# Acane Deciphering tech_arcane_deciphering = { cost = @tier2cost3 area = society tier = 2 category = { archaeostudies } weight = @tier2weight3 is_rare = yes feature_flags = { unlock_arcane_deciphering } weight_modifier = { factor = 0.50 modifier = { factor = 0 OR = { has_ancrel = no NOT = { has_resource = { type = minor_artifacts amount > 0 } } } } modifier = { factor = 0.50 has_modifier = "curator_insight" } inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_arcane_deciphering } modifier = { factor = 3 has_trait_in_council = { TRAIT = leader_trait_curator } } } } tech_archeology_lab_ancrel = { area = society category = { archaeostudies } tier = 2 cost = @tier2cost1 is_reverse_engineerable = no is_rare = yes weight = @tier2weight1 icon = "tech_archeology_lab" modifier = { ship_archaeological_site_clues_add = 2 } weight_modifier = { modifier = { factor = 0.50 has_modifier = "curator_insight" } inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archeology_lab_ancrel } modifier = { factor = 3 has_trait_in_council = { TRAIT = leader_trait_curator } } modifier = { factor = 0 NOR = { has_trait_in_council = { TRAIT = leader_trait_curator } has_modifier = "curator_insight" } } } prereqfor_desc = { component = { title = "TECH_UNLOCK_CURATOR_LAB_2_TITLE" desc = "TECH_UNLOCK_CURATOR_LAB_2_DESC" } } potential = { has_ancrel = yes } } ####################### # ARCHAEOTECHNOLOGIES ####################### tech_archaeostudies = { cost = @tier2cost1 area = society category = { archaeostudies } tier = 2 is_rare = yes weight = @tier2weight3 potential = { has_ancrel = yes } technology_swap = { name = tech_archaeostudies_wilderness inherit_icon = yes inherit_effects = no trigger = { is_wilderness_empire = yes } modifier = { planet_biologists_minor_artifacts_produces_add = 0.1 } weight = { factor = 1 } } weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeostudies } modifier = { factor = 0 has_ancrel = no } modifier = { factor = 0.3 count_archaeological_site = { count < 3 limit = { is_site_completed = yes } } } modifier = { factor = 3 OR = { has_country_flag = origin_shoulders_closure has_completed_precursor_research = yes } } } } ################# # Secrets of ... ################# tech_secrets_cybrex = { cost = @tier4cost3 area = society category = { archaeostudies } tier = 4 is_rare = yes ai_update_type = all weight = 0 potential = { has_ancrel = yes } } tech_secrets_league = { cost = @tier4cost3 area = society category = { archaeostudies } tier = 4 is_rare = yes ai_update_type = all weight = 0 potential = { has_ancrel = yes } } tech_secrets_irassian = { cost = @tier4cost3 area = society category = { archaeostudies } tier = 4 is_rare = yes ai_update_type = all weight = 0 potential = { has_ancrel = yes } } tech_secrets_vultaum = { cost = @tier4cost3 area = society category = { archaeostudies } tier = 4 is_rare = yes ai_update_type = all weight = 0 potential = { has_ancrel = yes } } tech_secrets_yuht = { cost = @tier4cost3 area = society category = { archaeostudies } tier = 4 is_rare = yes ai_update_type = all weight = 0 potential = { has_ancrel = yes } } tech_secrets_baol = { cost = @tier4cost3 area = society category = { archaeostudies } tier = 4 is_rare = yes ai_update_type = all weight = 0 potential = { has_ancrel = yes } } tech_secrets_zroni = { cost = @tier4cost3 area = society category = { archaeostudies } tier = 4 is_rare = yes ai_update_type = all weight = 0 potential = { has_ancrel = yes } } ################## # Ship Components ################## tech_archaeoshield = { cost = @tier3cost3 area = society category = { archaeostudies } tier = 3 prerequisites = { "tech_archaeostudies" } is_rare = yes ai_update_type = all weight = @tier4weight3 potential = { has_ancrel = yes } technology_swap = { name = tech_bio_archaeoshield inherit_icon = no inherit_effects = no trigger = { country_uses_bio_ships = yes } weight = { factor = 1 } } weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeoshield } modifier = { factor = 0.1 num_buildings = { type = building_archaeostudies_faculty value < 1 disabled = no in_construction = no } } modifier = { factor = 0.1 NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0 has_ancrel = no } inline_script = "technology/archaeotech_weight" } } tech_archaeoarmor = { cost = @tier3cost3 area = society category = { archaeostudies } tier = 3 prerequisites = { "tech_archaeostudies" } is_rare = yes ai_update_type = all weight = @tier4weight3 potential = { has_ancrel = yes } technology_swap = { name = tech_bio_archaeoarmor inherit_icon = no inherit_effects = no trigger = { country_uses_bio_ships = yes } weight = { factor = 1 } } weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeoarmor } modifier = { factor = 0.1 num_buildings = { type = building_archaeostudies_faculty value < 1 disabled = no in_construction = no } } modifier = { factor = 0.1 NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0 has_ancrel = no } inline_script = "technology/archaeotech_weight" } } tech_archaeo_detection_scrambler = { cost = @tier4cost2 area = society category = { archaeostudies } tier = 4 prerequisites = { "tech_archaeostudies" } is_rare = yes ai_update_type = all weight = @tier5weight3 potential = { has_ancrel = yes } prereqfor_desc = { hide_prereq_for_desc = component custom = { title = "TECH_UNLOCK_SCRAMBLER_TITLE" desc = "TECH_UNLOCK_SCRAMBLER_DESC" } } weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeo_detection_scrambler } modifier = { factor = 0.1 num_buildings = { type = building_archaeostudies_faculty value < 1 disabled = no in_construction = no } } modifier = { factor = 0.1 NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0 has_ancrel = no } inline_script = "technology/archaeotech_weight" } } tech_archaeo_titan_beam = { cost = @tier4cost2 area = society category = { archaeostudies } tier = 4 prerequisites = { "tech_archaeostudies" } is_rare = yes ai_update_type = all weight = @tier4weight3 potential = { has_ancrel = yes } weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeo_titan_beam } modifier = { factor = 0.1 num_buildings = { type = building_archaeostudies_faculty value < 1 disabled = no in_construction = no } } modifier = { factor = 0.1 NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0 has_ancrel = no } inline_script = "technology/archaeotech_weight" } } tech_archaeo_pk_devolving_beam = { area = society cost = @tier5cost3 tier = 5 is_rare = yes is_reverse_engineerable = no category = { archaeostudies } ai_update_type = military weight = @tier5weight3 potential = { host_has_dlc = "Apocalypse" has_ancrel = yes } weight_modifier = { factor = 0.50 inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeo_pk_devolving_beam } modifier = { factor = 0.1 num_buildings = { type = building_archaeostudies_faculty value < 1 disabled = no in_construction = no } } modifier = { factor = 0.1 NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0 has_ancrel = no } inline_script = "technology/archaeotech_weight" } } tech_archaeo_mass_drivers = { cost = @tier3cost3 area = society category = { archaeostudies } tier = 3 prerequisites = { "tech_archaeostudies" } is_rare = yes ai_update_type = all weight = @tier4weight3 potential = { has_ancrel = yes } technology_swap = { name = tech_bio_archaeo_mass_drivers inherit_icon = no inherit_effects = yes trigger = { country_uses_bio_ships = yes } weight = { factor = 1 } } weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeo_mass_drivers } modifier = { factor = 0.1 num_buildings = { type = building_archaeostudies_faculty value < 1 disabled = no in_construction = no } } modifier = { factor = 0.1 NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0 has_ancrel = no } inline_script = "technology/archaeotech_weight" } } tech_archaeo_lasers = { cost = @tier3cost3 area = society category = { archaeostudies } tier = 3 prerequisites = { "tech_archaeostudies" } is_rare = yes ai_update_type = all weight = @tier4weight3 potential = { has_ancrel = yes } technology_swap = { name = tech_archaeo_bio_lasers inherit_icon = no inherit_effects = yes trigger = { country_uses_bio_ships = yes } weight = { factor = 1 } } weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeo_lasers } modifier = { factor = 0.1 num_buildings = { type = building_archaeostudies_faculty value < 1 disabled = no in_construction = no } } modifier = { factor = 0.1 NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0 has_ancrel = no } inline_script = "technology/archaeotech_weight" } } tech_archaeo_point_defence = { cost = @tier3cost3 area = society category = { archaeostudies } tier = 3 prerequisites = { "tech_archaeostudies" } is_rare = yes ai_update_type = all weight = @tier4weight3 potential = { has_ancrel = yes } technology_swap = { name = tech_bio_archaeo_point_defence inherit_icon = no inherit_effects = yes trigger = { country_uses_bio_ships = yes } weight = { factor = 1 } } weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeo_point_defence } modifier = { factor = 0.1 num_buildings = { type = building_archaeostudies_faculty value < 1 disabled = no in_construction = no } } modifier = { factor = 0.1 NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0 has_ancrel = no } inline_script = "technology/archaeotech_weight" } } tech_archaeo_missiles = { cost = @tier3cost3 area = society category = { archaeostudies } tier = 3 prerequisites = { "tech_archaeostudies" } is_rare = yes ai_update_type = all weight = @tier4weight3 potential = { has_ancrel = yes } weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeo_missiles } modifier = { factor = 0.1 num_buildings = { type = building_archaeostudies_faculty value < 1 disabled = no in_construction = no } } modifier = { factor = 0.1 NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0 has_ancrel = no } inline_script = "technology/archaeotech_weight" } } tech_archaeo_mass_accelerator = { cost = @tier3cost3 area = society category = { archaeostudies } tier = 3 prerequisites = { "tech_archaeostudies" } is_rare = yes ai_update_type = all weight = @tier4weight3 potential = { has_ancrel = yes } technology_swap = { name = tech_bio_archaeo_mass_accelerator inherit_icon = no inherit_effects = yes trigger = { country_uses_bio_ships = yes } weight = { factor = 1 } } weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeo_mass_accelerator } modifier = { factor = 0.1 num_buildings = { type = building_archaeostudies_faculty value < 1 disabled = no in_construction = no } } modifier = { factor = 0.1 NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0 has_ancrel = no } inline_script = "technology/archaeotech_weight" } } tech_archaeo_strike_crafts = { cost = @tier3cost3 area = society category = { archaeostudies } tier = 3 prerequisites = { "tech_archaeostudies" } is_rare = yes ai_update_type = all weight = @tier4weight3 potential = { has_ancrel = yes } technology_swap = { name = tech_bio_archaeo_strike_crafts inherit_icon = no inherit_effects = yes trigger = { country_uses_bio_ships = yes } weight = { factor = 1 } } weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeo_strike_crafts } modifier = { factor = 0.1 num_buildings = { type = building_archaeostudies_faculty value < 1 disabled = no in_construction = no } } modifier = { factor = 0.1 NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0 has_ancrel = no } inline_script = "technology/archaeotech_weight" } } ######################## # Buildings and Modules ######################## tech_archaeo_rampart = { cost = @tier3cost3 area = society category = { archaeostudies } tier = 3 prerequisites = { "tech_archaeostudies" } is_rare = yes ai_update_type = all weight = @tier4weight3 potential = { has_ancrel = yes } weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeo_rampart } modifier = { factor = 0.1 num_buildings = { type = building_archaeostudies_faculty value < 1 disabled = no in_construction = no } } modifier = { factor = 0.1 NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0 has_ancrel = no } inline_script = "technology/archaeotech_weight" } } tech_archaeo_overcharger = { cost = @tier3cost3 area = society category = { archaeostudies } tier = 3 prerequisites = { "tech_archaeostudies" } is_rare = yes ai_update_type = all weight = @tier4weight3 potential = { has_ancrel = yes } weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeo_overcharger } modifier = { factor = 0.1 num_buildings = { type = building_archaeostudies_faculty value < 1 disabled = no in_construction = no } } modifier = { factor = 0.1 NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0 has_ancrel = no } inline_script = "technology/archaeotech_weight" } } tech_archaeo_refinery = { cost = @tier3cost3 area = society category = { archaeostudies } tier = 3 prerequisites = { "tech_archaeostudies" } is_rare = yes ai_update_type = all weight = @tier4weight3 potential = { has_ancrel = yes is_wilderness_empire = no } weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_archaeo_refinery } modifier = { factor = 0.1 num_buildings = { type = building_archaeostudies_faculty value < 1 disabled = no in_construction = no } } modifier = { factor = 0.1 NOT = { has_ascension_perk = ap_archaeoengineers } } modifier = { factor = 0 has_ancrel = no } inline_script = "technology/archaeotech_weight" } }