tradition_enmity = { desc = { trigger = { is_machine_empire = no } text = tradition_enmity_desc } desc = { trigger = { is_machine_empire = yes } text = tradition_enmity_desc_machine } tree_template = "tree_11_111" adoption_bonus = "tr_enmity_adopt" finish_bonus = "tr_enmity_finish" traditions = { "tr_enmity_rise_to_the_occasion" "tr_enmity_consumate_contrarian" "tr_enmity_match" "tr_enmity_outpace" "tr_enmity_eclipse" } potential = { has_humanoids = yes NOR = { is_homicidal = yes has_valid_civic = civic_machine_assimilator has_valid_civic = civic_inwards_perfection } } ai_weight = { weight = 10 modifier = { factor = 0 NOT = { has_country_flag = has_encountered_other_empire } } modifier = { factor = 0 OR = { is_fanatic_xenophile = yes has_valid_civic = civic_hive_empath } } modifier = { factor = 0 num_rivals = 0 } # Ambitious people who want to be rivals modifier = { factor = 2.0 is_fanatic = yes } modifier = { factor = 1.5 has_ethic = ethic_militarist } modifier = { factor = 1.25 has_ethic = ethic_authoritarian } modifier = { factor = 2 OR = { has_valid_civic = civic_nationalistic_zeal has_valid_civic = civic_pompous_purists } } modifier = { factor = 3 OR = { has_valid_civic = civic_hive_strength_of_legions has_valid_civic = civic_machine_warbots has_valid_civic = civic_private_military_companies has_valid_civic = civic_warrior_culture has_origin = origin_payback } } modifier = { factor = 1.5 OR = { has_ai_personality_behaviour = subjugator has_ai_personality_behaviour = opportunist has_ai_personality_behaviour = propagator } } modifier = { factor = 20 has_ai_personality = metalhead } } }