## ## # ## ## ## # # ## # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ## ## ### ## ## ## ## ## # UNLOCKED BY ASCENSION PERK PROJECT tech_colossus = { cost = @tier5cost3 area = engineering tier = 5 is_rare = yes is_reverse_engineerable = no category = { voidcraft } prerequisites = { "tech_titans" } weight = 0 potential = { host_has_dlc = "Apocalypse" } prereqfor_desc = { ship = { title = "TECH_UNLOCK_COLOSSUS_CONSTRUCTION_TITLE" desc = "TECH_UNLOCK_COLOSSUS_CONSTRUCTION_DESC" } } technology_swap = { name = tech_biogenesis_colossus inherit_icon = no inherit_effects = yes trigger = { country_uses_bio_ships = yes } area = society category = { biology } } ## unlock colossi ai_weight = { modifier = { factor = 2 is_ai = no #auto-research } } } ### # ## # # ### ### # # ### # # ### ### ## # # # # # ## # # # # # # # # # # # # ### # #### # ## ## # ## # # # ## ### # # # # # # # # # # # # # # # # # # # ### # # # # ### # # # ### ### ### ### # # ## # World Cracker tech_pk_cracker = { area = engineering cost = @tier5cost3 tier = 5 is_rare = yes is_reverse_engineerable = no category = { voidcraft } prerequisites = { "tech_colossus" } ai_update_type = military weight = @tier5weight3 potential = { host_has_dlc = "Apocalypse" has_country_flag = colossus_project is_pacifist = no } weight_modifier = { factor = 0.50 inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_pk_cracker } modifier = { factor = 0.20 NOR = { has_trait_in_council = { TRAIT = leader_trait_maniacal } has_trait_in_council = { TRAIT = leader_trait_maniacal_2 } has_trait_in_council = { TRAIT = leader_trait_maniacal_3 } has_trait_in_council = { TRAIT = leader_trait_curator } has_trait_in_council = { TRAIT = leader_trait_expertise_voidcraft } } } } ai_weight = { factor = 0.5 } } # Global Pacifier tech_pk_shielder = { area = physics cost = @tier5cost3 tier = 5 is_rare = yes is_reverse_engineerable = no category = { field_manipulation } prerequisites = { "tech_colossus" } ai_update_type = military weight = @tier5weight3 potential = { host_has_dlc = "Apocalypse" has_country_flag = colossus_project } weight_modifier = { factor = 0.50 inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_pk_shielder } modifier = { factor = 0.20 NOR = { has_trait_in_council = { TRAIT = leader_trait_maniacal } has_trait_in_council = { TRAIT = leader_trait_maniacal_2 } has_trait_in_council = { TRAIT = leader_trait_maniacal_3 } has_trait_in_council = { TRAIT = leader_trait_curator } has_trait_in_council = { TRAIT = leader_trait_expertise_field_manipulation } } } modifier = { factor = 2 is_pacifist = yes } } ai_weight = { factor = 0.5 modifier = { factor = 2 has_ethic = ethic_pacifist } modifier = { factor = 5 has_ethic = ethic_fanatic_pacifist } } } # Neutron Sweep tech_pk_neutron = { area = physics cost = @tier5cost3 tier = 5 is_rare = yes is_reverse_engineerable = no category = { particles } prerequisites = { "tech_colossus" } ai_update_type = military weight = @tier5weight3 potential = { host_has_dlc = "Apocalypse" has_country_flag = colossus_project OR = { is_spiritualist = no NOR = { AND = { NOT = { host_has_dlc = "Utopia" } has_technology = tech_telepathy } AND = { OR = { host_has_dlc = "Utopia" has_shroud_dlc = yes } has_psionic_ascension = yes } } } is_pacifist = no } weight_modifier = { factor = 0.50 inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_pk_neutron } modifier = { factor = 0.20 NOR = { has_trait_in_council = { TRAIT = leader_trait_maniacal } has_trait_in_council = { TRAIT = leader_trait_maniacal_2 } has_trait_in_council = { TRAIT = leader_trait_maniacal_3 } has_trait_in_council = { TRAIT = leader_trait_curator } has_trait_in_council = { TRAIT = leader_trait_expertise_particles } } } modifier = { factor = 2 is_materialist = yes } } ai_weight = { factor = 0.5 modifier = { factor = 2 has_ethic = ethic_materialist } modifier = { factor = 5 has_ethic = ethic_fanatic_materialist } } } # God Ray tech_pk_godray = { area = society cost = @tier5cost3 tier = 5 is_rare = yes is_reverse_engineerable = no category = { psionics } prerequisites = { "tech_colossus" } ai_update_type = military weight = @tier5weight3 potential = { host_has_dlc = "Apocalypse" has_country_flag = colossus_project is_spiritualist = yes OR = { AND = { NOT = { host_has_dlc = "Utopia" } has_technology = tech_telepathy } AND = { OR = { host_has_dlc = "Utopia" has_shroud_dlc = yes } has_psionic_ascension = yes } } } weight_modifier = { factor = 0.50 inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_pk_godray } modifier = { factor = 0.20 NOR = { has_trait_in_council = { TRAIT = leader_trait_maniacal } has_trait_in_council = { TRAIT = leader_trait_maniacal_2 } has_trait_in_council = { TRAIT = leader_trait_maniacal_3 } has_trait_in_council = { TRAIT = leader_trait_curator } has_trait_in_council = { TRAIT = leader_trait_expertise_psionics } } } } ai_weight = { factor = 0.5 modifier = { factor = 2 has_ethic = ethic_spiritualist } modifier = { factor = 5 has_ethic = ethic_fanatic_spiritualist } } } # Nanobots tech_pk_nanobots = { area = engineering cost = @tier5cost3 tier = 5 is_rare = yes is_reverse_engineerable = no category = { voidcraft } prerequisites = { "tech_colossus" } ai_update_type = military weight = @tier5weight3 potential = { host_has_dlc = "Apocalypse" has_country_flag = colossus_project has_valid_civic = civic_machine_assimilator } weight_modifier = { factor = 0.50 inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_pk_nanobots } modifier = { factor = 0.20 NOR = { has_trait_in_council = { TRAIT = leader_trait_maniacal } has_trait_in_council = { TRAIT = leader_trait_maniacal_2 } has_trait_in_council = { TRAIT = leader_trait_maniacal_3 } has_trait_in_council = { TRAIT = leader_trait_curator } has_trait_in_council = { TRAIT = leader_trait_expertise_voidcraft } } } } ai_weight = { factor = 0.5 modifier = { factor = 5 has_ethic = ethic_gestalt_consciousness has_valid_civic = civic_machine_assimilator } } } # Star Cracker tech_btc_1 = { area = engineering cost = @tier5cost3 tier = 5 is_rare = yes is_reverse_engineerable = no category = { voidcraft } prerequisites = { } ai_update_type = military weight = @tier5weight3 potential = { has_nemesis = yes has_ascension_perk = ap_become_the_crisis has_country_flag = can_build_star_eaters } weight_modifier = { factor = 0.00 } ai_weight = { factor = 0.0 } } # Planet Smelter tech_pk_smelter = { area = engineering cost = @tier5cost3 tier = 5 is_rare = yes is_reverse_engineerable = no category = { voidcraft } prerequisites = { "tech_colossus" } ai_update_type = military weight = @tier5weight3 potential = { host_has_dlc = "Apocalypse" has_country_flag = colossus_project can_get_planet_smelter = yes } weight_modifier = { factor = 0.50 inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_pk_smelter } modifier = { factor = 0.20 NOR = { has_trait_in_council = { TRAIT = leader_trait_maniacal } has_trait_in_council = { TRAIT = leader_trait_maniacal_2 } has_trait_in_council = { TRAIT = leader_trait_maniacal_3 } has_trait_in_council = { TRAIT = leader_trait_curator } has_trait_in_council = { TRAIT = leader_trait_expertise_voidcraft } } } } ai_weight = { factor = 0.5 } }