet_class = pc_arid NOR = { has_country_flag = custom_start_screen is_hive_empire = yes is_machine_empire = yes } } } # Tundra part = { location = 0 localization = "START_SCREEN_PART_ONE_TUNDRA" trigger = { ideal_planet_class = pc_tundra NOR = { has_country_flag = custom_start_screen is_hive_empire = yes is_machine_empire = yes } } } # Arctic part = { location = 0 localization = "START_SCREEN_PART_ONE_ARCTIC" trigger = { ideal_planet_class = pc_arctic NOR = { has_country_flag = custom_start_screen is_hive_empire = yes is_machine_empire = yes } } } # Savannah part = { location = 0 localization = "START_SCREEN_PART_ONE_SAVANNAH" trigger = { ideal_planet_class = pc_savannah NOR = { has_country_flag = custom_start_screen is_hive_empire = yes is_machine_empire = yes } } } # Alpine part = { location = 0 localization = "START_SCREEN_PART_ONE_ALPINE" trigger = { ideal_planet_class = pc_alpine NOR = { has_country_flag = custom_start_screen is_hive_empire = yes is_machine_empire = yes } } } # Gaia part = { location = 0 localization = "START_SCREEN_PART_ONE_GAIA" trigger = { ideal_planet_class = pc_gaia NOR = { has_country_flag = custom_start_screen is_hive_empire = yes is_machine_empire = yes } } } # Individualist Machine part = { location = 0 localization = "START_SCREEN_PART_ONE_INDIVIDUAL_MACHINE" trigger = { is_individual_machine = yes NOT = { has_country_flag = custom_start_screen } } } ### SECOND PARTS ### GOVERNMENT REWORK # Despotic Empire part = { location = 1 localization = "START_SCREEN_PART_TWO_DESPOTIC_EMPIRE" trigger = { OR = { has_government = gov_despotic_empire has_government = gov_feudal_empire has_government = gov_constitutional_dictatorship has_government = gov_enlightened_monarchy has_government = gov_elective_monarchy } NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Plutocratic Oligarchy part = { location = 1 localization = "START_SCREEN_PART_TWO_OLIGARCHY" trigger = { has_government = gov_plutocratic_oligarchy NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Representative Democracy part = { location = 1 localization = "START_SCREEN_PART_TWO_REPRESENTATIVE_DEMOCRACY" trigger = { has_government = gov_representative_democracy NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Theocratic Monarchy part = { location = 1 localization = "START_SCREEN_PART_TWO_THEOCRATIC_MONARCHY" trigger = { OR = { has_government = gov_theocratic_monarchy has_government = gov_theocratic_dictatorship has_government = gov_divine_empire } NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Theocratic Oligarchy part = { location = 1 localization = "START_SCREEN_PART_TWO_THEOCRATIC_OLIGARCHY" trigger = { OR = { has_government = gov_theocratic_oligarchy has_government = gov_holy_tribunal } NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Theocratic Republic part = { location = 1 localization = "START_SCREEN_PART_TWO_THEOCRATIC_REPUBLIC" trigger = { has_government = gov_theocratic_republic NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Star Empire part = { location = 1 localization = "START_SCREEN_PART_TWO_STAR_EMPIRE" trigger = { OR = { has_government = gov_star_empire has_government = gov_military_dictatorship has_government = gov_military_junta } NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Military Commissariat part = { location = 1 localization = "START_SCREEN_PART_TWO_MILITARY_REPUBLIC" trigger = { has_government = gov_military_commissariat NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Martial Empire part = { location = 1 localization = "START_SCREEN_PART_TWO_MARTIAL_EMPIRE" trigger = { OR = { has_government = gov_martial_empire has_government = gov_martial_dictatorship has_government = gov_war_council } NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Assembly of Clans part = { location = 1 localization = "START_SCREEN_PART_TWO_ASSEMBLY_OF_CLANS" trigger = { has_government = gov_assembly_of_clans NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Citizen Stratocracy part = { location = 1 localization = "START_SCREEN_PART_TWO_CITIZEN_STRATOCRACY" trigger = { OR = { has_government = gov_citizen_stratocracy has_government = gov_citizen_republic } NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Irenic Monarchy part = { location = 1 localization = "START_SCREEN_PART_TWO_IRENIC_MONARCHY" trigger = { has_government = gov_irenic_monarchy NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Irenic Bureaucracy part = { location = 1 localization = "START_SCREEN_PART_TWO_IRENIC_BUREAUCRACY" trigger = { OR = { has_government = gov_irenic_bureaucracy has_government = gov_irenic_dictatorship } NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Moral Democracy part = { location = 1 localization = "START_SCREEN_PART_TWO_MORAL_DEMOCRACY" trigger = { has_government = gov_moral_democracy NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Celestial Empire part = { location = 1 localization = "START_SCREEN_PART_TWO_CELESTIAL_EMPIRE" trigger = { has_government = gov_celestial_empire NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Despotic Hegemony part = { location = 1 localization = "START_SCREEN_PART_TWO_DESPOTIC_HEGEMONY" trigger = { OR = { has_government = gov_despotic_hegemony has_government = gov_totalitarian_regime } NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Executive Committee part = { location = 1 localization = "START_SCREEN_PART_TWO_EXECUTIVE_COMMITTEE" trigger = { has_government = gov_executive_committee NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Direct Democracy part = { location = 1 localization = "START_SCREEN_PART_TWO_DIRECT_DEMOCRACY" trigger = { has_government = gov_direct_democracy NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Illuminated Autocracy part = { location = 1 localization = "START_SCREEN_PART_TWO_ILLUMINATED_AUTOCRACY" trigger = { OR = { has_government = gov_illuminated_autocracy has_government = gov_technocratic_dictatorship } NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Science Directorate part = { location = 1 localization = "START_SCREEN_PART_TWO_SCIENCE_DIRECTORATE" trigger = { has_government = gov_science_directorate NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Rational Consensus part = { location = 1 localization = "START_SCREEN_PART_TWO_RATIONAL_CONSENSUS" trigger = { has_government = gov_rational_consensus NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Trade League part = { location = 1 localization = "START_SCREEN_PART_TWO_TRADE_LEAGUE" trigger = { has_government = gov_trade_league NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Megacorporation part = { location = 1 localization = "START_SCREEN_PART_TWO_MEGACORPORATION" trigger = { has_government = gov_megacorporation NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Worker Cooperative part = { location = 1 localization = "START_SCREEN_PART_TWO_WORKER_COOP" trigger = { has_government = gov_worker_coop NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Megachurch part = { location = 1 localization = "START_SCREEN_PART_TWO_MEGACHURCH" trigger = { has_government = gov_megachurch NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Criminal Syndicate part = { location = 1 localization = "START_SCREEN_PART_TWO_MONOPOLISTIC_SYNDICATE" trigger = { OR = { has_government = gov_pirate_haven has_government = gov_criminal_syndicate } NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Subversive Cult part = { location = 1 localization = "START_SCREEN_PART_TWO_SUBVERSIVE_CULT" trigger = { has_government = gov_subversive_cult NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Communal Parity part = { location = 1 localization = "START_SCREEN_PART_TWO_COMMUNAL_PARITY" trigger = { has_government = gov_communal_parity NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Bandit Kingdom/Commune part = { location = 1 localization = "START_SCREEN_PART_TWO_BANDIT_KINGDOM" trigger = { OR = { has_government = gov_bandit_kingdom has_government = gov_bandit_commune } NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Fanatic Purifiers part = { location = 1 localization = "START_SCREEN_PART_TWO_PURIFIER" trigger = { OR = { has_government = gov_blood_court has_government = gov_purity_order has_government = gov_purification_committee has_government = gov_purity_assembly } NOR = { has_country_flag = custom_start_screen has_origin = origin_post_apocalyptic has_origin = origin_life_seeded } } } # Hive Mind part = { location = 1 localization = "START_SCREEN_PART_TWO_HIVE_MIND" trigger = { has_government = gov_hive_mind NOT = { has_country_flag = custom_start_screen } } } # Devouring Swarm part = { location = 1 localization = "START_SCREEN_PART_TWO_DEVOURING_SWARM" trigger = { has_government = gov_devouring_swarm is_lithoid_empire = no NOT = { has_country_flag = custom_start_screen } } } part = { location = 1 localization = "START_SCREEN_PART_TWO_DEVOURING_SWARM_LITHOID" trigger = { has_government = gov_devouring_swarm is_lithoid_empire = yes NOT = { has_country_flag = custom_start_screen } } } # Machine Empire - General part = { location = 1 localization = "START_SCREEN_PART_TWO_MACHINE_INTELLIGENCE_GENERAL" trigger = { OR = { has_government = gov_machine_empire has_government = gov_machine_research has_government = gov_machine_industrial } NOT = { has_country_flag = custom_start_screen } } } # Machine Empire - Servitor part = { location = 1 localization = "START_SCREEN_PART_TWO_MACHINE_INTELLIGENCE_SERVITOR" trigger = { has_government = gov_machine_servitor NOT = { has_country_flag = custom_start_screen } } } # Machine Empire - Terminator part = { location = 1 localization = "START_SCREEN_PART_TWO_MACHINE_INTELLIGENCE_TERMINATOR" trigger = { has_government = gov_machine_terminator NOT = { has_country_flag = custom_start_screen } } } # Machine Empire - Assimilator part = { location = 1 localization = "START_SCREEN_PART_TWO_MACHINE_INTELLIGENCE_ASSIMILATOR" trigger = { has_government = gov_machine_assimilator NOT = { has_country_flag = custom_start_screen } } } # Post-Apocalyptic Origin part = { location = 1 localization = "START_SCREEN_POST_APOCALYPTIC" trigger = { has_origin = origin_post_apocalyptic NOT = { has_country_flag = custom_start_screen } } } part = { location = 1 localization = "START_SCREEN_POST_APOCALYPTIC_MACHINES" trigger = { has_origin = origin_post_apocalyptic_machines has_country_flag = custom_start_screen } } # Life-Seeded Origin part = { location = 1 localization = "START_SCREEN_POST_LIFE_SEEDED" trigger = { has_origin = origin_life_seeded NOR = { has_country_flag = custom_start_screen is_individual_machine = yes } } } part = { location = 1 localization = "START_SCREEN_POST_LIFE_SEEDED_INDIVIDUALISTIC_MACHINE" trigger = { has_origin = origin_life_seeded is_individual_machine = yes NOT = { has_country_flag = custom_start_screen } } } ### THIRD PARTS # Hyperspace part = { location = 2 localization = "START_SCREEN_PART_THREE_HYPERSPACE" trigger = { NOR = { has_country_flag = custom_start_screen is_hive_empire = yes is_machine_empire = yes } } } ### Origins - Placed before the pre-scripted empires as only the first valid one is chosen. # Necrophage part = { location = 0 localization = "START_SCREEN_NECROPHAGE" trigger = { has_origin = origin_necrophage is_hive_empire = no } } part = { location = 0 localization = "START_SCREEN_NECROPHAGE_PEACEFUL" trigger = { has_origin = origin_necrophage OR = { is_xenophile = yes is_pacifist = yes } } } part = { location = 0 localization = "START_SCREEN_NECROPHAGE_HIVE" trigger = { has_origin = origin_necrophage is_hive_empire = yes } } # Void Dwellers part = { location = 0 localization = "START_SCREEN_VOID_DWELLERS" trigger = { has_origin = origin_void_dwellers is_gestalt = no is_individual_machine = no capital_scope = { NOT = { has_planet_flag = earth_habitat } } } } part = { location = 0 localization = "START_SCREEN_VOID_DWELLERS_SOL" trigger = { has_origin = origin_void_dwellers is_gestalt = no is_individual_machine = no capital_scope = { has_planet_flag = earth_habitat } } } part = { location = 0 localization = "START_SCREEN_VOID_DWELLERS_HIVE" trigger = { is_hive_empire = yes has_origin = origin_void_dwellers capital_scope = { NOT = { has_planet_flag = earth_habitat } } } } part = { location = 0 localization = "START_SCREEN_VOID_DWELLERS_HIVE_SOL" trigger = { is_hive_empire = yes has_origin = origin_void_dwellers capital_scope = { has_planet_flag = earth_habitat } } } part = { location = 0 localization = "START_SCREEN_VOID_DWELLERS_MACHINE" trigger = { has_origin = origin_void_machines capital_scope = { NOT = { has_planet_flag = earth_habitat } } OR = { is_machine_empire = yes is_individual_machine = yes } } } part = { location = 0 localization = "START_SCREEN_VOID_DWELLERS_MACHINE_SOL" trigger = { has_origin = origin_void_machines capital_scope = { has_planet_flag = earth_habitat } OR = { is_machine_empire = yes is_individual_machine = yes } } } # Shattered Ring part = { location = 0 localization = "START_SCREEN_SRW" trigger = { has_origin = origin_shattered_ring } } # Remnants part = { location = 0 localization = "START_SCREEN_REMNANTS" trigger = { has_origin = origin_remnants } } # Tree of Life part = { location = 0 localization = "START_SCREEN_TREE" trigger = { has_origin = origin_tree_of_life } } # Lithoid Origin part = { location = 0 localization = "START_SCREEN_LITHOID" trigger = { has_origin = origin_lithoid NOT = { has_country_flag = human_lithoid } } } #Federated Theian Preservers, FTP part = { location = 0 localization = "START_SCREEN_LITHOID_HUMAN" trigger = { has_country_flag = human_lithoid } } # Scion part = { location = 0 localization = "START_SCREEN_SCION" trigger = { has_origin = origin_scion } } # On the Shoulders of Giants part = { location = 0 localization = "START_SCREEN_SHOULDERS_OF_GIANTS" trigger = { has_origin = origin_shoulders_of_giants } } # Galactic Doorstep - Standard part = { location = 0 localization = "START_SCREEN_GALACTIC_DOORSTEP" trigger = { has_origin = origin_galactic_doorstep NOR = { is_hive_empire = yes is_machine_empire = yes } } } # Galactic Doorstep - Machine Intelligence part = { location = 0 localization = "START_SCREEN_GALACTIC_DOORSTEP_MACH" trigger = { has_origin = origin_galactic_doorstep is_machine_empire = yes } } # Galactic Doorstep - Hive Mind part = { location = 0 localization = "START_SCREEN_GALACTIC_DOORSTEP_HIVE" trigger = { has_origin = origin_galactic_doorstep is_hive_empire = yes } } # Common Ground part = { location = 0 localization = "START_SCREEN_COMMON_GROUND" trigger = { has_origin = origin_common_ground } } # Hegemon part = { location = 0 localization = "START_SCREEN_HEGEMON" trigger = { has_origin = origin_hegemon is_xenophobe = no } } # Doomsday part = { location = 0 localization = "START_SCREEN_DOOMSDAY" trigger = { has_origin = origin_doomsday } } # Lost Colony part = { location = 0 localization = "START_SCREEN_LOST_COLONY" trigger = { has_origin = origin_lost_colony is_individual_machine = no is_gestalt = no NOT = { has_country_flag = human_2 } } } part = { location = 0 localization = "START_SCREEN_LOST_COLONY_HIVE" trigger = { has_origin = origin_lost_colony is_gestalt = yes is_hive_empire = yes NOT = { has_country_flag = human_2 } } } part = { location = 0 localization = "START_SCREEN_LOST_COLONY_MACHINE" trigger = { has_origin = origin_lost_colony is_gestalt = yes is_machine_empire = yes NOT = { has_country_flag = human_2 } } } part = { location = 0 localization = "START_SCREEN_LOST_COLONY_INDIVIDUALISTIC_MACHINE" trigger = { has_origin = origin_lost_colony is_individual_machine = yes NOT = { has_country_flag = human_2 } } } # Broken Shackles part = { location = 0 localization = "START_SCREEN_BROKEN_SHACKLES" trigger = { has_origin = origin_broken_shackles is_megacorp = no } } part = { location = 0 localization = "START_SCREEN_BROKEN_SHACKLES_MEGACORP" trigger = { has_origin = origin_broken_shackles is_megacorp = yes } } # Progenitor Hive part = { location = 0 localization = "START_SCREEN_PROGENITOR_HIVE" trigger = { has_origin = origin_progenitor_hive } } # Star Slingshot part = { location = 0 localization = "START_SCREEN_STAR_SLINGSHOT" trigger = { has_origin = origin_star_slingshot is_gestalt = no } } part = { # Gestalt location = 0 localization = "START_SCREEN_STAR_SLINGSHOT_GESTALT" trigger = { has_origin = origin_star_slingshot is_gestalt = yes } } # Shroudwalker Apprentice part = { location = 0 localization = "START_SCREEN_SHROUDWALKER_APPRENTICE" trigger = { has_origin = "origin_shroudwalker_apprentice" NOR = { has_government = gov_megachurch has_government = gov_sacrificial_megachurch } } } # Shroudwalker Apprentice - Corporate (Megachurch) variant part = { location = 0 localization = "START_SCREEN_SHROUDWALKER_APPRENTICE_CORPORATE" trigger = { has_origin = "origin_shroudwalker_apprentice" OR = { has_government = gov_megachurch has_government = gov_sacrificial_megachurch } } } # Imperial Vassal part = { location = 0 localization = "START_SCREEN_IMPERIAL_VASSAL" trigger = { has_origin = "origin_imperial_vassal" } } # Subterranean part = { location = 0 localization = "START_SCREEN_SUBTERRANEAN" trigger = { has_origin = origin_subterranean NOR = { is_lithoid_empire = yes owner_species = { is_species_class = PLANT } owner_species = { is_species_class = FUN } is_robot_empire = yes } } } part = { location = 0 localization = "START_SCREEN_SUBTERRANEAN_LITHOID" trigger = { has_origin = origin_subterranean is_lithoid_empire = yes } } part = { location = 0 localization = "START_SCREEN_SUBTERRANEAN_PLANT" trigger = { has_origin = origin_subterranean OR = { owner_species = { is_species_class = PLANT } owner_species = { is_species_class = FUN } } } } # Subterranean Machines part = { location = 0 localization = "START_SCREEN_SUBTERRANEAN_ROBOT" trigger = { has_origin = origin_subterranean_machines } } # Payback - Standard part = { location = 0 localization = "START_SCREEN_PAYBACK" trigger = { has_origin = origin_payback NOR = { is_hive_empire = yes is_machine_empire = yes is_megacorp = yes } } } # Payback - Gestalt part = { location = 0 localization = "START_SCREEN_PAYBACK" trigger = { has_origin = origin_payback OR = { is_hive_empire = yes is_machine_empire = yes } } } # Payback - Megacorp part = { location = 0 localization = "START_SCREEN_PAYBACK" trigger = { has_origin = origin_payback is_megacorp = yes } } # Fear of the Dark part = { location = 0 localization = "START_SCREEN_FEAR_OF_THE_DARK_REGULAR" trigger = { has_origin = origin_fear_of_the_dark is_megacorp = no } } part = { location = 0 localization = "START_SCREEN_FEAR_OF_THE_DARK_MEGACORP" trigger = { has_origin = origin_fear_of_the_dark is_megacorp = yes } } # Shroud-Forged part = { location = 0 localization = "START_SCREEN_SHROUD_FORGED" trigger = { has_origin = origin_shroud_forged } } ### PRE-SCRIPTED # United Nations of Earth part = { location = 0 localization = "START_SCREEN_UNE" trigger = { has_country_flag = human_1 } } # Commonwealth of Man part = { location = 0 localization = "START_SCREEN_CM" trigger = { has_country_flag = human_2 } } # Clone Army part = { location = 0 localization = "START_SCREEN_CLONE_ARMY" trigger = { has_origin = origin_clone_army } } # Here Be Dragons - normal part = { location = 0 localization = "START_SCREEN_HERE_BE_DRAGONS" trigger = { has_origin = origin_here_be_dragons is_gestalt = no } } # Here Be Dragons - hive part = { location = 0 localization = "START_SCREEN_HERE_BE_DRAGONS_HIVE" trigger = { has_origin = origin_here_be_dragons is_hive_empire = yes } } # Here Be Dragons - machine part = { location = 0 localization = "START_SCREEN_HERE_BE_DRAGONS_MACHINE" trigger = { has_origin = origin_here_be_dragons is_machine_empire = yes } } # Ocean Paradise - normal part = { location = 0 localization = "START_SCREEN_OCEAN_PARADISE" trigger = { has_origin = origin_ocean_paradise is_gestalt = no } } # Ocean Paradise - hive part = { location = 0 localization = "START_SCREEN_OCEAN_PARADISE_HIVE" trigger = { has_origin = origin_ocean_paradise is_hive_empire = yes } } # Ocean Paradise - robot part = { location = 0 localization = "START_SCREEN_OCEAN_PARADISE_ROBOT" trigger = { has_origin = origin_ocean_machines } } # Knights of the Toxic God part = { location = 0 localization = "START_SCREEN_TOXIC_KNIGHTS" trigger = { has_origin = origin_toxic_knights NOT = { is_megacorp = yes } } } # Knights of the Toxic God - Corpo part = { location = 0 localization = "START_SCREEN_TOXIC_KNIGHTS_CORPORATE" trigger = { has_origin = origin_toxic_knights is_megacorp = yes } } # Overtuned part = { location = 0 localization = "START_SCREEN_OVERTUNED" trigger = { has_origin = origin_overtuned } } # Legendary Leader part = { location = 0 localization = "START_SCREEN_LEGENDARY_LEADER" trigger = { OR = { has_origin = origin_legendary_leader_dictatorial has_origin = origin_legendary_leader } } } # Riftworld part = { location = 0 localization = "START_SCREEN_RIFTWORLD" trigger = { has_origin = origin_riftworld is_machine_empire = no } } # Riftworld part = { location = 0 localization = "START_SCREEN_RIFTWORLD_MACHINE" trigger = { has_origin = origin_riftworld is_machine_empire = yes } } # Primal Calling part = { location = 0 localization = "START_SCREEN_PRIMAL_CALLING" trigger = { has_origin = origin_primal_calling } } # Treasure Hunters part = { location = 0 localization = "START_SCREEN_TREASURE_HUNTERS" trigger = { has_origin = origin_treasure_hunters } } # Fruitful Partnership part = { location = 0 localization = "START_SCREEN_FRUITFUL_PLANTOID" trigger = { has_origin = origin_fruitful is_species_class = PLANT } } part = { location = 0 localization = "START_SCREEN_FRUITFUL_FUNGOID" trigger = { has_origin = origin_fruitful is_species_class = FUN } } # Storm Chasers part = { location = 0 localization = "START_SCREEN_STORM_CHASERS" trigger = { has_origin = origin_storm_chasers } } # Cybernetic Creed (all-purpose) part = { location = 0 localization = "START_SCREEN_CYBERNETIC_CREED" trigger = { has_origin = origin_cybernetic_creed } } # Synthetic Fertility (all-purpose) part = { location = 0 localization = "START_SCREEN_SYNTHETIC_FERTILITY" trigger = { has_origin = origin_synthetic_fertility } } # Arc Welders part = { location = 0 localization = "START_SCREEN_ARC_WELDERS" trigger = { has_origin = origin_arc_welders } } # Evolutionary Predators Regular part = { location = 0 localization = "START_SCREEN_EVOLUTIONARY_PREDATORS_REGULAR" trigger = { has_origin = origin_evolutionary_predators is_hive_empire = no } } # Evolutionary Predators Hive part = { location = 0 localization = "START_SCREEN_EVOLUTIONARY_PREDATORS_HIVE" trigger = { has_origin = origin_evolutionary_predators is_hive_empire = yes NOT = { has_valid_civic = civic_hive_devouring_swarm } } } # Evolutionary Predators Devouring Swarm part = { location = 0 localization = "START_SCREEN_EVOLUTIONARY_PREDATORS_DEVOURING_SWARM" trigger = { has_origin = origin_evolutionary_predators has_valid_civic = civic_hive_devouring_swarm } } # Starlit Citadel part = { location = 0 localization = "START_SCREEN_STARLIT_CITADEL" trigger = { has_origin = origin_starlit_citadel } } # Wilderness part = { location = 0 localization = "START_SCREEN_WILDERNESS_INTRO" trigger = { has_origin = origin_wilderness } } part = { location = 1 localization = "START_SCREEN_WILDERNESS_COLD" trigger = { has_origin = origin_wilderness ideal_planet_is_cold = yes } } part = { location = 1 localization = "START_SCREEN_WILDERNESS_DRY" trigger = { has_origin = origin_wilderness ideal_planet_is_dry = yes } } part = { location = 1 localization = "START_SCREEN_WILDERNESS_WET" trigger = { has_origin = origin_wilderness ideal_planet_is_wet = yes } } part = { location = 1 localization = "START_SCREEN_WILDERNESS_DEFAULT" trigger = { has_origin = origin_wilderness NOR = { ideal_planet_is_cold = yes ideal_planet_is_dry = yes ideal_planet_is_wet = yes } } } part = { location = 2 localization = "START_SCREEN_WILDERNESS_OUTRO" trigger = { has_origin = origin_wilderness } } # Unplugged part = { location = 0 localization = "START_SCREEN_UNPLUGGED" trigger = { has_origin = origin_unplugged } } # Mindwardens part = { location = 0 localization = "START_SCREEN_MINDWARDENS" trigger = { has_origin = origin_mindwardens } } # Endbringers part = { location = 0 localization = "START_SCREEN_ENDBRINGERS" trigger = { has_origin = origin_endbringers } } # Red Giant part = { location = 0 localization = "START_SCREEN_RED_GIANT" trigger = { has_origin = origin_red_giant } } # Cosmic Dawn part = { location = 0 localization = "START_SCREEN_COSMIC_DAWN" trigger = { has_origin = origin_cosmic_dawn } }