tr_mercantile_adopt = { unlocks_agenda = agenda_open_markets modifier = { planet_traders_upkeep_mult = -0.2 } } tr_mercantile_finish = { modifier = { country_trade_produces_mult = 0.1 ascension_perks_add = 1 } tradition_swap = { name = tr_mercantile_federations_finish inherit_icon = yes inherit_name = yes custom_tooltip = tr_mercantile_federations_finish_desc trigger = { has_federations_dlc = yes } modifier = { country_trade_produces_mult = 0.1 ascension_perks_add = 1 } weight = { factor = 1 } } } tr_mercantile_trickle_up_economics = { # custom_tooltip = tr_mercantile_trickle_up_economics_desc modifier = { planet_pops_trade_produces_mult = 0.15 } ai_weight = { factor = 1000 } } tr_mercantile_commercial_enterprise = { possible = { has_tradition = tr_mercantile_trickle_up_economics } custom_tooltip = tr_mercantile_commercial_enterprise_desc # Commericial Buildings and Districts provide additional trader jobs. # Traders produce amenities. ai_weight = { factor = 5000 } } tr_mercantile_adaptive_economic_policies = { #gain access to trade policies custom_tooltip = tr_mercantile_adaptive_economic_policies_desc tradition_swap = { name = tr_mercantile_worker_coop_improved_ownership inherit_icon = yes trigger = { is_worker_coop_empire = yes } custom_tooltip = tr_mercantile_worker_coop_improved_ownership_desc weight = { factor = 1 } } tradition_swap = { name = tr_mercantile_trade_fleets inherit_icon = yes custom_tooltip = tr_mercantile_trade_fleets_desc trigger = { has_federation = yes federation = { has_federation_perk = trade_federation_passive } } modifier = { federation_naval_cap_contribution_mult = 0.5 } weight = { factor = 1 } } ai_weight = { factor = 1000 } } tr_mercantile_marketplace_of_better_ideas = { possible = { has_tradition = tr_mercantile_adaptive_economic_policies } modifier = { planet_jobs_trade_produces_mult = 0.1 } ai_weight = { factor = 5000 } } tr_mercantile_insider_trading = { possible = { has_tradition = tr_mercantile_adaptive_economic_policies } modifier = { country_trade_fee = -0.10 } ai_weight = { factor = 5000 } }