tech_repeatable_improved_tile_energy_output = { area = physics cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { field_manipulation } levels = -1 prerequisites = { "tech_power_plant_3" } weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = @technician_ai_factor } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { planet_jobs_energy_produces_mult = 0.05 } } tech_repeatable_improved_shield_output = { area = physics cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { field_manipulation } ai_update_type = all levels = -1 prerequisites = { "tech_shields_4" } weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = 1.0 } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { ship_shield_mult = 0.05 } } tech_repeatable_weapon_type_energy_damage = { area = physics cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { particles } ai_update_type = military levels = -1 prerequisites = { "tech_lasers_4" } weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = 1.0 modifier = { factor = @favored_weapon_ai_tech_factor is_preferred_weapons = weapon_type_energy } modifier = { factor = @disfavored_weapon_ai_tech_factor NOT = { is_preferred_weapons = weapon_type_energy } } } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { weapon_type_energy_weapon_damage_mult = 0.05 } } tech_repeatable_weapon_type_energy_fire_rate = { area = physics cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { particles } ai_update_type = military levels = -1 prerequisites = { "tech_lasers_2" } weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = 1.0 modifier = { factor = @favored_weapon_ai_tech_factor is_preferred_weapons = weapon_type_energy } modifier = { factor = @disfavored_weapon_ai_tech_factor NOT = { is_preferred_weapons = weapon_type_energy } } } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { weapon_type_energy_weapon_fire_rate_mult = 0.05 } } tech_repeatable_reduced_building_cost = { area = physics cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { computing } levels = 5 weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = 1.0 } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { planet_buildings_cost_mult = -0.05 } }