# Digitization mind creation method tech_identity_copy = { cost = @tier4cost1 area = engineering tier = 4 category = { industry } weight = 0 # Made available in script, not by research potential = { has_machine_age_dlc = yes } # Grants the Synthetic Identities: Identity Copy policy prereqfor_desc = { custom = { title = "TECH_UNLOCK_IDENTITY_COPY_TITLE" desc = "TECH_UNLOCK_IDENTITY_COPY_DESC" } } } # Digitization mind creation method tech_identity_fusion = { cost = @tier4cost2 area = engineering tier = 4 category = { industry } weight = @tier4weight2 potential = { has_machine_age_dlc = yes has_country_flag = advanced_identity_creation } # Grants the Synthetic Identities: Identity Fusion policy prereqfor_desc = { custom = { title = "TECH_UNLOCK_IDENTITY_FUSION_TITLE" desc = "TECH_UNLOCK_IDENTITY_FUSION_DESC" } } } # Digitization mind creation method tech_identity_initialization = { cost = @tier4cost2 area = engineering tier = 4 category = { industry } weight = @tier4weight2 potential = { has_machine_age_dlc = yes has_country_flag = advanced_identity_creation } # Grants the Synthetic Identities: Identity Initialization policy prereqfor_desc = { custom = { title = "TECH_UNLOCK_IDENTITY_INITIALIZATION_TITLE" desc = "TECH_UNLOCK_IDENTITY_INITIALIZATION_DESC" } } } ###Synth Queen Techs tech_synth_queen_knowledge = { area = physics tier = 5 cost = @tier5cost1 category = { computing } is_rare = yes weight = @tier5weight1 potential = { has_machine_age_dlc = yes has_country_flag = synth_queen_knowledge } modifier = { all_technology_research_speed = 0.2 } } tech_cosmogenesis_crisis_1 = { area = physics cost = 10000 tier = 5 category = { computing } ai_update_type = all is_rare = yes weight = 0 potential = { has_machine_age_dlc = yes has_ascension_perk = ap_cosmogenesis } prereqfor_desc = { custom = { title = cosmogenesis_level_1_tech_title desc = cosmogenesis_level_1_tech_desc } } } tech_cosmogenesis_crisis_2 = { area = physics cost = 50000 tier = 5 category = { computing } ai_update_type = all is_rare = yes weight = 0 potential = { has_machine_age_dlc = yes has_ascension_perk = ap_cosmogenesis } prereqfor_desc = { custom = { title = cosmogenesis_level_2_tech_title desc = cosmogenesis_level_2_tech_desc } } } tech_cosmogenesis_crisis_3 = { area = physics cost = 100000 tier = 5 category = { computing } ai_update_type = all is_rare = yes weight = 0 potential = { has_machine_age_dlc = yes has_ascension_perk = ap_cosmogenesis } prereqfor_desc = { custom = { title = cosmogenesis_level_3_tech_title desc = cosmogenesis_level_3_tech_desc } } } tech_cosmogenesis_crisis_4 = { area = physics cost = 200000 tier = 5 category = { computing } ai_update_type = all is_rare = yes weight = 0 potential = { has_machine_age_dlc = yes has_ascension_perk = ap_cosmogenesis } prereqfor_desc = { custom = { title = cosmogenesis_level_4_tech_title desc = cosmogenesis_level_4_tech_desc } } } tech_cosmogenesis_crisis_5 = { area = physics cost = 300000 tier = 5 category = { computing } ai_update_type = all is_rare = yes weight = 0 potential = { has_machine_age_dlc = yes has_ascension_perk = ap_cosmogenesis } prereqfor_desc = { custom = { title = cosmogenesis_level_5_tech_title desc = cosmogenesis_level_5_tech_desc } } } tech_cosmogenesis_escort = { area = engineering cost = @fallentechcost tier = 5 category = { voidcraft } ai_update_type = all is_rare = yes is_dangerous = yes weight = 0 potential = { has_machine_age_dlc = yes country_uses_bio_ships = no } prereqfor_desc = { ship = { title = "TECH_UNLOCK_ESCORT_CONSTRUCTION_TITLE" desc = "TECH_UNLOCK_ESCORT_CONSTRUCTION_DESC" } } } tech_cosmogenesis_battlecruiser = { area = engineering cost = @fallentechcost tier = 5 category = { voidcraft } ai_update_type = all is_rare = yes is_dangerous = yes weight = 0 potential = { has_machine_age_dlc = yes country_uses_bio_ships = no } prereqfor_desc = { ship = { title = "TECH_UNLOCK_BATTLECRUISER_CONSTRUCTION_TITLE" desc = "TECH_UNLOCK_BATTLECRUISER_CONSTRUCTION_DESC" } } } tech_cosmogenesis_FE_titan = { area = engineering cost = @fallentechcost tier = 5 category = { voidcraft } ai_update_type = all is_rare = yes is_dangerous = yes weight = 0 potential = { has_machine_age_dlc = yes country_uses_bio_ships = no } prereqfor_desc = { ship = { title = "TECH_UNLOCK_FETITAN_CONSTRUCTION_TITLE" desc = "TECH_UNLOCK_FETITAN_CONSTRUCTION_DESC" } } } tech_cosmogenesis_weaver = { area = society cost = @fallentechcost tier = 5 category = { biology } ai_update_type = all is_rare = yes is_dangerous = yes weight = 0 potential = { has_machine_age_dlc = yes country_uses_bio_ships = yes } prereqfor_desc = { ship = { title = "TECH_UNLOCK_COSMO_WEAVER_CONSTRUCTION_TITLE" desc = "TECH_UNLOCK_COSMO_WEAVER_CONSTRUCTION_DESC" } } } tech_cosmogenesis_mauler = { area = society cost = @fallentechcost tier = 5 category = { biology } ai_update_type = all is_rare = yes is_dangerous = yes weight = 0 potential = { has_machine_age_dlc = yes country_uses_bio_ships = yes } prereqfor_desc = { ship = { title = "TECH_UNLOCK_COSMO_MAULER_CONSTRUCTION_TITLE" desc = "TECH_UNLOCK_COSMO_MAULER_CONSTRUCTION_DESC" } } } tech_cosmogenesis_harbinger = { area = society cost = @fallentechcost tier = 5 category = { biology } ai_update_type = all is_rare = yes is_dangerous = yes weight = 0 potential = { has_machine_age_dlc = yes country_uses_bio_ships = yes } prereqfor_desc = { ship = { title = "TECH_UNLOCK_COSMO_HARBINGER_CONSTRUCTION_TITLE" desc = "TECH_UNLOCK_COSMO_HARBINGER_CONSTRUCTION_DESC" } } } tech_cosmogenesis_stinger = { area = society cost = @fallentechcost tier = 5 category = { biology } ai_update_type = all is_rare = yes is_dangerous = yes weight = 0 potential = { has_machine_age_dlc = yes country_uses_bio_ships = yes } prereqfor_desc = { ship = { title = "TECH_UNLOCK_COSMO_STINGER_CONSTRUCTION_TITLE" desc = "TECH_UNLOCK_COSMO_STINGER_CONSTRUCTION_DESC" } } } tech_cosmogenesis_world = { area = engineering cost = @tier5cost1 tier = 5 category = { materials } ai_update_type = all is_rare = yes weight = 0 potential = { has_machine_age_dlc = yes has_ascension_perk = ap_cosmogenesis } prereqfor_desc = { custom = { title = "TECH_UNLOCK_COSMOWORLD_CONSTRUCTION_TITLE" desc = "TECH_UNLOCK_COSMOWORLD_CONSTRUCTION_DESC" } } } tech_cosmogenesis_thesis = { area = physics cost = 75000 cost_per_level = @fallentechcost tier = 4 category = { computing } levels = -1 is_dangerous = yes weight = @repeatableTechWeight potential = { has_machine_age_dlc = yes has_ascension_perk = ap_cosmogenesis NOT = { has_country_flag = cosmogenesis_aborted } } weight_modifier = { modifier = { factor = 0 NOT = { has_crisis_level = crisis_cosmogenesis_level_4 } } } weight_modifier = { modifier = { factor = 5 has_technology = tech_cosmogenesis_crisis_3 } } prereqfor_desc = { custom = { title = cosmogenesis_thesis_tech_title desc = cosmogenesis_thesis_tech_desc } } } ## Synaptic Lathe Technologies tech_lathe_resonator = { area = physics cost = 30000 tier = 5 category = { computing } ai_update_type = all is_rare = yes weight = @tier5weight1 potential = { has_machine_age_dlc = yes has_ascension_perk = ap_cosmogenesis has_technology = tech_cosmogenesis_world } weight_modifier = { modifier = { factor = 0 NOT = { any_owned_planet = { is_planet_class = pc_cosmogenesis_world } has_ascension_perk = ap_cosmogenesis } } modifier = { factor = 2 any_owned_planet = { is_planet_class = pc_cosmogenesis_world pop_amount >= 5000 } } modifier = { factor = 2 any_owned_planet = { is_planet_class = pc_cosmogenesis_world pop_amount >= 10000 } } } } tech_lathe_overclocker = { area = physics cost = 30000 tier = 5 category = { computing } ai_update_type = all is_rare = yes weight = @tier5weight1 potential = { has_machine_age_dlc = yes has_ascension_perk = ap_cosmogenesis has_technology = tech_cosmogenesis_world } weight_modifier = { modifier = { factor = 0 NOT = { any_owned_planet = { is_planet_class = pc_cosmogenesis_world } has_ascension_perk = ap_cosmogenesis } } modifier = { factor = 2 any_owned_planet = { is_planet_class = pc_cosmogenesis_world pop_amount >= 5000 } } modifier = { factor = 2 any_owned_planet = { is_planet_class = pc_cosmogenesis_world pop_amount >= 10000 } } } } tech_lathe_preserver = { area = society cost = 30000 tier = 5 category = { biology } ai_update_type = all is_rare = yes weight = @tier5weight1 potential = { has_machine_age_dlc = yes has_ascension_perk = ap_cosmogenesis has_technology = tech_cosmogenesis_world } weight_modifier = { modifier = { factor = 0 NOT = { any_owned_planet = { is_planet_class = pc_cosmogenesis_world } has_ascension_perk = ap_cosmogenesis } } modifier = { factor = 2 any_owned_planet = { is_planet_class = pc_cosmogenesis_world pop_amount >= 5000 } } modifier = { factor = 2 any_owned_planet = { is_planet_class = pc_cosmogenesis_world pop_amount >= 10000 } } } } tech_lathe_life_support = { area = society cost = 30000 tier = 5 category = { biology } ai_update_type = all is_rare = yes weight = @tier5weight1 potential = { has_machine_age_dlc = yes has_ascension_perk = ap_cosmogenesis has_technology = tech_cosmogenesis_world } weight_modifier = { modifier = { factor = 0 NOT = { any_owned_planet = { is_planet_class = pc_cosmogenesis_world } has_ascension_perk = ap_cosmogenesis } } modifier = { factor = 2 any_owned_planet = { is_planet_class = pc_cosmogenesis_world pop_amount >= 5000 } } modifier = { factor = 2 any_owned_planet = { is_planet_class = pc_cosmogenesis_world pop_amount >= 10000 } } } } tech_lathe_cogitator = { area = society cost = 30000 tier = 5 category = { military_theory } ai_update_type = all is_rare = yes weight = @tier5weight1 potential = { has_machine_age_dlc = yes has_ascension_perk = ap_cosmogenesis has_technology = tech_cosmogenesis_world } weight_modifier = { modifier = { factor = 0 NOT = { any_owned_planet = { is_planet_class = pc_cosmogenesis_world } has_ascension_perk = ap_cosmogenesis } } modifier = { factor = 2 any_owned_planet = { is_planet_class = pc_cosmogenesis_world pop_amount >= 5000 } } modifier = { factor = 2 any_owned_planet = { is_planet_class = pc_cosmogenesis_world pop_amount >= 10000 } } } } tech_lathe_validator = { area = physics cost = 30000 tier = 5 category = { computing } ai_update_type = all is_rare = yes weight = @tier5weight1 potential = { has_machine_age_dlc = yes has_ascension_perk = ap_cosmogenesis has_technology = tech_cosmogenesis_world } weight_modifier = { modifier = { factor = 0 NOT = { any_owned_planet = { is_planet_class = pc_cosmogenesis_world } has_ascension_perk = ap_cosmogenesis } } modifier = { factor = 2 any_owned_planet = { is_planet_class = pc_cosmogenesis_world pop_amount >= 5000 } } modifier = { factor = 2 any_owned_planet = { is_planet_class = pc_cosmogenesis_world pop_amount >= 10000 } } } } ##### Superstructure Technologies tech_orbital_arc_furnace = { area = engineering cost = @tier2cost3 tier = 2 category = { materials } ai_update_type = all weight = 0 is_rare = yes is_reverse_engineerable = no weight = @tier2weight3 potential = { has_machine_age_dlc = yes } modifier = { arc_furnace_limit_add = 3 } weight_modifier = { factor = 0.5 modifier = { factor = 0.2 NOR = { has_trait_in_council = { TRAIT = leader_trait_expertise_materials } has_trait_in_council = { TRAIT = leader_trait_curator } has_trait_in_council = { TRAIT = leader_trait_spark_of_genius } has_trait_in_council = { TRAIT = leader_trait_spark_of_genius_2 } has_trait_in_council = { TRAIT = leader_trait_maniacal } has_trait_in_council = { TRAIT = leader_trait_maniacal_2 } has_trait_in_council = { TRAIT = leader_trait_maniacal_3 } } } modifier = { factor = 2 OR = { has_megastructure = orbital_arc_furnace_1 has_megastructure = orbital_arc_furnace_2 has_megastructure = orbital_arc_furnace_3 has_megastructure = orbital_arc_furnace_4 } } modifier = { factor = @federation_perk_factor has_federation = yes federation = { has_federation_perk = rare_tech_boost any_member = { has_technology = tech_orbital_arc_furnace } } } } prereqfor_desc = { ship = { title = "allow_arc_furnace" desc = "orbital_arc_furnace_1_MEGASTRUCTURE_DETAILS" } } ai_weight = { factor = 4 #Please boost your economy AI modifier = { factor = 2 is_ai = no #auto-research } } } tech_dyson_swarm = { area = physics cost = @tier2cost3 tier = 2 category = { computing } ai_update_type = all weight = 0 is_rare = yes is_reverse_engineerable = no weight = @tier2weight3 potential = { has_machine_age_dlc = yes } modifier = { dyson_swarm_limit_add = 3 } weight_modifier = { factor = 0.5 modifier = { factor = 0.2 NOR = { has_trait_in_council = { TRAIT = leader_trait_expertise_computing } has_trait_in_council = { TRAIT = leader_trait_curator } has_trait_in_council = { TRAIT = leader_trait_spark_of_genius } has_trait_in_council = { TRAIT = leader_trait_spark_of_genius_2 } has_trait_in_council = { TRAIT = leader_trait_maniacal } has_trait_in_council = { TRAIT = leader_trait_maniacal_2 } has_trait_in_council = { TRAIT = leader_trait_maniacal_3 } } } modifier = { factor = 2 OR = { has_megastructure = dyson_swarm_1 has_megastructure = dyson_swarm_2 has_megastructure = dyson_swarm_3 } } modifier = { factor = @federation_perk_factor has_federation = yes federation = { has_federation_perk = rare_tech_boost any_member = { has_technology = tech_dyson_swarm } } } } prereqfor_desc = { ship = { title = "allow_dyson_swarm" desc = "dyson_swarm_1_MEGASTRUCTURE_DETAILS" } } ai_weight = { factor = 1 #AI will have a harder time making use of this modifier = { factor = 2 is_ai = no #auto-research } } } # Synth Queen Nanite ship component tech_nanite_repair_system_synth_queen = { area = engineering cost = @tier5cost3 tier = 5 category = { materials } ai_update_type = all is_rare = yes weight = 0 potential = { has_machine_age_dlc = yes } }