############################### # Biogenesis Static Modifiers # ############################### # Evolutionary Predators fresh_biosphere = { icon = "gfx/interface/icons/planet_modifiers/pm_microscopic_life.dds" icon_frame = 1 custom_tooltip = fresh_biosphere_tt } exhausted_biosphere = { icon = "gfx/interface/icons/planet_modifiers/pm_bleak.dds" icon_frame = 2 custom_tooltip = exhausted_biosphere_tt } genetic_soup = { icon = "gfx/interface/icons/planet_modifiers/pm_seismological_disturbances.dds" icon_frame = 1 show_only_custom_tooltip = no custom_tooltip = fresh_biosphere_tt pop_environment_tolerance = -0.2 } ########################################################################## # BioGenesis Modifiers ########################################################################## # Genetic Ascension agenda_purity_perfection_finish = { logistic_growth_mult = 0.1 } agenda_purity_perfection_wilderness_finish ={ planet_building_build_speed_mult = 0.2 planet_structures_upkeep_mult = -0.2 } agenda_cloning_replication_finish = { bonus_pop_growth_mult = 1 } agenda_mutation_divergence_finish = { auto_mod_monthly_add = 400 } agenda_mutation_divergence_evo_pred_finish = { auto_mod_monthly_add = 400 show_only_custom_tooltip = no custom_tooltip = agenda_mutation_divergence_evo_pred_finish_tt } purity_unlock_level_1 = { icon = "gfx/interface/icons/traditions/tree_icons/tradition_icon_purity.dds" custom_tooltip = purity_unlock_level_1_tt } purity_unlock_level_2 = { icon = "gfx/interface/icons/traditions/tree_icons/tradition_icon_purity.dds" custom_tooltip = purity_unlock_level_2_tt show_only_custom_tooltip = no negative_traits_country = -1 } cloning_unlock_level_1 = { icon = "gfx/interface/icons/traditions/tree_icons/tradition_icon_cloning.dds" custom_tooltip = cloning_unlock_level_1_tt } cloning_unlock_level_2 = { icon = "gfx/interface/icons/traditions/tree_icons/tradition_icon_cloning.dds" custom_tooltip = cloning_unlock_level_2_tt } mutation_unlock_level_1 = { icon = "gfx/interface/icons/traditions/tree_icons/tradition_icon_mutation.dds" custom_tooltip = mutation_unlock_level_1_tt } mutation_unlock_level_2 = { icon = "gfx/interface/icons/traditions/tree_icons/tradition_icon_mutation.dds" custom_tooltip = mutation_unlock_level_2_tt } # Random Events Modifiers supremacy_denied = { planet_stability_add = 5 pop_ethic_authoritarian_attraction_mult = 0.25 } augment_appreciation = { icon = "gfx/interface/icons/modifiers/mod_pop_political_power.dds" pop_ethic_egalitarian_attraction_mult = 0.25 custom_tooltip = genetic_purist_effects_header show_only_custom_tooltip = no } conscious_evolution = { planet_jobs_unity_produces_mult = 0.1 } superior_individuals = { leader_lifespan_mult = 0.2 leaders_upkeep_mult = -0.15 } welfare_state = { planet_stability_add = 3 unemployment_resources_unity_produces_add = 0.5 pop_ethic_egalitarian_attraction_mult = 0.25 } selective_survival = { pop_ethic_authoritarian_attraction_mult = 0.25 country_leader_cap_add = 1 } super_powered = { army_damage_mult = 0.3 planet_soldiers_unity_produces_add = 1 } deceitful_dismissal = { country_leader_pool_size = 2 } harvesting_halt = { pop_ethic_egalitarian_attraction_mult = 0.25 bonus_pop_growth_mult = 0.25 } clone_drivers = { pop_ethic_authoritarian_attraction_mult = 0.25 leader_lifespan_mult = 0.2 } effective_surveillance = { planet_crime_add = -15 pop_ethic_authoritarian_attraction_mult = 0.25 } decriminalized_society = { planet_stability_add = 5 pop_happiness = 0.2 } mass_euthanasia = { planet_pops_upkeep_mult = -0.1 pop_ethic_authoritarian_attraction_mult = 0.25 } duplicated_inheritance = { army_damage_mult = 0.2 } mutant_crackdown = { icon = "gfx/interface/icons/planet_modifiers/pm_martial_law.dds" icon_frame = 1 job_soldier_stability_add = 3 job_soldier_add = 200 } mutant_enclaves = { planet_jobs_society_research_produces_mult = 0.2 } embracing_change = { pop_happiness = 0.1 } biological_limitations = { country_unity_produces_mult = 0.05 pop_ethic_authoritarian_attraction_mult = 0.25 } societal_diversification = { planet_biologists_society_research_produces_add = 0.1 } standardized_biology = { country_unity_produces_mult = 0.1 pop_ethic_authoritarian_attraction_mult = 0.3 } blob_neutralized = { pop_happiness = 0.2 } globule_research = { planet_biologists_society_research_produces_add = 0.2 } artistic_integrity = { country_unity_produces_mult = 0.15 pop_happiness = 0.1 } logic_first = { planet_jobs_physics_research_produces_mult = 0.1 planet_jobs_engineering_research_produces_mult = 0.1 planet_jobs_society_research_produces_mult = 0.1 } practical_application = { planet_jobs_consumer_goods_produces_mult = 0.25 } crack_downs = { planet_stability_add = 5 } performative_reformation = { country_unity_produces_mult = 0.1 } ancestral_inheritance = { pop_ethic_spiritualist_attraction_mult = 0.25 } buried_secrets = { country_unity_produces_mult = 0.15 pop_ethic_authoritarian_attraction_mult = 0.25 } specimen_study = { planet_jobs_society_research_produces_mult = 0.2 } purity_tests = { pop_happiness = 0.15 planet_researchers_upkeep_mult = 0.1 } clone_rights = { logistic_growth_mult = 0.1 pop_ethic_egalitarian_attraction_mult = 0.25 } class_system = { council_agenda_progress_speed = 0.2 pop_ethic_authoritarian_attraction_mult = 0.25 } thorough_inspections = { planet_stability_add = 5 logistic_growth_mult = -0.1 } swift_recovery = { logistic_growth_mult = 0.15 planet_stability_add = -15 country_unity_produces_mult = -0.15 } well_adjusted = { country_unity_produces_mult = 0.1 pop_happiness = 0.1 planet_pops_upkeep_mult = 0.1 } strict_discipline = { pop_happiness = -0.15 } infinite_growth = { logistic_growth_mult = 0.25 pop_amenities_usage_mult = 0.15 pop_housing_usage_mult = 0.15 } clone_colonies = { planet_colony_development_speed_mult = 1 } mutant_studies = { planet_jobs_society_research_produces_mult = 0.1 pop_happiness = -0.2 } aspirational_striving = { country_unity_produces_mult = 0.1 pop_happiness = 0.1 } militaristic_fortitude = { army_damage_mult = 0.2 } replicated_success = { planet_jobs_society_research_produces_mult = 0.1 } sewer_sweep = { planet_crime_add = -10 country_unity_produces_mult = 0.1 } weaponized_plague = { pop_ethic_militarist_attraction_mult = 0.25 } biohacker_haven = { planet_jobs_society_research_produces_mult = 0.1 pop_happiness = 0.1 } limited_autonomy = { country_unity_produces_mult = 0.1 planet_stability_add = 5 pop_ethic_authoritarian_attraction_mult = 0.25 } proactive_management = { leaders_upkeep_mult = -0.15 } really_proactive_management = { leaders_upkeep_mult = -0.2 } energetic_manipulation = { country_energy_produces_mult = 0.1 } defensive_focus = { ship_hull_mult = 0.2 army_damage_mult = 0.1 } grunt_retention = { planet_jobs_produces_mult = 0.05 } assured_longevity = { planet_stability_add = 5 country_unity_produces_mult = 0.1 } hyper_charged = { leader_lifespan_add = -20 planet_jobs_worker_produces_mult = 0.05 } hyper_charged_wilderness = { leader_lifespan_add = -20 planet_jobs_worker_produces_mult = 0.05 } vitality_conservation = { icon = "gfx/interface/icons/modifiers/mod_leader_skill_levels.dds" country_leader_cap_add = 1 leaders_upkeep_mult = -0.1 } accelerated_growth = { councilor_gestalt_growth_exp_gain = 0.1 councilor_gestalt_cognitive_exp_gain = 0.1 councilor_gestalt_legion_exp_gain = 0.1 councilor_gestalt_regulatory_exp_gain = 0.1 leader_lifespan_mult = -0.2 } interference_perseverance = { country_unity_produces_mult = 0.15 planet_jobs_upkeep_mult = 0.1 } tandem_workers = { planet_jobs_worker_produces_mult = 0.15 } mandated_integration = { planet_jobs_unity_produces_mult = 0.1 leaders_upkeep_mult = -0.1 } methodic_procreation = { bonus_pop_growth_mult = 0.05 } genetic_diversification = { planet_jobs_society_research_produces_mult = 0.1 } hive_spa_day = { bonus_pop_growth_mult = -0.1 council_agenda_progress_speed = -0.15 } cousin_of_death = { bonus_pop_growth_mult = 0.1 council_agenda_progress_speed = 0.15 } positively_glowing = { country_unity_produces_mult = 0.2 planet_jobs_worker_produces_mult = 0.05 } multi_functionality = { planet_jobs_worker_produces_mult = 0.05 } optimized_workforce = { country_minerals_produces_mult = 0.2 } optimized_workforce = { empire_size_pops_mult = -0.05 empire_size_colonies_mult = 0.05 empire_size_systems_mult = 0.05 } strengthened_focus = { planet_jobs_produces_mult = 0.05 } change_is_growth = { councilor_gestalt_growth_exp_gain = 0.2 bonus_pop_growth_mult = 0.1 } maintain_the_essence = { councilor_gestalt_regulatory_exp_gain = 0.2 country_unity_produces_mult = 0.1 } evolutionary_diversion = { planet_stability_add = -10 planet_crime_add = 10 planet_jobs_society_research_produces_mult = 0.2 } super_troopers = { planet_stability_add = 5 country_unity_produces_mult = 0.1 } watch_the_watchers = { planet_enforcers_produces_mult = 0.05 planet_soldiers_energy_produces_add = 0.1 } hero_council = { councilor_exp_gain = 0.2 councilor_skill_add = 2 planet_bureaucrats_upkeep_mult = 0.2 } hero_restrictions ={ planet_bureaucrats_upkeep_mult = -0.2 } ethical_cloning = { pop_happiness = 0.10 planet_jobs_society_research_produces_mult = 0.1 } nuisance_crackdown = { planet_stability_add = 5 pop_happiness = -0.10 } biological_corrections = { country_unity_produces_mult = 0.3 } cellular_degradation = { planet_jobs_society_research_produces_mult = 0.2 logistic_growth_mult = -0.2 } cellular_degradation_wilderness = { planet_jobs_society_research_produces_mult = 0.2 planet_building_build_speed_mult = -0.2 } resilient_hive = { pop_environment_tolerance = 0.05 } cognizant_hive = { council_agenda_progress_speed = 0.05 } pristine_lineage = { species_leader_exp_gain = 0.2 councilor_exp_gain = 0.15 } breed_for_growth = { empire_size_pops_mult = -0.05 logistic_growth_mult = 0.1 } breed_for_growth_wilderness = { empire_size_districts_mult = -0.1 planet_building_build_speed_mult = 0.1 } relentless_focus = { country_unity_produces_mult = 0.15 planet_jobs_society_research_produces_mult = 0.15 } infrastructural_bolstering = { planet_building_build_speed_mult = 0.2 } anomaly_purging = { logistic_growth_mult = -0.25 empire_size_pops_mult = -0.1 } anomaly_purging_wilderness = { planet_building_build_speed_mult = -0.25 empire_size_districts_mult = -0.2 } rigorous_examination = { planet_pops_upkeep_mult = 0.1 planet_jobs_society_research_produces_mult = 0.2 } rigorous_examination_wilderness = { planet_districts_upkeep_mult = 0.1 planet_jobs_society_research_produces_mult = 0.2 } population_relocation = { pop_resettlement_cost_mult = -0.5 planet_resettlement_unemployed_mult = 0.2 } factotum_reserves = { country_energy_produces_mult = 0.25 logistic_growth_mult = -0.1 } simple_minds = { country_unity_produces_mult = 0.1 planet_jobs_upkeep_mult = -0.05 } the_new_batch = { bonus_pop_growth_mult = 0.15 } metaphysical_hive = { planet_jobs_society_research_produces_mult = 0.15 planet_jobs_physics_research_produces_mult = 0.15 planet_crime_no_happiness_add = 15 job_deviant_drone_add = 100 job_deviant_drone_per_crime = 0.03 } metaphysics_rejected = { country_unity_produces_mult = 0.1 councilor_gestalt_regulatory_exp_gain = 0.2 } boosted_neurology = { planet_evaluators_physics_research_produces_add = 2 job_evaluator_add = 100 country_energy_produces_mult = -0.1 } balanced_advancement = { country_unity_produces_mult = 0.1 } fury_embracing = { ship_fire_rate_mult = 0.2 councilor_gestalt_legion_exp_gain = 0.15 planet_crime_no_happiness_add = 15 job_deviant_drone_add = 100 job_deviant_drone_per_crime = 0.03 } decisive_meditation = { country_unity_produces_mult = 0.1 councilor_gestalt_regulatory_exp_gain = 0.15 planet_jobs_upkeep_mult = 0.1 } meteorological_adaptations = { pop_environment_tolerance = 0.15 engineering_tech_cost_mult = 0.05 } uncomfortable_drones = { planet_jobs_simple_drone_produces_mult = -0.05 } body_builders = { planet_jobs_simple_drone_produces_mult = 0.2 army_damage_mult = 0.2 } deep_thinkers = { planet_jobs_complex_drone_produces_mult = 0.1 } sensible_supremacy = { pop_environment_tolerance = 0.1 planet_stability_add = -10 } decisive_termination = { country_unity_produces_mult = 0.1 } survival_study = { planet_jobs_society_research_produces_mult = 0.15 logistic_growth_mult = -0.1 } survival_study_wilderness = { planet_jobs_society_research_produces_mult = 0.15 planet_building_build_speed_mult = -0.1 } uncorrected_blunders = { planet_jobs_society_research_produces_mult = -0.1 } maverick_citizens = { icon = "gfx/interface/icons/planet_modifiers/pm_unity_symbol.dds" custom_tooltip = "MAVERICK_CITIZENS_MOD" } ## Civics # Aerospace Adaptation aa_ship_upkeep_friendly = { ships_upkeep_mult = -0.5 } aa_ship_upkeep_bombing = { ships_upkeep_mult = -0.85 } aa_ship_planet_support_1 = { icon = "gfx/interface/icons/planet_modifiers/pm_symbiotic_link.dds" icon_frame = 1 planet_building_build_speed_mult = 0.25 planet_amenities_mult = 0.1 planet_clear_blocker_speed_mult = 0.5 } aa_ship_planet_support_2 = { icon = "gfx/interface/icons/planet_modifiers/pm_symbiotic_link.dds" icon_frame = 1 planet_building_build_speed_mult = 0.5 planet_amenities_mult = 0.20 planet_clear_blocker_speed_mult = 1 } aa_ship_planet_support_3 = { icon = "gfx/interface/icons/planet_modifiers/pm_symbiotic_link.dds" icon_frame = 1 planet_building_build_speed_mult = 0.75 planet_amenities_mult = 0.30 planet_clear_blocker_speed_mult = 1.5 planet_jobs_produces_mult = 0.025 } aa_ship_planet_support_4 = { icon = "gfx/interface/icons/planet_modifiers/pm_symbiotic_link.dds" icon_frame = 1 planet_building_build_speed_mult = 1.00 planet_amenities_mult = 0.40 planet_clear_blocker_speed_mult = 2 planet_jobs_produces_mult = 0.05 } # Shared Genetics shared_genetics_fire_rate = { ship_fire_rate_mult = 0.015 ships_upkeep_mult = 0.005 } shared_genetics_hull = { ship_hull_mult = 0.025 ships_upkeep_mult = 0.005 } ## Hive Fallen Empire # Growth Fallen Empire radio_bugs = { icon = "gfx/interface/icons/planet_modifiers/pm_crimson_crawlers.dds" icon_frame = 2 planet_amenities_add = -1000 planet_districts_cities_society_research_produces_add = 3 } world_alight = { icon = "gfx/interface/icons/planet_modifiers/pm_planet_beam.dds" icon_frame = 3 planet_resettlement_unemployed_destination_mult = -0.50 planet_jobs_upkeep_mult = 0.15 } fe_political_support = { diplo_weight_supporting_mult = 0.5 } fe_political_opposition = { diplo_weight_opposing_mult = 0.5 } death_world = { icon = "gfx/interface/icons/planet_modifiers/pm_martial_law_hive.dds" icon_frame = 2 army_starting_experience_add = 120000 planet_army_build_time_mult = 2 } war_experimental_scaling_modifier = { ship_weapon_damage = 0.15 ship_hull_mult = 0.15 ship_armor_mult = 0.15 } # Starlit Citadel Modifiers citadel_siege_lifted = { icon = "gfx/interface/icons/modifiers/mod_pop_happiness.dds" icon_frame = 1 pop_happiness = 0.2 country_unity_produces_mult = 0.1 founder_species_growth_mult = 0.1 } citadel_siege_lifted_machine = { icon = "gfx/interface/icons/modifiers/mod_pop_happiness.dds" icon_frame = 1 country_unity_produces_mult = 0.1 founder_species_growth_mult = 0.1 } citadel_siege_cancelled = { icon = "gfx/interface/icons/modifiers/mod_pop_happiness.dds" icon_frame = 1 pop_happiness = 0.1 founder_species_growth_mult = 0.1 } citadel_siege_cancelled_machine = { icon = "gfx/interface/icons/modifiers/mod_pop_happiness.dds" icon_frame = 1 planet_jobs_simple_drone_produces_mult = 0.1 founder_species_growth_mult = 0.1 } starlit_wormhole_modifier = { ship_evasion_mult = -0.3 } smarter_hatchery = { ship_armor_hardening_add = 0.02 ship_weapon_damage = 0.02 ship_evasion_mult = 0.02 } siege_node = { icon = "gfx/interface/icons/modifiers/mod_army_morale.dds" icon_frame = 1 army_defense_health_mult = 0.2 ship_armor_hardening_add = 0.1 ship_armor_regen_add_perc = 0.1 } # Biological Ships # Injected via the HEALING_GUN of the appropriate tier bio_healing_1 = { ship_armor_hardening_add = 0.05 } bio_healing_2 = { ship_armor_hardening_add = 0.10 } bio_healing_3 = { ship_armor_hardening_add = 0.15 } bio_healing_4 = { ship_armor_hardening_add = 0.20 ship_armor_regen_add_perc = 0.025 ship_hull_regen_add_perc = 0.025 } bio_healing_5 = { ship_armor_hardening_add = 0.25 ship_armor_regen_add_perc = 0.05 ship_hull_regen_add_perc = 0.05 } bio_healing_6 = { ship_armor_hardening_add = 0.30 ship_armor_regen_add_perc = 0.075 ship_hull_regen_add_perc = 0.075 } # Injected via the ANTI_EVASION_GUN of the appropriate tier bio_anti_evasion_1 = { ship_evasion_add = -5 ship_speed_mult = -0.10 } bio_anti_evasion_2 = { ship_evasion_add = -10 ship_speed_mult = -0.20 } bio_anti_evasion_3 = { ship_evasion_add = -15 ship_speed_mult = -0.30 } bio_anti_evasion_4 = { ship_evasion_add = -20 ship_speed_mult = -0.40 ship_target_weight_mult = 0.10 } bio_anti_evasion_5 = { ship_evasion_add = -25 ship_speed_mult = -0.50 ship_target_weight_mult = 0.25 } bio_anti_evasion_6 = { ship_evasion_add = -30 ship_speed_mult = -0.60 ship_target_weight_mult = 0.50 } # Injected via the EVASION_GUN of the appropriate tier bio_evasion_1 = { ship_evasion_add = 5 ship_speed_mult = 0.10 } bio_evasion_2 = { ship_evasion_add = 10 ship_speed_mult = 0.20 } bio_evasion_3 = { ship_evasion_add = 15 ship_speed_mult = 0.30 } bio_evasion_4 = { ship_evasion_add = 20 ship_speed_mult = 0.40 ship_disengage_chance_mult = 0.10 } bio_evasion_5 = { ship_evasion_add = 25 ship_speed_mult = 0.50 ship_disengage_chance_mult = 0.25 } bio_evasion_6 = { ship_evasion_add = 30 ship_speed_mult = 0.60 ship_disengage_chance_mult = 0.50 } # Injected via the ANTI_FIRE_RATE_GUN of the appropriate tier bio_anti_fire_rate_1 = { ship_fire_rate_mult = -0.05 ship_weapon_range_mult = -0.05 } bio_anti_fire_rate_2 = { ship_fire_rate_mult = -0.10 ship_weapon_range_mult = -0.10 } bio_anti_fire_rate_3 = { ship_fire_rate_mult = -0.15 ship_weapon_range_mult = -0.15 } bio_anti_fire_rate_4 = { ship_fire_rate_mult = -0.20 ship_weapon_range_mult = -0.20 ship_tracking_add = -5 } bio_anti_fire_rate_5 = { ship_fire_rate_mult = -0.25 ship_weapon_range_mult = -0.25 ship_tracking_add = -15 } bio_anti_fire_rate_6 = { ship_fire_rate_mult = -0.30 ship_weapon_range_mult = -0.30 ship_tracking_add = -25 } # Injected via the FIRE_RATE_GUN of the appropriate tier bio_fire_rate_1 = { ship_fire_rate_mult = 0.05 ship_weapon_range_mult = 0.05 } bio_fire_rate_2 = { ship_fire_rate_mult = 0.10 ship_weapon_range_mult = 0.10 } bio_fire_rate_3 = { ship_fire_rate_mult = 0.15 ship_weapon_range_mult = 0.15 } bio_fire_rate_4 = { ship_fire_rate_mult = 0.20 ship_weapon_range_mult = 0.20 ship_armor_penetration_add = 0.05 ship_shield_penetration_add = 0.05 } bio_fire_rate_5 = { ship_fire_rate_mult = 0.25 ship_weapon_range_mult = 0.25 ship_armor_penetration_add = 0.15 ship_shield_penetration_add = 0.15 } bio_fire_rate_6 = { ship_fire_rate_mult = 0.30 ship_weapon_range_mult = 0.30 ship_armor_penetration_add = 0.25 ship_shield_penetration_add = 0.25 } # Behemoth Crisis Modifiers incubating_behemoth_modifier = { icon = "gfx/interface/icons/planet_modifiers/pm_ancient_clone_vat.dds" icon_frame = 2 } voidspawn_boss_invincible = { damage_vs_country_type_voidspawn_boss_mult = -19.54 } voidspawn_boss_buffs = { ship_fire_rate_mult = 10 ship_speed_mult = 0.75 } voidspawn_system_mod = { ship_speed_reduction = 0.3 ship_evasion_mult = 0.5 } voidspawn_colony_mod = { icon = "gfx/interface/icons/planet_modifiers/pm_voidspawn_trophy.dds" icon_frame = 3 pop_environment_tolerance = -0.5 planet_stability_add = -10 custom_tooltip = "VOIDSPAWN_FORCE_DECLINE" show_only_custom_tooltip = no } # planet_building_buffer = { # icon = "gfx/interface/icons/planet_modifiers/pm_arcology_project.dds" # icon_frame = 1 # planet_max_buildings_add = 12 # } behemoth_transference = { icon = "gfx/interface/icons/modifiers/mod_negative_pop_growth_req.dds" logistic_growth_mult = -0.15 planet_jobs_produces_mult = -0.15 planet_pops_organics_food_upkeep_mult = 0.15 empire_size_penalty_mult = 0.25 pop_citizen_happiness = 0.1 } behemoth_rage_buffs = { ship_fire_rate_mult = 1.5 ship_speed_mult = 0.5 ship_hull_regen_add_perc = -0.1 ship_armor_regen_add_static = -13.4 } let_them_fight_modifier = { damage_vs_country_type_behemoth_hatchling_mult = 5 } behemoth_turbo_modifier = { ship_speed_mult = @behemoth_turbo_speed_mult } behemoth_reflexes_modifier = { ship_evasion_add = @behemoth_reflexes_evasion_add ship_tracking_add = @behemoth_reflexes_tracking_add } behemoth_drain_modifier = { ship_speed_mult = @behemoth_drain_ship_speed_mult ship_evasion_add = @behemoth_drain_evasion_add } behemoth_buff_modifier = { ship_fire_rate_mult = @behemoth_buff_fire_rate_mult ship_evasion_add = @behemoth_buff_evasion_add } behemoth_frenzy_modifier = { ship_fire_rate_mult = @behemoth_frenzy_fire_rate_mult ship_speed_mult = @behemoth_frenzy_speed_mult ship_hull_regen_add_perc = @behemoth_frenzy_hull_regen_add_perc ship_armor_regen_add_static = @behemoth_frenzy_armor_regen_add_static } behemoth_inspiration_modifier = { ship_fire_rate_mult = @behemoth_inspiration_fire_rate_mult ship_speed_mult = @behemoth_inspiration_speed_mult } behemoth_mutation_a = { custom_tooltip = behemoth_mutation_a_tt show_only_custom_tooltip = yes shipsize_behemoth_01_fire_rate_mult = @behemoth_mutation_a_fire_rate_mult shipsize_behemoth_01_armor_mult = @behemoth_mutation_a_armor_mult shipsize_behemoth_01_speed_mult = @behemoth_mutation_a_speed_mult shipsize_behemoth_02_fire_rate_mult =@behemoth_mutation_a_fire_rate_mult shipsize_behemoth_02_armor_mult = @behemoth_mutation_a_armor_mult shipsize_behemoth_02_speed_mult = @behemoth_mutation_a_speed_mult shipsize_behemoth_03_fire_rate_mult =@behemoth_mutation_a_fire_rate_mult shipsize_behemoth_03_armor_mult = @behemoth_mutation_a_armor_mult shipsize_behemoth_03_speed_mult = @behemoth_mutation_a_speed_mult shipsize_behemoth_04_fire_rate_mult =@behemoth_mutation_a_fire_rate_mult shipsize_behemoth_04_armor_mult = @behemoth_mutation_a_armor_mult shipsize_behemoth_04_speed_mult = @behemoth_mutation_a_speed_mult } behemoth_mutation_b = { ship_military_food_upkeep_mult = @behemoth_mutation_b_food_upkeep_mult } behemoth_mutation_c = { custom_tooltip = behemoth_mutation_c_tt show_only_custom_tooltip = yes shipsize_behemoth_01_speed_mult = @behemoth_mutation_c_speed_mult shipsize_behemoth_01_evasion_mult = @behemoth_mutation_c_evasion_mult shipsize_behemoth_02_speed_mult = @behemoth_mutation_c_speed_mult shipsize_behemoth_02_evasion_mult = @behemoth_mutation_c_evasion_mult shipsize_behemoth_03_speed_mult = @behemoth_mutation_c_speed_mult shipsize_behemoth_03_evasion_mult = @behemoth_mutation_c_evasion_mult shipsize_behemoth_04_speed_mult = @behemoth_mutation_c_speed_mult shipsize_behemoth_04_evasion_mult = @behemoth_mutation_c_evasion_mult } behemoth_mutation_psi = { shipsize_behemoth_01_shield_add = @behemoth_mutation_psi_behemoth_01_shield_add shipsize_behemoth_02_shield_add = @behemoth_mutation_psi_behemoth_02_shield_add shipsize_behemoth_03_shield_add = @behemoth_mutation_psi_behemoth_03_shield_add shipsize_behemoth_04_shield_add = @behemoth_mutation_psi_behemoth_04_shield_add } behemoth_mutation_psi_2 = { custom_tooltip = behemoth_mutation_psi_tt shipsize_behemoth_01_shield_regen_add_perc = @behemoth_mutation_psi_shield_regen_add_perc shipsize_behemoth_01_shield_hardening_add = @behemoth_mutation_psi_shield_hardening_add shipsize_behemoth_02_shield_regen_add_perc = @behemoth_mutation_psi_shield_regen_add_perc shipsize_behemoth_02_shield_hardening_add = @behemoth_mutation_psi_shield_hardening_add shipsize_behemoth_03_shield_regen_add_perc = @behemoth_mutation_psi_shield_regen_add_perc shipsize_behemoth_03_shield_hardening_add = @behemoth_mutation_psi_shield_hardening_add shipsize_behemoth_04_shield_regen_add_perc = @behemoth_mutation_psi_shield_regen_add_perc shipsize_behemoth_04_shield_hardening_add = @behemoth_mutation_psi_shield_hardening_add } behemoth_mutation_bio = { custom_tooltip = behemoth_mutation_bio_tt show_only_custom_tooltip = yes shipsize_behemoth_01_weapon_range_mult = @behemoth_mutation_bio_weapon_range_mult shipsize_behemoth_01_accuracy_mult = @behemoth_mutation_bio_accuracy_mult shipsize_behemoth_02_weapon_range_mult = @behemoth_mutation_bio_weapon_range_mult shipsize_behemoth_02_accuracy_mult = @behemoth_mutation_bio_accuracy_mult shipsize_behemoth_03_weapon_range_mult = @behemoth_mutation_bio_weapon_range_mult shipsize_behemoth_03_accuracy_mult = @behemoth_mutation_bio_accuracy_mult shipsize_behemoth_04_weapon_range_mult = @behemoth_mutation_bio_weapon_range_mult shipsize_behemoth_04_accuracy_mult = @behemoth_mutation_bio_accuracy_mult } behemoth_mutation_synth = { custom_tooltip = behemoth_mutation_synth_tt show_only_custom_tooltip = yes shipsize_behemoth_01_armor_mult = @behemoth_mutation_synth_armor_mult shipsize_behemoth_01_armor_regen_add_perc = @behemoth_mutation_synth_armor_regen_add_perc shipsize_behemoth_02_armor_mult = @behemoth_mutation_synth_armor_mult shipsize_behemoth_02_armor_regen_add_perc = @behemoth_mutation_synth_armor_regen_add_perc shipsize_behemoth_03_armor_mult = @behemoth_mutation_synth_armor_mult shipsize_behemoth_03_armor_regen_add_perc = @behemoth_mutation_synth_armor_regen_add_perc shipsize_behemoth_04_armor_mult = @behemoth_mutation_synth_armor_mult shipsize_behemoth_04_armor_regen_add_perc = @behemoth_mutation_synth_armor_regen_add_perc } behemoth_mutation_corpo = { custom_tooltip = behemoth_mutation_corpo_tt country_trade_produces_mult = @behemoth_mutation_corpo_trade_produces_mult } behemoth_mutation_cyber = { icon = GFX_tradition_category_icon_tradition_cybernetics custom_tooltip = biocrisis.280.cyber.tt } behemoth_cyber_rage = { ship_fire_rate_mult = @behemoth_cyber_rage_fire_rate_mult ship_shield_penetration_add = @behemoth_cyber_rage_shield_penetration_add ship_armor_penetration_add = @behemoth_cyber_rage_armor_penetration_add } behemoth_superbuff = { ship_fire_rate_mult = 4 ship_weapon_damage = 4 ship_speed_mult = 1 ship_hull_regen_add_perc = 0.1 ship_armor_regen_add_perc = 0.1 shipsize_behemoth_04_speed_mult = -1.95 shipsize_behemoth_04_windup_mult = 0.5 ship_damage_reduction_mult = 0.5 } voidslayers = { ship_damage_reduction_mult = 0.15 } voidspawn_devourer = { ship_damage_reduction_mult = 0.85 ship_fire_rate_mult = 5.55 } # These are the same absolute values as the AUTO_REPAIR component on the Elder Voidspawn # we multiply them by the number of components when the modifier is applied. behemoth_superweapon_modifier = { ship_hull_regen_add_perc = -0.05 ship_armor_regen_add_perc = -0.1 } # Defensive Stations Modifiers defensive_stations_tracking_add = { custom_tooltip = defensive_stations_tracking_add_tt shipsize_starbase_outpost_tracking_add = 1 shipsize_starbase_starport_tracking_add = 1 shipsize_starbase_starhold_tracking_add = 1 shipsize_starbase_starfortress_tracking_add = 1 shipsize_starbase_citadel_tracking_add = 1 shipsize_starbase_deep_space_citadel_1_tracking_add = 1 shipsize_starbase_deep_space_citadel_2_tracking_add = 1 shipsize_starbase_deep_space_citadel_3_tracking_add = 1 shipsize_orbital_ring_tier_1_tracking_add = 1 shipsize_orbital_ring_tier_2_tracking_add = 1 shipsize_orbital_ring_tier_3_tracking_add = 1 shipsize_military_station_small_tracking_add = 1 shipsize_ion_cannon_tracking_add = 1 } defensive_stations_weapon_range_mult = { custom_tooltip = defensive_stations_weapon_range_mult_tt shipsize_starbase_outpost_weapon_range_mult = 1 shipsize_starbase_starport_weapon_range_mult = 1 shipsize_starbase_starhold_weapon_range_mult = 1 shipsize_starbase_starfortress_weapon_range_mult = 1 shipsize_starbase_citadel_weapon_range_mult = 1 shipsize_starbase_deep_space_citadel_1_weapon_range_mult = 1 shipsize_starbase_deep_space_citadel_2_weapon_range_mult = 1 shipsize_starbase_deep_space_citadel_3_weapon_range_mult = 1 shipsize_orbital_ring_tier_1_weapon_range_mult = 1 shipsize_orbital_ring_tier_2_weapon_range_mult = 1 shipsize_orbital_ring_tier_3_weapon_range_mult = 1 shipsize_military_station_small_weapon_range_mult = 1 shipsize_ion_cannon_weapon_range_mult = 1 } #################### # Wilderness Origin #################### # Spy Network scope espionage_planetary_roots = { # based on 'sleeper_cell_operation_success' espionage_operation_skill_add = 1 spy_network_decay_mult = -1 }