tr_adaptability_adopt = { unlocks_agenda = agenda_conquer_nature triggered_modifier = { potential = { is_wilderness_empire = no } pop_housing_usage_mult = -0.10 } triggered_modifier = { potential = { is_wilderness_empire = yes } building_time_mult = -0.10 } } tr_adaptability_finish = { custom_tooltip_with_modifiers = tr_adaptability_finish_desc modifier = { ascension_perks_add = 1 } } tr_adaptability_recycling = { custom_tooltip = tr_adaptability_recycling_desc modifier = { planet_structures_volatile_motes_upkeep_mult = -0.15 planet_structures_exotic_gases_upkeep_mult = -0.15 planet_structures_rare_crystals_upkeep_mult = -0.15 planet_structures_volatile_motes_cost_mult = -0.15 planet_structures_exotic_gases_cost_mult = -0.15 planet_structures_rare_crystals_cost_mult = -0.15 } ai_weight = { factor = 10000 } } tr_adaptability_survival_fittest = { possible = { has_tradition = tr_adaptability_recycling } modifier = { planet_orbital_bombardment_damage = -0.25 army_defense_damage_mult = 0.25 } ai_weight = { factor = 5000 } } tr_adaptability_environmental_diversification = { modifier = { pop_environment_tolerance = 0.10 } ai_weight = { factor = 5000 } } tr_adaptability_adaptive_ecology = { possible = { has_tradition = tr_adaptability_environmental_diversification } modifier = { planet_non_artificial_max_districts_add = 1 } ai_weight = { factor = 5000 } } tr_adaptability_appropriation = { possible = { has_tradition = tr_adaptability_environmental_diversification } modifier = { pop_resettlement_cost_mult = -0.5 planet_resettlement_unemployed_mult = 0.25 } tradition_swap = { name = tr_adaptability_appropriation_egalitarian inherit_effects = yes inherit_icon = yes trigger = { is_egalitarian = yes } weight = { factor = 1 } } tradition_swap = { trigger = { is_wilderness_empire = yes } name = tr_adaptability_appropriation_wilderness inherit_icon = yes modifier = { terraform_speed_mult = 0.25 } weight = { factor = 1 } } ai_weight = { factor = 1000 } }