tech_repeatable_improved_tile_food_output = { area = society cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { biology } levels = -1 potential = { is_wilderness_empire = no } prerequisites = { "tech_gene_crops" } weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = 1.0 } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { planet_jobs_food_produces_mult = 0.05 } } tech_repeatable_improved_core_system_cap = { area = society cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { new_worlds } levels = -1 prerequisites = { "tech_galactic_bureaucracy" } weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = 1.0 } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { country_unity_produces_mult = 0.05 } } #tech_repeatable_improved_leader_cap = { # area = society # cost = @repeatableTechBaseCost # cost_per_level = @repeatableTechLevelCost # tier = @repeatableTechTier # category = { statecraft } # levels = -1 # prerequisites = { "tech_adaptive_bureaucracy" } # weight = @repeatableTechWeight # # weight_modifier = { # factor = @repatableTechFactor # } # # ai_weight = { # factor = 1.0 # } # # weight_groups = { # repeatable # } # mod_weight_if_group_picked = { # repeatable = 0.01 # } # # modifier = { # country_leader_cap = 1 # } #} #tech_repeatable_improved_edict_length = { # area = society # cost = @repeatableTechBaseCost # cost_per_level = @repeatableTechLevelCost # tier = @repeatableTechTier # category = { statecraft } # levels = -1 # prerequisites = { "tech_artificial_moral_codes" } # weight = @repeatableTechWeight # # weight_modifier = { # factor = @repatableTechFactor # } # # ai_weight = { # factor = 1.0 # } # # weight_groups = { # repeatable # } # mod_weight_if_group_picked = { # repeatable = 0.01 # } # # modifier = { # edict_length_mult = 0.1 # } #} tech_repeatable_improved_army_damage = { area = society cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { military_theory } levels = -1 prerequisites = { "tech_combat_training" } weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = 1.0 } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { army_damage_mult = 0.1 } } tech_repeatable_improved_army_health = { area = society cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { military_theory } levels = -1 prerequisites = { "tech_combat_training" } weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = 1.0 } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { army_health = 0.1 } } tech_repeatable_improved_leader_life_span = { area = society cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { biology } levels = -1 prerequisites = { "tech_vitality_boosters" } weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = 1.0 } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { leader_lifespan_add = 5 } } tech_repeatable_naval_cap = { area = society cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { military_theory } levels = 5 prerequisites = { "tech_doctrine_navy_size_4" } weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = 1.0 } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { country_naval_cap_add = 20 } } tech_repeatable_command_limit = { area = society cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { military_theory } levels = 5 prerequisites = { "tech_doctrine_fleet_size_5" } weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = 1.0 } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { command_limit_add = 20 } } tech_repeatable_improved_starbase_capacity = { area = society cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { new_worlds } levels = 5 prerequisites = { "tech_galactic_ambitions" } weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = 1.0 } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { country_starbase_capacity_add = 1 } } tech_repeatable_weapon_type_strike_craft_fire_damage = { area = society cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { military_theory } ai_update_type = military levels = -1 prerequisites = { "tech_strike_craft_3" } weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = 1.0 modifier = { factor = @favored_weapon_ai_tech_factor is_preferred_weapons = weapon_type_strike_craft } modifier = { factor = @disfavored_weapon_ai_tech_factor NOT = { is_preferred_weapons = weapon_type_strike_craft } } } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { weapon_type_strike_craft_weapon_damage_mult = 0.10 } } tech_repeatable_weapon_type_strike_craft_fire_rate = { area = society cost = @repeatableTechBaseCost cost_per_level = @repeatableTechLevelCost tier = @repeatableTechTier category = { military_theory } ai_update_type = military levels = -1 prerequisites = { "tech_strike_craft_3" } weight = @repeatableTechWeight weight_modifier = { factor = @repatableTechFactor } ai_weight = { factor = 1.0 modifier = { factor = @favored_weapon_ai_tech_factor is_preferred_weapons = weapon_type_strike_craft } modifier = { factor = @disfavored_weapon_ai_tech_factor NOT = { is_preferred_weapons = weapon_type_strike_craft } } } weight_groups = { repeatable } mod_weight_if_group_picked = { repeatable = 0.01 } modifier = { weapon_type_strike_craft_weapon_fire_rate_mult = 0.10 } }