tech_psionic_aura = { cost = @tier3cost1 area = society tier = 3 category = { psionics } weight = 0 # given by event is_rare = yes potential = { has_shroud_dlc = yes } feature_flags = { unlock_psionic_aura } modifier = { custom_tooltip = psionic_aura_delve_success_tt } # unlocks psionic auras ai_weight = { base = 1 modifier = { factor = 10000 is_psionic = yes } } } tech_aura_intensification = { cost = @tier4cost1 area = society tier = 4 category = { psionics } weight = 0 # given by event is_rare = yes prerequisites = { "tech_psionic_aura" } potential = { has_shroud_dlc = yes } feature_flags = { allow_psionic_aura_intensity_spread allow_psionic_aura_intensity_growth } modifier = { custom_tooltip = aura_intensification_delve_success_tt } # allows psionic auras to grow in intensity and spread ai_weight = { base = 1 modifier = { factor = 10000 is_psionic = yes } } } tech_psionic_suppression = { cost = @tier2cost1 area = society tier = 2 category = { psionics } weight = @tier2weight1 potential = { has_shroud_dlc = yes has_encountered_psionic_auras = yes } prereqfor_desc = { custom = { title = tech_psionic_suppression_feature_tt } } # unlocks shroud seals and psionic suppressors weight_modifier = { inline_script = { script = technologies/rare_technologies_weight_modifiers TECHNOLOGY = tech_psionic_suppression } modifier = { factor = 0 has_origin = origin_mindwardens } } ai_weight = { base = 1 modifier = { factor = 1000 OR = { has_origin = origin_mindwardens any_system_within_border = { any_neighbor_system = { has_psionic_aura = yes aura_owner = { opinion = { who = root value < 0 } } } } } } } } tech_aura_resonation = { cost = @tier3cost1 area = society tier = 3 category = { psionics } weight = 0 # given by event is_rare = yes prerequisites = { "tech_psionic_aura" } potential = { has_shroud_dlc = yes } # unlocks aura emitters ai_weight = { base = 1 modifier = { factor = 1000 # Not as prio as tech_psionic_aura but still very good is_psionic = yes } } } tech_materiality_engine = { cost = @tier5cost1 area = society tier = 3 category = { psionics } weight = 0 # given by event is_rare = yes potential = { has_shroud_dlc = yes } # unlocks Materiality Engines ai_weight = { base = 1 modifier = { factor = 10 # Overall a good tech to have if you're psionic is_psionic = yes } } } ##################### # Shroud Components # ##################### tech_psionic_bombers = { cost = @tier5cost2 area = society tier = 5 category = { psionics } is_rare = yes weight = 0 # given by event is_reverse_engineerable = no potential = { has_shroud_dlc = yes } technology_swap = { name = tech_bio_psionic_bombers inherit_icon = no inherit_effects = yes trigger = { country_uses_bio_ships = yes } area = society category = { psionics } weight = { factor = 1 } } # unlocks Psionic Bombers ai_weight = { factor = 10 # Overall a good tech to have } } tech_psionic_lightning = { cost = @tier5cost2 area = society tier = 5 category = { psionics } is_rare = yes weight = 0 # given by event is_reverse_engineerable = no potential = { has_shroud_dlc = yes } technology_swap = { name = tech_bio_psionic_lightning inherit_icon = no inherit_effects = yes trigger = { country_uses_bio_ships = yes } area = society category = { psionics } weight = { factor = 1 } } # unlocks Psionic Lighting ai_weight = { factor = 10 # Overall a good tech to have } } tech_psionic_disruptor = { cost = @tier5cost2 area = society tier = 5 category = { psionics } is_rare = yes weight = 0 # given by event is_reverse_engineerable = no potential = { has_shroud_dlc = yes } technology_swap = { name = tech_bio_psionic_disruptor inherit_icon = no inherit_effects = yes trigger = { country_uses_bio_ships = yes } area = society category = { psionics } weight = { factor = 1 } } # unlocks Psionic Disruptors ai_weight = { factor = 10 # Overall a good tech to have } } tech_zro_launcher = { cost = @tier5cost2 area = society tier = 5 category = { psionics } is_rare = yes weight = 0 # given by event is_reverse_engineerable = no potential = { has_shroud_dlc = yes } technology_swap = { name = tech_bio_zro_launcher inherit_icon = no inherit_effects = yes trigger = { country_uses_bio_ships = yes } area = society category = { psionics } weight = { factor = 1 } } # unlocks Zro Launchers ai_weight = { factor = 10 # Overall a good tech to have } }