# NB: all these values are also communicated to the player in custom tooltips for the sacrifice events, and so any changes should also be reflected there. sacrifice_togetherness_mod = { country_unity_produces_mult = 0.3 icon = "gfx/interface/icons/modifiers/mod_resource_unity_mult.dds" } sacrifice_harmony_mod = { pop_happiness = 0.5 icon = "gfx/interface/icons/modifiers/mod_pop_happiness.dds" } sacrifice_bounty_mod = { country_minerals_produces_mult = 0.3 country_energy_produces_mult = 0.3 icon = "gfx/interface/icons/modifiers/mod_produces_mult.dds" } sacrifice_togetherness_mod_overlord = { country_unity_produces_mult = 0.1 icon = "gfx/interface/icons/modifiers/mod_resource_unity_mult.dds" } sacrifice_harmony_mod_overlord = { pop_happiness = 0.2 icon = "gfx/interface/icons/modifiers/mod_pop_happiness.dds" } sacrifice_bounty_mod_overlord = { country_minerals_produces_mult = 0.1 country_energy_produces_mult = 0.1 icon = "gfx/interface/icons/modifiers/mod_produces_mult.dds" } sacrifice_death_priest_mod = { planet_bureaucrats_unity_produces_add = 1.5 } zombie_contract_manipulation = { pop_ethic_authoritarian_attraction_mult = 0.5 }