tech_gargantuan_evolution = { cost = @tier3cost1 area = society category = { biology } tier = 1 is_rare = yes ai_update_type = all weight = 0 weight_modifier = { factor = 0 } modifier = { planet_jobs_energy_produces_mult = 0.05 } } tech_lgate_activation = { cost = @tier3cost3 area = physics tier = 3 is_rare = yes is_dangerous = yes category = { particles } weight = 0 potential = { NOT = { has_global_flag = l_cluster_opened } } prereqfor_desc = { custom = { title = lgate_activation_title desc = lgate_activation_desc } } weight_modifier = { factor = 0 } } tech_repeatable_lcluster_clue = { area = engineering cost = 2000 cost_per_level = @repeatableTechLevelCost tier = 2 is_rare = yes is_dangerous = yes category = { voidcraft } levels = -1 weight = 70 potential = { has_country_flag = encountered_first_lgate NOT = { has_country_flag = completed_lcluster_chain } NOT = { has_global_flag = l_cluster_opened } } prereqfor_desc = { custom = { title = add_lcluster_clue desc = tech_repeatable_lcluster_clue_desc } } ai_weight = { factor = 1.0 } weight_groups = { #repeatable } mod_weight_if_group_picked = { #repeatable = 0.01 } } tech_experimental_subspace_navigation = { area = physics cost = @tier2cost3 category = { field_manipulation } tier = 2 is_rare = yes prerequisites = { tech_sensors_2 } weight = @tier2weight2 feature_flags = { experimental_subspace_navigation } weight_modifier = { factor = 0.50 inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_experimental_subspace_navigation } modifier = { factor = @ap_grasp_the_void_travel_tech has_ascension_perk = ap_grasp_the_void } modifier = { factor = @eager_explorer_effect is_eager_explorer_empire = yes } } ai_weight = { } } # #################### # Sealed System Reward # #################### #Neural Tissue Engineering tech_neuroregeneration = { cost = @tier4cost2 area = society tier = 4 category = { biology } is_rare = yes weight = 0 modifier = { species_leader_exp_gain = 0.25 leader_lifespan_add = 10 } weight_modifier = { factor = 0 } } # #################### # Scavenger Bot Reward # #################### #Auto-Repair Module tech_nanite_repair_system = { area = engineering cost = @tier5cost2 tier = 5 is_rare = yes category = { voidcraft } ai_update_type = military weight = @tier5weight2 weight_modifier = { factor = 0 # Can only be reverse engineered from killing the Scavenger Bot } } # Nanite Autocannon tech_nanite_autocannon = { area = engineering cost = @tier5cost3 tier = 5 is_rare = yes category = { propulsion } ai_update_type = military weight = @tier5weight3 technology_swap = { name = tech_bio_nanite_autocannon inherit_icon = no inherit_effects = yes trigger = { country_uses_bio_ships = yes } weight = { factor = 1 } } weight_modifier = { factor = 0 # Can only be reverse engineered from killing the Scavenger Bot } } # Nanite Flak tech_nanite_flak_batteries = { area = engineering cost = @tier5cost3 tier = 5 is_rare = yes category = { propulsion } ai_update_type = military weight = @tier5weight3 technology_swap = { name = tech_bio_nanite_flak_batteries inherit_icon = no inherit_effects = yes trigger = { country_uses_bio_ships = yes } weight = { factor = 1 } } weight_modifier = { factor = 0 # Can only be reverse engineered from killing the Scavenger Bot } }