### System Resources # allow_deficit = no # default yes // only implemented for tech resources # market_amount = 100 # default -1, if non-positive, resource cannot be traded in the Market # market_price = 100 # default -1, if non-positive, resource cannot be traded in the Market # culling_conversion_value = 3 # Represents the weight between the different resources when comparing different critters for auto culling # fixed_max_amount = yes/no # default no, if yes maximum storage capacity of the resource is fixed to the amount specified in max = INT # special_max_amount = yes/no # default no, if yes maximum storage capacity of the resource is fixed to the amount specified in max = INT + country_resource_max_RESOURCE_NAME_add modifiers + dynamic_capacity # This explicitly ignores MOD_COUNTRY_RESOURCE_MAX_ADD modifiers. # tradable_in_market = {} # default yes, trigger for blocking a resource from the market but still leaving it open for trade agreements ### Basic Resources energy = { tradable = yes category = basic market_amount = 100 market_price = 100 max = 25000 deficit_situation = situation_energy_deficit deficit_trade_conversion_mult = -0.125 culling_conversion_value = 1 ai_weight = { weight = 1.5 } ai_wants = { base = 500 } } minerals = { tradable = yes category = basic market_amount = 100 market_price = 100 max = 15000 deficit_situation = situation_mineral_deficit deficit_trade_conversion_mult = -0.125 culling_conversion_value = 1 ai_weight = { weight = 1 } ai_wants = { base = 1000 } } food = { tradable = yes category = basic market_amount = 100 market_price = 100 max = 15000 dynamic_capacity = { base = 0 modifier = { country_uses_bio_ships = yes add = 10000 } } deficit_situation = situation_food_deficit deficit_trade_conversion_mult = -0.125 culling_conversion_value = 1 ai_weight = { weight = 1 modifier = { factor = 0.1 country_uses_food = no } } ai_wants = { base = 500 modifier = { factor = 0.1 country_uses_food = no } } } physics_research = { category = other allow_deficit = no culling_conversion_value = 3 ai_weight = { weight = 1 } intangible_weight = 0.33 } society_research = { category = other allow_deficit = no culling_conversion_value = 3 ai_weight = { weight = 1 } intangible_weight = 0.33 } engineering_research = { category = other allow_deficit = no culling_conversion_value = 3 ai_weight = { weight = 1 } intangible_weight = 0.33 } influence = { category = other max = 1000 tooltip_decimals = 1 fixed_max_amount = yes deficit_modifier = influence_deficit #found in static modifiers ai_weight = { weight = 1 } } unity = { category = other deficit_modifier = unity_deficit #found in static modifiers culling_conversion_value = 1 ai_weight = { weight = 1 } } ########################## ### Advanced Resources ### ########################## trade = { tradable = yes category = advanced max = 50000 culling_conversion_value = 1 deficit_modifier = trade_deficit } consumer_goods = { tradable = yes category = advanced market_amount = 50 market_price = 100 max = 15000 deficit_situation = situation_consumer_goods_deficit deficit_trade_conversion_mult = -0.25 visibility_prerequisite = { OR = { is_scope_valid = no is_wilderness_empire = no } } culling_conversion_value = 2 ai_weight = { weight = 5 modifier = { factor = 0.1 country_uses_consumer_goods = no } } ai_wants = { base = 500 modifier = { factor = 0.1 country_uses_consumer_goods = no } } tradable_in_market = { NOT = { AND = { exists = this has_valid_civic = civic_machine_obsessional_directive } } } } alloys = { tradable = yes category = advanced market_amount = 25 market_price = 100 max = 15000 dynamic_capacity = { base = 0 modifier = { country_uses_bio_ships = yes subtract = 2500 } } deficit_situation = situation_alloys_deficit deficit_trade_conversion_mult = -0.50 culling_conversion_value = 4 ai_weight = { weight = 5 } ai_wants = { base = 500 } } ########################### ### Strategic Resources ### ########################### volatile_motes = { tradable = yes category = strategic market_amount = 10 market_price = 100 max = 15000 prerequisites = { "tech_mine_volatile_motes" } deficit_situation = situation_volatile_motes_deficit deficit_trade_conversion_mult = -1.25 culling_conversion_value = 7 ai_weight = { weight = 10 } ai_wants = { base = 10 } } exotic_gases = { tradable = yes category = strategic market_amount = 10 market_price = 100 max = 15000 prerequisites = { "tech_mine_exotic_gases" } deficit_situation = situation_exotic_gases_deficit deficit_trade_conversion_mult = -1.25 culling_conversion_value = 7 ai_weight = { weight = 10 } ai_wants = { base = 10 } } rare_crystals = { tradable = yes category = strategic market_amount = 10 market_price = 100 max = 15000 prerequisites = { "tech_mine_rare_crystals" } deficit_situation = situation_rare_crystals_deficit deficit_trade_conversion_mult = -1.25 culling_conversion_value = 7 ai_weight = { weight = 10 } ai_wants = { base = 10 } } ####################### ### Rare Resources ### ####################### # Living Metal sr_living_metal = { tradable = yes category = rare market_amount = 5 market_price = 100 max = 15000 prerequisites = { "tech_mine_living_metal" } visibility_prerequisite = { always = yes } deficit_modifier = sr_living_metal_deficit deficit_trade_conversion_mult = -2.5 culling_conversion_value = 20 ai_weight = { weight = 100 } ai_wants = { base = 5 } } # Zro sr_zro = { tradable = yes category = rare market_amount = 5 market_price = 100 max = 15000 prerequisites = { "tech_mine_zro" } visibility_prerequisite = { always = yes } deficit_modifier = sr_zro_deficit deficit_trade_conversion_mult = -2.5 culling_conversion_value = 20 ai_weight = { weight = 100 } ai_wants = { base = 5 } } # Dark Matter sr_dark_matter = { tradable = yes category = rare market_amount = 5 market_price = 100 max = 15000 prerequisites = { "tech_mine_dark_matter" } visibility_prerequisite = { always = yes } ai_weight = { weight = 100 } deficit_modifier = dark_matter_deficit #found in static modifiers deficit_trade_conversion_mult = -2.5 culling_conversion_value = 20 ai_wants = { base = 5 } } # Nanites nanites = { tradable = no category = rare visibility_prerequisite = { always = yes } deficit_modifier = nanites_deficit #found in static modifiers deficit_trade_conversion_mult = -2.5 culling_conversion_value = 20 ai_weight = { weight = 100 } } ############################# ### Exceptional Materials ### ############################# # Minor Artifacts minor_artifacts = { tradable = no category = rare max = 2000 special_max_amount = yes visibility_prerequisite = { has_ancrel = yes } deficit_trade_conversion_mult = -0.50 culling_conversion_value = 10 ai_weight = { weight = 100 } ai_wants = { base = 5 } } # Astral Thread astral_threads = { tradable = no category = rare max = 500 special_max_amount = yes deficit_trade_conversion_mult = -0.50 dynamic_capacity = { base = @astral_threads_capacity_from_each_explored_rift complex_trigger_modifier = { trigger = astral_rifts_completed mode = mult } } prerequisites = { "tech_astral_harvesting" } visibility_prerequisite = { has_astral_planes_dlc = yes } culling_conversion_value = 5 ai_weight = { weight = 100 } ai_wants = { base = 5 } } biomass = { tradable = no category = advanced hide_gain = yes visibility_prerequisite = { has_biogenesis_dlc = yes OR = { is_scope_valid = no is_wilderness_empire = yes } } } ################ ### Crisis Resources ### ################ menace = { tradable = no category = other ai_weight = { weight = 1 } } advanced_logic = { tradable = no category = other ai_weight = { weight = 1 } } feral_insight = { tradable = no category = other ai_weight = { weight = 1 } } entropy_crystals = { tradable = no category = other deficit_modifier = entropy_crystals_deficit visibility_prerequisite = { has_infernals = yes OR = { is_scope_valid = no has_ascension_perk = ap_galactic_hyperthermia } } ai_weight = { weight = 1 } }